Removed uneeded code

This commit is contained in:
2026-05-08 17:33:57 +10:00
parent f85abef237
commit cc23e73d51
6 changed files with 0 additions and 38 deletions

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@@ -51,7 +51,6 @@ public:
void AdvanceFrame();
bool TryAdvanceFrame();
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
bool BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<ShaderPassBuildSource>& passSources, std::string& error);
std::vector<RuntimeRenderState> GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const;
bool TryGetLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;