re organisation
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@@ -47,7 +47,7 @@ That makes it a single contention and failure domain. It is also why OSC and ren
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Relevant code:
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:15)
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:15)
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Recommended direction:
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@@ -258,7 +258,7 @@ Recommended direction:
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Relevant code:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1841)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1841)
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Recent OSC work already reduced this problem for live automation, but the broader architecture would still benefit from:
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