re organisation
This commit is contained in:
@@ -47,7 +47,7 @@ That makes it a single contention and failure domain. It is also why OSC and ren
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Relevant code:
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:15)
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:15)
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Recommended direction:
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@@ -258,7 +258,7 @@ Recommended direction:
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Relevant code:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1841)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1841)
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Recent OSC work already reduced this problem for live automation, but the broader architecture would still benefit from:
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@@ -55,8 +55,8 @@ This phase is the target design and the dependency rules. Later phases perform t
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The following current code paths are the strongest evidence for the split proposed here:
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- `RuntimeHost` is both store and live authority:
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:15)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:726)
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:15)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:726)
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- `OpenGLComposite` is both app orchestrator and render/runtime coordinator:
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- [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp:106)
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- [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp:283)
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@@ -100,29 +100,29 @@ This document is the parent note for the Phase 1 subsystem package. The bundle i
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The codebase now has an initial Phase 1 compatibility split in place:
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- `RuntimeStore`
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- [RuntimeStore.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeStore.h)
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- [RuntimeStore.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeStore.cpp)
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- [RuntimeStore.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/store/RuntimeStore.h)
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- [RuntimeStore.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/store/RuntimeStore.cpp)
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- `RuntimeConfigStore`
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- [RuntimeConfigStore.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeConfigStore.h)
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- [RuntimeConfigStore.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeConfigStore.cpp)
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- [RuntimeConfigStore.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/store/RuntimeConfigStore.h)
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- [RuntimeConfigStore.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/store/RuntimeConfigStore.cpp)
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- `ShaderPackageCatalog`
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- [ShaderPackageCatalog.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/ShaderPackageCatalog.h)
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- [ShaderPackageCatalog.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/ShaderPackageCatalog.cpp)
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- [ShaderPackageCatalog.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/store/ShaderPackageCatalog.h)
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- [ShaderPackageCatalog.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/store/ShaderPackageCatalog.cpp)
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- `RuntimeCoordinator`
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- [RuntimeCoordinator.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeCoordinator.h)
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- [RuntimeCoordinator.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeCoordinator.cpp)
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- [RuntimeCoordinator.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/coordination/RuntimeCoordinator.h)
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- [RuntimeCoordinator.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/coordination/RuntimeCoordinator.cpp)
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- `RuntimeSnapshotProvider`
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- [RuntimeSnapshotProvider.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeSnapshotProvider.h)
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- [RuntimeSnapshotProvider.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeSnapshotProvider.cpp)
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- [RuntimeSnapshotProvider.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/snapshot/RuntimeSnapshotProvider.h)
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- [RuntimeSnapshotProvider.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/snapshot/RuntimeSnapshotProvider.cpp)
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- `RenderSnapshotBuilder`
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- [RenderSnapshotBuilder.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RenderSnapshotBuilder.h)
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- [RenderSnapshotBuilder.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RenderSnapshotBuilder.cpp)
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- [RenderSnapshotBuilder.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/snapshot/RenderSnapshotBuilder.h)
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- [RenderSnapshotBuilder.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/snapshot/RenderSnapshotBuilder.cpp)
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- `ControlServices`
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- [ControlServices.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/control/ControlServices.h)
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- [ControlServices.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/control/ControlServices.cpp)
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- `HealthTelemetry`
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- [HealthTelemetry.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/HealthTelemetry.h)
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- [HealthTelemetry.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/HealthTelemetry.cpp)
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- [HealthTelemetry.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/telemetry/HealthTelemetry.h)
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- [HealthTelemetry.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/telemetry/HealthTelemetry.cpp)
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- `RenderEngine`
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- [RenderEngine.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.h)
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- [RenderEngine.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.cpp)
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@@ -19,10 +19,10 @@ Today, those responsibilities are fragmented across `RuntimeHost` status setters
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The current code already contains meaningful health and timing signals, but they are spread through unrelated ownership domains:
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- `RuntimeHost` stores signal and timing status:
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:41)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1353)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1415)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1441)
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:41)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1353)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1415)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1441)
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- render and bridge code report timing by writing back into `RuntimeHost`:
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- [OpenGLRenderPipeline.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLRenderPipeline.cpp:50)
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- [OpenGLVideoIOBridge.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLVideoIOBridge.cpp:49)
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@@ -386,10 +386,10 @@ These are the clearest existing candidates:
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See:
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:41)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1353)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1415)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1441)
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:41)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1353)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1415)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1441)
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In the target architecture, this kind of state should no longer sit on the same object that owns persistent layer truth.
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@@ -9,8 +9,8 @@ This document defines the target design for the `RuntimeCoordinator` subsystem i
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Today the app's mutation path is split across several places:
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- `RuntimeHost` performs validation, mutation, persistence, render-state invalidation, and some status updates:
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:15)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:891)
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- [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:15)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:891)
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- `OpenGLComposite` currently acts like an orchestration shell and a mutation coordinator at the same time:
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- [OpenGLCompositeRuntimeControls.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLCompositeRuntimeControls.cpp:1)
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- `RuntimeServices` still owns some deferred control flow around OSC commit and polling:
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@@ -67,7 +67,7 @@ This is the main policy surface that is currently spread between `RuntimeHost` m
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- `ApplyOscTargetByControlKey(...)`
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- `ResetLayerParameters(...)`
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See [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.h:15).
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See [RuntimeHost.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.h:15).
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### 3. State classification
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@@ -375,7 +375,7 @@ That "call host, then decide reload/broadcast policy" logic is a direct candidat
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- persistence writes
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- render-state dirty marking
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Examples in [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:891):
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Examples in [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:891):
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- `AddLayer(...)`
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- `SetLayerShader(...)`
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@@ -16,11 +16,11 @@ It exists to solve three current problems:
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Today the closest current behavior lives in:
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- [RuntimeHost::GetLayerRenderStates(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1535)
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- [RuntimeHost::TryGetLayerRenderStates(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1543)
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- [RuntimeHost::TryRefreshCachedLayerStates(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1554)
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- [RuntimeHost::RefreshDynamicRenderStateFields(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1582)
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- [RuntimeHost::BuildLayerRenderStatesLocked(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1598)
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- [RuntimeHost::GetLayerRenderStates(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1535)
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- [RuntimeHost::TryGetLayerRenderStates(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1543)
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- [RuntimeHost::TryRefreshCachedLayerStates(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1554)
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- [RuntimeHost::RefreshDynamicRenderStateFields(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1582)
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- [RuntimeHost::BuildLayerRenderStatesLocked(...)](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1598)
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- the render-side cache usage in [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp:589)
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`RuntimeSnapshotProvider` should absorb that responsibility, but in a cleaner and more publish-oriented way.
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@@ -301,22 +301,22 @@ Today, `RuntimeHost` contains most of the responsibilities that should move into
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Key current code paths:
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- config load:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1651)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1651)
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- persistent state load:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1748)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1748)
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- persistent state save:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1842)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1842)
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- preset save/load:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1286)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1304)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1286)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1304)
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- state serialization helpers:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:2061)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:2172)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:2268)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:2061)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:2172)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:2268)
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- path and file helpers:
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:1988)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:2002)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeHost.cpp:2034)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:1988)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:2002)
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- [RuntimeHost.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp:2034)
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Durable-state mutation entrypoints that currently live on `RuntimeHost` but conceptually split between coordinator and store:
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|
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Reference in New Issue
Block a user