re organisation
All checks were successful
CI / React UI Build (push) Successful in 11s
CI / Native Windows Build And Tests (push) Successful in 2m47s
CI / Windows Release Package (push) Successful in 2m52s

This commit is contained in:
Aiden
2026-05-11 02:11:51 +10:00
parent 5cbdbd6813
commit cbf1b541dc
35 changed files with 92 additions and 78 deletions

View File

@@ -0,0 +1,127 @@
#include "ShaderPackageCatalog.h"
#include "ShaderPackageRegistry.h"
bool ShaderPackageCatalog::Scan(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
{
std::map<std::string, ShaderPackage> packagesById;
std::vector<std::string> packageOrder;
std::vector<ShaderPackageStatus> packageStatuses;
ShaderPackageRegistry registry(maxTemporalHistoryFrames);
if (!registry.Scan(shaderRoot, packagesById, packageOrder, packageStatuses, error))
return false;
mPackagesById.swap(packagesById);
mPackageOrder.swap(packageOrder);
mPackageStatuses.swap(packageStatuses);
return true;
}
ShaderPackageCatalog::Snapshot ShaderPackageCatalog::CaptureSnapshot() const
{
Snapshot snapshot;
snapshot.packagesById = mPackagesById;
snapshot.packageOrder = mPackageOrder;
return snapshot;
}
bool ShaderPackageCatalog::HasCatalogChangedSince(const Snapshot& snapshot) const
{
if (snapshot.packageOrder != mPackageOrder || snapshot.packagesById.size() != mPackagesById.size())
return true;
for (const auto& item : mPackagesById)
{
auto previous = snapshot.packagesById.find(item.first);
if (previous == snapshot.packagesById.end() || !PackagesEquivalent(previous->second, item.second))
return true;
}
return false;
}
bool ShaderPackageCatalog::HasPackageChangedSince(const Snapshot& snapshot, const std::string& shaderId) const
{
auto previous = snapshot.packagesById.find(shaderId);
auto current = mPackagesById.find(shaderId);
if (previous == snapshot.packagesById.end() || current == mPackagesById.end())
return previous != snapshot.packagesById.end() || current != mPackagesById.end();
return !PackagesEquivalent(previous->second, current->second);
}
bool ShaderPackageCatalog::HasPackage(const std::string& shaderId) const
{
return mPackagesById.find(shaderId) != mPackagesById.end();
}
const ShaderPackage* ShaderPackageCatalog::FindPackage(const std::string& shaderId) const
{
auto it = mPackagesById.find(shaderId);
return it == mPackagesById.end() ? nullptr : &it->second;
}
bool ShaderPackageCatalog::CopyPackage(const std::string& shaderId, ShaderPackage& shaderPackage) const
{
const ShaderPackage* package = FindPackage(shaderId);
if (!package)
return false;
shaderPackage = *package;
return true;
}
const std::vector<std::string>& ShaderPackageCatalog::PackageOrder() const
{
return mPackageOrder;
}
const std::vector<ShaderPackageStatus>& ShaderPackageCatalog::PackageStatuses() const
{
return mPackageStatuses;
}
bool ShaderPackageCatalog::PackagesEquivalent(const ShaderPackage& left, const ShaderPackage& right)
{
return left.shaderWriteTime == right.shaderWriteTime &&
left.manifestWriteTime == right.manifestWriteTime &&
TextureAssetsEqual(left.textureAssets, right.textureAssets) &&
FontAssetsEqual(left.fontAssets, right.fontAssets);
}
bool ShaderPackageCatalog::TextureAssetsEqual(const std::vector<ShaderTextureAsset>& left, const std::vector<ShaderTextureAsset>& right)
{
if (left.size() != right.size())
return false;
for (std::size_t index = 0; index < left.size(); ++index)
{
if (left[index].id != right[index].id ||
left[index].path != right[index].path ||
left[index].writeTime != right[index].writeTime)
{
return false;
}
}
return true;
}
bool ShaderPackageCatalog::FontAssetsEqual(const std::vector<ShaderFontAsset>& left, const std::vector<ShaderFontAsset>& right)
{
if (left.size() != right.size())
return false;
for (std::size_t index = 0; index < left.size(); ++index)
{
if (left[index].id != right[index].id ||
left[index].path != right[index].path ||
left[index].writeTime != right[index].writeTime)
{
return false;
}
}
return true;
}