re organisation
This commit is contained in:
@@ -0,0 +1,586 @@
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#include "RuntimeStore.h"
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#include "RuntimeStatePresenter.h"
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#include <cctype>
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#include <fstream>
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#include <mutex>
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#include <random>
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#include <sstream>
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#include <windows.h>
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namespace
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{
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std::string ToLowerCopy(std::string text)
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{
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std::transform(text.begin(), text.end(), text.begin(),
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[](unsigned char ch) { return static_cast<char>(std::tolower(ch)); });
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return text;
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}
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double GenerateStartupRandom()
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{
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std::random_device randomDevice;
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std::uniform_real_distribution<double> distribution(0.0, 1.0);
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return distribution(randomDevice);
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}
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}
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RuntimeStore::RuntimeStore() :
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mRenderSnapshotBuilder(*this),
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mHealthTelemetry(),
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mReloadRequested(false),
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mCompileSucceeded(false),
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mStartupRandom(GenerateStartupRandom()),
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mServerPort(8080),
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mAutoReloadEnabled(true),
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mStartTime(std::chrono::steady_clock::now()),
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mLastScanTime((std::chrono::steady_clock::time_point::min)())
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{
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}
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HealthTelemetry& RuntimeStore::GetHealthTelemetry()
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{
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return mHealthTelemetry;
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}
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const HealthTelemetry& RuntimeStore::GetHealthTelemetry() const
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{
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return mHealthTelemetry;
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}
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RenderSnapshotBuilder& RuntimeStore::GetRenderSnapshotBuilder()
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{
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return mRenderSnapshotBuilder;
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}
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const RenderSnapshotBuilder& RuntimeStore::GetRenderSnapshotBuilder() const
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{
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return mRenderSnapshotBuilder;
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}
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bool RuntimeStore::InitializeStore(std::string& error)
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{
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try
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mConfigStore.Initialize(error))
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return false;
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if (!LoadPersistentState(error))
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return false;
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if (!ScanShaderPackages(error))
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return false;
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mLayerStack.NormalizeLayerIds();
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mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
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mLayerStack.EnsureDefaultLayer(mShaderCatalog);
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mServerPort = mConfigStore.GetConfig().serverPort;
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mAutoReloadEnabled = mConfigStore.GetConfig().autoReload;
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mReloadRequested = true;
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mCompileMessage = "Waiting for shader compile.";
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return true;
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}
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catch (const std::exception& exception)
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{
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error = std::string("RuntimeStore::InitializeStore exception: ") + exception.what();
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return false;
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}
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catch (...)
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{
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error = "RuntimeStore::InitializeStore threw a non-standard exception.";
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return false;
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}
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}
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std::string RuntimeStore::BuildPersistentStateJson() const
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{
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return RuntimeStatePresenter::BuildRuntimeStateJson(*this);
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}
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bool RuntimeStore::PollStoredFileChanges(bool& registryChanged, bool& reloadRequested, std::string& error)
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{
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try
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{
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std::lock_guard<std::mutex> lock(mMutex);
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registryChanged = false;
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reloadRequested = false;
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if (!mAutoReloadEnabled)
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{
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reloadRequested = mReloadRequested;
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return true;
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}
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const auto now = std::chrono::steady_clock::now();
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if (mLastScanTime != (std::chrono::steady_clock::time_point::min)() &&
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std::chrono::duration_cast<std::chrono::milliseconds>(now - mLastScanTime).count() < 250)
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{
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reloadRequested = mReloadRequested;
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return true;
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}
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mLastScanTime = now;
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std::string scanError;
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const ShaderPackageCatalog::Snapshot previousCatalog = mShaderCatalog.CaptureSnapshot();
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if (!ScanShaderPackages(scanError))
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{
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error = scanError;
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return false;
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}
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registryChanged = mShaderCatalog.HasCatalogChangedSince(previousCatalog);
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mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
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for (RuntimeStore::LayerPersistentState& layer : mLayerStack.Layers())
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{
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const ShaderPackage* active = mShaderCatalog.FindPackage(layer.shaderId);
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if (!active)
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continue;
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if (mShaderCatalog.HasPackageChangedSince(previousCatalog, layer.shaderId))
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mReloadRequested = true;
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}
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reloadRequested = mReloadRequested;
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if (registryChanged || reloadRequested)
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MarkRenderStateDirtyLocked();
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return true;
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}
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catch (const std::exception& exception)
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{
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error = std::string("RuntimeStore::PollStoredFileChanges exception: ") + exception.what();
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return false;
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}
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catch (...)
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{
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error = "RuntimeStore::PollStoredFileChanges threw a non-standard exception.";
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return false;
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}
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}
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bool RuntimeStore::CreateStoredLayer(const std::string& shaderId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.CreateLayer(mShaderCatalog, shaderId, error))
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return false;
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mReloadRequested = true;
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MarkRenderStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::DeleteStoredLayer(const std::string& layerId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.DeleteLayer(layerId, error))
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return false;
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mReloadRequested = true;
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MarkRenderStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::MoveStoredLayer(const std::string& layerId, int direction, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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bool shouldMove = false;
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if (!mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error))
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return false;
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if (!shouldMove)
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return true;
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if (!mLayerStack.MoveLayer(layerId, direction, error))
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return false;
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mReloadRequested = true;
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MarkRenderStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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bool shouldMove = false;
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if (!mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
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return false;
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if (!shouldMove)
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return true;
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if (!mLayerStack.MoveLayerToIndex(layerId, targetIndex, error))
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return false;
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mReloadRequested = true;
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MarkRenderStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetLayerBypassState(layerId, bypassed, error))
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return false;
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mReloadRequested = true;
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MarkParameterStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetLayerShaderSelection(mShaderCatalog, layerId, shaderId, error))
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return false;
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mReloadRequested = true;
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MarkRenderStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, bool persistState, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.SetParameterValue(layerId, parameterId, value, error))
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return false;
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MarkParameterStateDirtyLocked();
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return !persistState || SavePersistentState(error);
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}
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bool RuntimeStore::ResetStoredLayerParameterValues(const std::string& layerId, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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if (!mLayerStack.ResetLayerParameterValues(mShaderCatalog, layerId, error))
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return false;
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MarkParameterStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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const std::string safeStem = LayerStackStore::MakeSafePresetFileStem(presetName);
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if (safeStem.empty())
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{
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error = "Preset name must include at least one letter or number.";
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return false;
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}
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JsonValue root = JsonValue::MakeObject();
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root = mLayerStack.BuildStackPresetValue(mShaderCatalog, presetName);
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return WriteTextFile(mConfigStore.GetPresetRoot() / (safeStem + ".json"), SerializeJson(root, true), error);
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}
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bool RuntimeStore::LoadStackPresetSnapshot(const std::string& presetName, std::string& error)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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const std::string safeStem = LayerStackStore::MakeSafePresetFileStem(presetName);
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if (safeStem.empty())
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{
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error = "Preset name must include at least one letter or number.";
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return false;
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}
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const std::filesystem::path presetPath = mConfigStore.GetPresetRoot() / (safeStem + ".json");
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std::string presetText = ReadTextFile(presetPath, error);
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if (presetText.empty())
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return false;
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JsonValue root;
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if (!ParseJson(presetText, root, error))
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return false;
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if (!mLayerStack.LoadStackPresetValue(mShaderCatalog, root, error))
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return false;
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mReloadRequested = true;
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MarkRenderStateDirtyLocked();
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return SavePersistentState(error);
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}
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bool RuntimeStore::HasStoredLayer(const std::string& layerId) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.HasLayer(layerId);
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}
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bool RuntimeStore::HasStoredShader(const std::string& shaderId) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mShaderCatalog.HasPackage(shaderId);
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}
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bool RuntimeStore::TryGetStoredParameterById(const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.TryGetParameterById(mShaderCatalog, layerId, parameterId, snapshot, error);
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}
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bool RuntimeStore::TryGetStoredParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.TryGetParameterByControlKey(mShaderCatalog, layerKey, parameterKey, snapshot, error);
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}
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bool RuntimeStore::ResolveStoredLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error);
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}
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bool RuntimeStore::ResolveStoredLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const
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{
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std::lock_guard<std::mutex> lock(mMutex);
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return mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
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}
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bool RuntimeStore::IsValidStackPresetName(const std::string& presetName) const
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{
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return !LayerStackStore::MakeSafePresetFileStem(presetName).empty();
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}
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double RuntimeStore::GetRuntimeElapsedSeconds() const
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{
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return std::chrono::duration_cast<std::chrono::duration<double>>(
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std::chrono::steady_clock::now() - mStartTime).count();
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}
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const std::filesystem::path& RuntimeStore::GetRuntimeRepositoryRoot() const
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{
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return mConfigStore.GetRepoRoot();
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}
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const std::filesystem::path& RuntimeStore::GetRuntimeUiRoot() const
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{
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return mConfigStore.GetUiRoot();
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}
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const std::filesystem::path& RuntimeStore::GetRuntimeDocsRoot() const
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{
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return mConfigStore.GetDocsRoot();
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}
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const std::filesystem::path& RuntimeStore::GetRuntimeDataRoot() const
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{
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return mConfigStore.GetRuntimeRoot();
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}
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unsigned short RuntimeStore::GetConfiguredControlServerPort() const
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{
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return mServerPort;
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}
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unsigned short RuntimeStore::GetConfiguredOscPort() const
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{
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return mConfigStore.GetConfig().oscPort;
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}
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const std::string& RuntimeStore::GetConfiguredOscBindAddress() const
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{
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return mConfigStore.GetConfig().oscBindAddress;
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}
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double RuntimeStore::GetConfiguredOscSmoothing() const
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{
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return mConfigStore.GetConfig().oscSmoothing;
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}
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unsigned RuntimeStore::GetConfiguredMaxTemporalHistoryFrames() const
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{
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return mConfigStore.GetConfig().maxTemporalHistoryFrames;
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}
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unsigned RuntimeStore::GetConfiguredPreviewFps() const
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{
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return mConfigStore.GetConfig().previewFps;
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}
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bool RuntimeStore::IsExternalKeyingConfigured() const
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{
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return mConfigStore.GetConfig().enableExternalKeying;
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}
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const std::string& RuntimeStore::GetConfiguredInputVideoFormat() const
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{
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return mConfigStore.GetConfig().inputVideoFormat;
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}
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const std::string& RuntimeStore::GetConfiguredInputFrameRate() const
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{
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return mConfigStore.GetConfig().inputFrameRate;
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}
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const std::string& RuntimeStore::GetConfiguredOutputVideoFormat() const
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{
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return mConfigStore.GetConfig().outputVideoFormat;
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}
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const std::string& RuntimeStore::GetConfiguredOutputFrameRate() const
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{
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return mConfigStore.GetConfig().outputFrameRate;
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}
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void RuntimeStore::SetBoundControlServerPort(unsigned short port)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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mServerPort = port;
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mConfigStore.SetBoundControlServerPort(port);
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}
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void RuntimeStore::SetCompileStatus(bool succeeded, const std::string& message)
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{
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std::lock_guard<std::mutex> lock(mMutex);
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mCompileSucceeded = succeeded;
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mCompileMessage = message;
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}
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void RuntimeStore::ClearReloadRequest()
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{
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std::lock_guard<std::mutex> lock(mMutex);
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mReloadRequested = false;
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}
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bool RuntimeStore::LoadPersistentState(std::string& error)
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{
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if (!std::filesystem::exists(mConfigStore.GetRuntimeStatePath()))
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return true;
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std::string stateText = ReadTextFile(mConfigStore.GetRuntimeStatePath(), error);
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if (stateText.empty())
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return false;
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JsonValue root;
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if (!ParseJson(stateText, root, error))
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return false;
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return mLayerStack.LoadPersistentStateValue(root);
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}
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bool RuntimeStore::SavePersistentState(std::string& error) const
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{
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return WriteTextFile(mConfigStore.GetRuntimeStatePath(), SerializeJson(mLayerStack.BuildPersistentStateValue(mShaderCatalog), true), error);
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}
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bool RuntimeStore::ScanShaderPackages(std::string& error)
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{
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if (!mShaderCatalog.Scan(mConfigStore.GetShaderRoot(), mConfigStore.GetConfig().maxTemporalHistoryFrames, error))
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return false;
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mLayerStack.RemoveLayersWithMissingPackages(mShaderCatalog);
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MarkRenderStateDirtyLocked();
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return true;
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}
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std::string RuntimeStore::ReadTextFile(const std::filesystem::path& path, std::string& error) const
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||||
{
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std::ifstream input(path, std::ios::binary);
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||||
if (!input)
|
||||
{
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||||
error = "Could not open file: " + path.string();
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||||
return std::string();
|
||||
}
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||||
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||||
std::ostringstream buffer;
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||||
buffer << input.rdbuf();
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return buffer.str();
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||||
}
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||||
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bool RuntimeStore::WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const
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||||
{
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||||
std::error_code fsError;
|
||||
std::filesystem::create_directories(path.parent_path(), fsError);
|
||||
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||||
const std::filesystem::path temporaryPath = path.string() + ".tmp";
|
||||
std::ofstream output(temporaryPath, std::ios::binary | std::ios::trunc);
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||||
if (!output)
|
||||
{
|
||||
error = "Could not write file: " + temporaryPath.string();
|
||||
return false;
|
||||
}
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||||
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||||
output << contents;
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output.close();
|
||||
if (!output.good())
|
||||
{
|
||||
error = "Could not finish writing file: " + temporaryPath.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MoveFileExA(temporaryPath.string().c_str(), path.string().c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
|
||||
{
|
||||
const DWORD lastError = GetLastError();
|
||||
std::filesystem::remove(temporaryPath, fsError);
|
||||
error = "Could not replace file: " + path.string() + " (Win32 error " + std::to_string(lastError) + ")";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> RuntimeStore::GetStackPresetNamesLocked() const
|
||||
{
|
||||
std::vector<std::string> presetNames;
|
||||
std::error_code fsError;
|
||||
if (!std::filesystem::exists(mConfigStore.GetPresetRoot(), fsError))
|
||||
return presetNames;
|
||||
|
||||
for (const auto& entry : std::filesystem::directory_iterator(mConfigStore.GetPresetRoot(), fsError))
|
||||
{
|
||||
if (!entry.is_regular_file())
|
||||
continue;
|
||||
if (ToLowerCopy(entry.path().extension().string()) != ".json")
|
||||
continue;
|
||||
presetNames.push_back(entry.path().stem().string());
|
||||
}
|
||||
|
||||
std::sort(presetNames.begin(), presetNames.end());
|
||||
return presetNames;
|
||||
}
|
||||
|
||||
bool RuntimeStore::CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
const RuntimeStore::LayerPersistentState* layer = mLayerStack.FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mShaderCatalog.CopyPackage(layer->shaderId, shaderPackage))
|
||||
{
|
||||
error = "Unknown shader id: " + layer->shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RuntimeStore::GetShaderCompilerInputs(std::filesystem::path& repoRoot, std::filesystem::path& wrapperPath,
|
||||
std::filesystem::path& generatedGlslPath, std::filesystem::path& patchedGlslPath, unsigned& maxTemporalHistoryFrames) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
repoRoot = mConfigStore.GetRepoRoot();
|
||||
wrapperPath = mConfigStore.GetWrapperPath();
|
||||
generatedGlslPath = mConfigStore.GetGeneratedGlslPath();
|
||||
patchedGlslPath = mConfigStore.GetPatchedGlslPath();
|
||||
maxTemporalHistoryFrames = mConfigStore.GetConfig().maxTemporalHistoryFrames;
|
||||
}
|
||||
|
||||
void RuntimeStore::MarkRenderStateDirtyLocked()
|
||||
{
|
||||
mRenderSnapshotBuilder.MarkRenderStateDirty();
|
||||
}
|
||||
|
||||
void RuntimeStore::MarkParameterStateDirtyLocked()
|
||||
{
|
||||
mRenderSnapshotBuilder.MarkParameterStateDirty();
|
||||
}
|
||||
Reference in New Issue
Block a user