re organisation
This commit is contained in:
@@ -0,0 +1,738 @@
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#include "LayerStackStore.h"
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#include "RuntimeParameterUtils.h"
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#include "RuntimeStateJson.h"
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <set>
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#include <sstream>
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#include <utility>
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namespace
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{
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std::string TrimCopy(const std::string& text)
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{
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std::size_t start = 0;
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while (start < text.size() && std::isspace(static_cast<unsigned char>(text[start])))
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++start;
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std::size_t end = text.size();
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while (end > start && std::isspace(static_cast<unsigned char>(text[end - 1])))
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--end;
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return text.substr(start, end - start);
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}
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std::string SimplifyControlKey(const std::string& text)
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{
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std::string simplified;
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for (unsigned char ch : text)
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{
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if (std::isalnum(ch))
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simplified.push_back(static_cast<char>(std::tolower(ch)));
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}
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return simplified;
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}
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bool MatchesControlKey(const std::string& candidate, const std::string& key)
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{
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return candidate == key || SimplifyControlKey(candidate) == SimplifyControlKey(key);
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}
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bool TryParseLayerIdNumber(const std::string& layerId, uint64_t& number)
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{
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const std::string prefix = "layer-";
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if (layerId.rfind(prefix, 0) != 0 || layerId.size() == prefix.size())
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return false;
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uint64_t parsed = 0;
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for (std::size_t index = prefix.size(); index < layerId.size(); ++index)
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{
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const unsigned char ch = static_cast<unsigned char>(layerId[index]);
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if (!std::isdigit(ch))
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return false;
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parsed = parsed * 10 + static_cast<uint64_t>(ch - '0');
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}
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number = parsed;
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return true;
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}
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}
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bool LayerStackStore::LoadPersistentStateValue(const JsonValue& root)
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{
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if (const JsonValue* layersValue = root.find("layers"))
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{
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for (const JsonValue& layerValue : layersValue->asArray())
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{
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if (!layerValue.isObject())
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continue;
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LayerPersistentState layer;
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if (const JsonValue* idValue = layerValue.find("id"))
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layer.id = idValue->asString();
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if (const JsonValue* shaderIdValue = layerValue.find("shaderId"))
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layer.shaderId = shaderIdValue->asString();
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if (const JsonValue* bypassValue = layerValue.find("bypass"))
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layer.bypass = bypassValue->asBoolean(false);
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else if (const JsonValue* enabledValue = layerValue.find("enabled"))
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layer.bypass = !enabledValue->asBoolean(true);
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if (const JsonValue* parameterValues = layerValue.find("parameterValues"))
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{
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for (const auto& parameterItem : parameterValues->asObject())
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{
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ShaderParameterValue value;
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const JsonValue& jsonValue = parameterItem.second;
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if (jsonValue.isBoolean())
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value.booleanValue = jsonValue.asBoolean();
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else if (jsonValue.isString())
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value.enumValue = jsonValue.asString();
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else if (jsonValue.isNumber())
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value.numberValues.push_back(jsonValue.asNumber());
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else if (jsonValue.isArray())
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value.numberValues = JsonArrayToNumbers(jsonValue);
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layer.parameterValues[parameterItem.first] = value;
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}
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}
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if (!layer.shaderId.empty())
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mLayers.push_back(layer);
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}
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}
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else
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{
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std::string activeShaderId;
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if (const JsonValue* activeShaderValue = root.find("activeShaderId"))
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activeShaderId = activeShaderValue->asString();
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if (!activeShaderId.empty())
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{
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LayerPersistentState layer;
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layer.id = GenerateLayerId(mLayers, mNextLayerId);
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layer.shaderId = activeShaderId;
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layer.bypass = false;
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if (const JsonValue* valuesByShader = root.find("parameterValuesByShader"))
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{
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const JsonValue* shaderValues = valuesByShader->find(activeShaderId);
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if (shaderValues)
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{
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for (const auto& parameterItem : shaderValues->asObject())
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{
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ShaderParameterValue value;
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const JsonValue& jsonValue = parameterItem.second;
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if (jsonValue.isBoolean())
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value.booleanValue = jsonValue.asBoolean();
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else if (jsonValue.isString())
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value.enumValue = jsonValue.asString();
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else if (jsonValue.isNumber())
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value.numberValues.push_back(jsonValue.asNumber());
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else if (jsonValue.isArray())
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value.numberValues = JsonArrayToNumbers(jsonValue);
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layer.parameterValues[parameterItem.first] = value;
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}
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}
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}
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mLayers.push_back(layer);
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}
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}
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return true;
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}
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JsonValue LayerStackStore::BuildPersistentStateValue(const ShaderPackageCatalog& shaderCatalog) const
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{
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JsonValue root = JsonValue::MakeObject();
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JsonValue layers = JsonValue::MakeArray();
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for (const LayerPersistentState& layer : mLayers)
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{
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JsonValue layerValue = JsonValue::MakeObject();
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layerValue.set("id", JsonValue(layer.id));
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layerValue.set("shaderId", JsonValue(layer.shaderId));
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layerValue.set("bypass", JsonValue(layer.bypass));
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JsonValue parameterValues = JsonValue::MakeObject();
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
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for (const auto& parameterItem : layer.parameterValues)
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{
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const ShaderParameterDefinition* definition = nullptr;
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if (shaderPackage)
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{
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for (const ShaderParameterDefinition& candidate : shaderPackage->parameters)
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{
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if (candidate.id == parameterItem.first)
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{
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definition = &candidate;
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break;
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}
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}
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}
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if (definition)
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parameterValues.set(parameterItem.first, RuntimeStateJson::SerializeParameterValue(*definition, parameterItem.second));
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}
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layerValue.set("parameterValues", parameterValues);
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layers.pushBack(layerValue);
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}
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root.set("layers", layers);
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return root;
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}
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void LayerStackStore::NormalizeLayerIds()
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{
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std::set<std::string> usedIds;
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uint64_t maxLayerNumber = mNextLayerId;
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for (LayerPersistentState& layer : mLayers)
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{
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uint64_t layerNumber = 0;
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const bool hasReusableId = !layer.id.empty() &&
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usedIds.find(layer.id) == usedIds.end() &&
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TryParseLayerIdNumber(layer.id, layerNumber);
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if (hasReusableId)
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{
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usedIds.insert(layer.id);
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maxLayerNumber = (std::max)(maxLayerNumber, layerNumber);
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continue;
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}
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do
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{
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++maxLayerNumber;
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layer.id = "layer-" + std::to_string(maxLayerNumber);
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}
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while (usedIds.find(layer.id) != usedIds.end());
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usedIds.insert(layer.id);
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}
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mNextLayerId = maxLayerNumber;
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}
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void LayerStackStore::EnsureDefaultsForAllLayers(const ShaderPackageCatalog& shaderCatalog)
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{
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for (LayerPersistentState& layer : mLayers)
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{
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
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if (shaderPackage)
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EnsureLayerDefaults(layer, *shaderPackage);
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}
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}
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void LayerStackStore::EnsureDefaultLayer(const ShaderPackageCatalog& shaderCatalog)
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{
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if (!mLayers.empty() || shaderCatalog.PackageOrder().empty())
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return;
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LayerPersistentState layer;
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layer.id = GenerateLayerId(mLayers, mNextLayerId);
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layer.shaderId = shaderCatalog.PackageOrder().front();
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layer.bypass = false;
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if (const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId))
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EnsureLayerDefaults(layer, *shaderPackage);
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mLayers.push_back(layer);
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}
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void LayerStackStore::RemoveLayersWithMissingPackages(const ShaderPackageCatalog& shaderCatalog)
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{
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for (auto it = mLayers.begin(); it != mLayers.end();)
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{
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if (!shaderCatalog.HasPackage(it->shaderId))
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it = mLayers.erase(it);
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else
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++it;
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}
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}
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bool LayerStackStore::CreateLayer(const ShaderPackageCatalog& shaderCatalog, const std::string& shaderId, std::string& error)
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{
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(shaderId);
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if (!shaderPackage)
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{
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error = "Unknown shader id: " + shaderId;
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return false;
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}
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LayerPersistentState layer;
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layer.id = GenerateLayerId(mLayers, mNextLayerId);
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layer.shaderId = shaderId;
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layer.bypass = false;
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EnsureLayerDefaults(layer, *shaderPackage);
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mLayers.push_back(layer);
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return true;
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}
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bool LayerStackStore::DeleteLayer(const std::string& layerId, std::string& error)
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{
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auto it = std::find_if(mLayers.begin(), mLayers.end(),
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[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
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if (it == mLayers.end())
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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mLayers.erase(it);
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return true;
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}
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bool LayerStackStore::MoveLayer(const std::string& layerId, int direction, std::string& error)
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{
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auto it = std::find_if(mLayers.begin(), mLayers.end(),
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[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
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if (it == mLayers.end())
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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const std::ptrdiff_t index = std::distance(mLayers.begin(), it);
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const std::ptrdiff_t newIndex = index + direction;
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if (newIndex < 0 || newIndex >= static_cast<std::ptrdiff_t>(mLayers.size()))
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return true;
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std::swap(mLayers[index], mLayers[newIndex]);
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return true;
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}
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bool LayerStackStore::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
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{
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auto it = std::find_if(mLayers.begin(), mLayers.end(),
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[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
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if (it == mLayers.end())
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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if (mLayers.empty())
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return true;
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if (targetIndex >= mLayers.size())
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targetIndex = mLayers.size() - 1;
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const std::size_t sourceIndex = static_cast<std::size_t>(std::distance(mLayers.begin(), it));
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if (sourceIndex == targetIndex)
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return true;
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LayerPersistentState movedLayer = *it;
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mLayers.erase(mLayers.begin() + static_cast<std::ptrdiff_t>(sourceIndex));
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mLayers.insert(mLayers.begin() + static_cast<std::ptrdiff_t>(targetIndex), movedLayer);
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return true;
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}
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bool LayerStackStore::SetLayerBypassState(const std::string& layerId, bool bypassed, std::string& error)
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{
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LayerPersistentState* layer = FindLayerById(layerId);
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if (!layer)
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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layer->bypass = bypassed;
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return true;
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}
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bool LayerStackStore::SetLayerShaderSelection(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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LayerPersistentState* layer = FindLayerById(layerId);
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if (!layer)
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(shaderId);
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if (!shaderPackage)
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{
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error = "Unknown shader id: " + shaderId;
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return false;
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}
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layer->shaderId = shaderId;
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layer->parameterValues.clear();
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EnsureLayerDefaults(*layer, *shaderPackage);
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return true;
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}
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bool LayerStackStore::SetParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, std::string& error)
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{
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LayerPersistentState* layer = FindLayerById(layerId);
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if (!layer)
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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layer->parameterValues[parameterId] = value;
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return true;
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}
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bool LayerStackStore::ResetLayerParameterValues(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, std::string& error)
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{
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LayerPersistentState* layer = FindLayerById(layerId);
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if (!layer)
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer->shaderId);
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if (!shaderPackage)
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{
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error = "Unknown shader id: " + layer->shaderId;
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return false;
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}
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layer->parameterValues.clear();
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EnsureLayerDefaults(*layer, *shaderPackage);
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return true;
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}
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bool LayerStackStore::HasLayer(const std::string& layerId) const
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{
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return FindLayerById(layerId) != nullptr;
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}
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bool LayerStackStore::TryGetParameterById(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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const LayerPersistentState* layer = FindLayerById(layerId);
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if (!layer)
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{
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error = "Unknown layer id: " + layerId;
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return false;
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}
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer->shaderId);
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if (!shaderPackage)
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{
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error = "Unknown shader id: " + layer->shaderId;
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return false;
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}
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auto parameterIt = std::find_if(shaderPackage->parameters.begin(), shaderPackage->parameters.end(),
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[¶meterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
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if (parameterIt == shaderPackage->parameters.end())
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{
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error = "Unknown parameter id: " + parameterId;
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return false;
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}
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snapshot = StoredParameterSnapshot();
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snapshot.layerId = layer->id;
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snapshot.definition = *parameterIt;
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auto valueIt = layer->parameterValues.find(parameterIt->id);
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if (valueIt != layer->parameterValues.end())
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{
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snapshot.currentValue = valueIt->second;
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snapshot.hasCurrentValue = true;
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}
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return true;
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}
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bool LayerStackStore::TryGetParameterByControlKey(const ShaderPackageCatalog& shaderCatalog, const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const
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{
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const LayerPersistentState* matchedLayer = nullptr;
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const ShaderPackage* matchedPackage = nullptr;
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||||
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for (const LayerPersistentState& layer : mLayers)
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{
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
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if (!shaderPackage)
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continue;
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if (MatchesControlKey(layer.id, layerKey) || MatchesControlKey(shaderPackage->id, layerKey) ||
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MatchesControlKey(shaderPackage->displayName, layerKey))
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{
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matchedLayer = &layer;
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matchedPackage = shaderPackage;
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break;
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||||
}
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}
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||||
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if (!matchedLayer || !matchedPackage)
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||||
{
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||||
error = "Unknown OSC layer key: " + layerKey;
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||||
return false;
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||||
}
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||||
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auto parameterIt = std::find_if(matchedPackage->parameters.begin(), matchedPackage->parameters.end(),
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||||
[¶meterKey](const ShaderParameterDefinition& definition)
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{
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return MatchesControlKey(definition.id, parameterKey) || MatchesControlKey(definition.label, parameterKey);
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||||
});
|
||||
if (parameterIt == matchedPackage->parameters.end())
|
||||
{
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||||
error = "Unknown OSC parameter key: " + parameterKey;
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return false;
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||||
}
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||||
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snapshot = StoredParameterSnapshot();
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||||
snapshot.layerId = matchedLayer->id;
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||||
snapshot.definition = *parameterIt;
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||||
auto valueIt = matchedLayer->parameterValues.find(parameterIt->id);
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||||
if (valueIt != matchedLayer->parameterValues.end())
|
||||
{
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||||
snapshot.currentValue = valueIt->second;
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||||
snapshot.hasCurrentValue = true;
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||||
}
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||||
return true;
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||||
}
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||||
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||||
bool LayerStackStore::ResolveLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const
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||||
{
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||||
auto it = std::find_if(mLayers.begin(), mLayers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
if (it == mLayers.end())
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
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||||
return false;
|
||||
}
|
||||
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||||
const std::ptrdiff_t index = std::distance(mLayers.begin(), it);
|
||||
const std::ptrdiff_t newIndex = index + direction;
|
||||
shouldMove = newIndex >= 0 && newIndex < static_cast<std::ptrdiff_t>(mLayers.size()) && newIndex != index;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LayerStackStore::ResolveLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const
|
||||
{
|
||||
auto it = std::find_if(mLayers.begin(), mLayers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
if (it == mLayers.end())
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mLayers.empty())
|
||||
{
|
||||
shouldMove = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::size_t clampedTargetIndex = (std::min)(targetIndex, mLayers.size() - 1);
|
||||
const std::size_t sourceIndex = static_cast<std::size_t>(std::distance(mLayers.begin(), it));
|
||||
shouldMove = sourceIndex != clampedTargetIndex;
|
||||
return true;
|
||||
}
|
||||
|
||||
JsonValue LayerStackStore::BuildStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const std::string& presetName) const
|
||||
{
|
||||
JsonValue root = JsonValue::MakeObject();
|
||||
root.set("version", JsonValue(1.0));
|
||||
root.set("name", JsonValue(TrimCopy(presetName)));
|
||||
root.set("layers", RuntimeStateJson::SerializeLayerStack(*this, shaderCatalog));
|
||||
return root;
|
||||
}
|
||||
|
||||
bool LayerStackStore::LoadStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const JsonValue& root, std::string& error)
|
||||
{
|
||||
const JsonValue* layersValue = root.find("layers");
|
||||
if (!layersValue || !layersValue->isArray())
|
||||
{
|
||||
error = "Preset file is missing a valid 'layers' array.";
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<LayerPersistentState> nextLayers;
|
||||
uint64_t nextLayerId = mNextLayerId;
|
||||
if (!DeserializeLayerStack(shaderCatalog, *layersValue, nextLayers, nextLayerId, error))
|
||||
return false;
|
||||
|
||||
if (nextLayers.empty())
|
||||
{
|
||||
error = "Preset does not contain any valid layers.";
|
||||
return false;
|
||||
}
|
||||
|
||||
mLayers = std::move(nextLayers);
|
||||
mNextLayerId = nextLayerId;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string LayerStackStore::MakeSafePresetFileStem(const std::string& presetName)
|
||||
{
|
||||
return ::MakeSafePresetFileStem(presetName);
|
||||
}
|
||||
|
||||
const std::vector<LayerStackStore::LayerPersistentState>& LayerStackStore::Layers() const
|
||||
{
|
||||
return mLayers;
|
||||
}
|
||||
|
||||
std::vector<LayerStackStore::LayerPersistentState>& LayerStackStore::Layers()
|
||||
{
|
||||
return mLayers;
|
||||
}
|
||||
|
||||
std::size_t LayerStackStore::LayerCount() const
|
||||
{
|
||||
return mLayers.size();
|
||||
}
|
||||
|
||||
const LayerStackStore::LayerPersistentState* LayerStackStore::FindLayerById(const std::string& layerId) const
|
||||
{
|
||||
auto it = std::find_if(mLayers.begin(), mLayers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
return it == mLayers.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
LayerStackStore::LayerPersistentState* LayerStackStore::FindLayerById(const std::string& layerId)
|
||||
{
|
||||
auto it = std::find_if(mLayers.begin(), mLayers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
return it == mLayers.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
ShaderParameterValue LayerStackStore::DefaultValueForDefinition(const ShaderParameterDefinition& definition)
|
||||
{
|
||||
return ::DefaultValueForDefinition(definition);
|
||||
}
|
||||
|
||||
void LayerStackStore::EnsureLayerDefaults(LayerPersistentState& layerState, const ShaderPackage& shaderPackage)
|
||||
{
|
||||
for (const ShaderParameterDefinition& definition : shaderPackage.parameters)
|
||||
{
|
||||
auto valueIt = layerState.parameterValues.find(definition.id);
|
||||
if (valueIt == layerState.parameterValues.end())
|
||||
{
|
||||
layerState.parameterValues[definition.id] = DefaultValueForDefinition(definition);
|
||||
continue;
|
||||
}
|
||||
|
||||
JsonValue valueJson;
|
||||
bool shouldNormalize = true;
|
||||
switch (definition.type)
|
||||
{
|
||||
case ShaderParameterType::Float:
|
||||
if (valueIt->second.numberValues.empty())
|
||||
shouldNormalize = false;
|
||||
else
|
||||
valueJson = JsonValue(valueIt->second.numberValues.front());
|
||||
break;
|
||||
case ShaderParameterType::Vec2:
|
||||
case ShaderParameterType::Color:
|
||||
valueJson = JsonValue::MakeArray();
|
||||
for (double number : valueIt->second.numberValues)
|
||||
valueJson.pushBack(JsonValue(number));
|
||||
break;
|
||||
case ShaderParameterType::Boolean:
|
||||
valueJson = JsonValue(valueIt->second.booleanValue);
|
||||
break;
|
||||
case ShaderParameterType::Enum:
|
||||
valueJson = JsonValue(valueIt->second.enumValue);
|
||||
break;
|
||||
case ShaderParameterType::Text:
|
||||
{
|
||||
const std::string textValue = !valueIt->second.textValue.empty()
|
||||
? valueIt->second.textValue
|
||||
: valueIt->second.enumValue;
|
||||
if (textValue.empty())
|
||||
{
|
||||
valueIt->second = DefaultValueForDefinition(definition);
|
||||
shouldNormalize = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
valueJson = JsonValue(textValue);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ShaderParameterType::Trigger:
|
||||
if (valueIt->second.numberValues.empty())
|
||||
valueJson = JsonValue(0.0);
|
||||
else
|
||||
valueJson = JsonValue((std::max)(0.0, std::floor(valueIt->second.numberValues.front())));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!shouldNormalize)
|
||||
continue;
|
||||
|
||||
ShaderParameterValue normalizedValue;
|
||||
std::string normalizeError;
|
||||
if (NormalizeAndValidateParameterValue(definition, valueJson, normalizedValue, normalizeError))
|
||||
valueIt->second = normalizedValue;
|
||||
else
|
||||
valueIt->second = DefaultValueForDefinition(definition);
|
||||
}
|
||||
}
|
||||
|
||||
bool LayerStackStore::DeserializeLayerStack(const ShaderPackageCatalog& shaderCatalog, const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, uint64_t& nextLayerId, std::string& error)
|
||||
{
|
||||
for (const JsonValue& layerValue : layersValue.asArray())
|
||||
{
|
||||
if (!layerValue.isObject())
|
||||
continue;
|
||||
|
||||
const JsonValue* shaderIdValue = layerValue.find("shaderId");
|
||||
if (!shaderIdValue)
|
||||
continue;
|
||||
|
||||
const std::string shaderId = shaderIdValue->asString();
|
||||
const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(shaderId);
|
||||
if (!shaderPackage)
|
||||
{
|
||||
error = "Preset references unknown shader id: " + shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
LayerPersistentState layer;
|
||||
layer.id = GenerateLayerId(layers, nextLayerId);
|
||||
layer.shaderId = shaderId;
|
||||
if (const JsonValue* bypassValue = layerValue.find("bypass"))
|
||||
layer.bypass = bypassValue->asBoolean(false);
|
||||
|
||||
if (const JsonValue* parametersValue = layerValue.find("parameters"))
|
||||
{
|
||||
for (const JsonValue& parameterValue : parametersValue->asArray())
|
||||
{
|
||||
if (!parameterValue.isObject())
|
||||
continue;
|
||||
|
||||
const JsonValue* parameterIdValue = parameterValue.find("id");
|
||||
const JsonValue* valueValue = parameterValue.find("value");
|
||||
if (!parameterIdValue || !valueValue)
|
||||
continue;
|
||||
|
||||
const std::string parameterId = parameterIdValue->asString();
|
||||
auto definitionIt = std::find_if(shaderPackage->parameters.begin(), shaderPackage->parameters.end(),
|
||||
[¶meterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
|
||||
if (definitionIt == shaderPackage->parameters.end())
|
||||
continue;
|
||||
|
||||
ShaderParameterValue normalizedValue;
|
||||
if (!NormalizeAndValidateParameterValue(*definitionIt, *valueValue, normalizedValue, error))
|
||||
return false;
|
||||
|
||||
layer.parameterValues[parameterId] = normalizedValue;
|
||||
}
|
||||
}
|
||||
|
||||
EnsureLayerDefaults(layer, *shaderPackage);
|
||||
layers.push_back(layer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string LayerStackStore::GenerateLayerId(std::vector<LayerPersistentState>& layers, uint64_t& nextLayerId)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
++nextLayerId;
|
||||
const std::string candidate = "layer-" + std::to_string(nextLayerId);
|
||||
auto it = std::find_if(layers.begin(), layers.end(),
|
||||
[&candidate](const LayerPersistentState& layer) { return layer.id == candidate; });
|
||||
if (it == layers.end())
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#pragma once
|
||||
|
||||
#include "RuntimeJson.h"
|
||||
#include "ShaderPackageCatalog.h"
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class LayerStackStore
|
||||
{
|
||||
public:
|
||||
struct LayerPersistentState
|
||||
{
|
||||
std::string id;
|
||||
std::string shaderId;
|
||||
bool bypass = false;
|
||||
std::map<std::string, ShaderParameterValue> parameterValues;
|
||||
};
|
||||
|
||||
struct StoredParameterSnapshot
|
||||
{
|
||||
std::string layerId;
|
||||
ShaderParameterDefinition definition;
|
||||
ShaderParameterValue currentValue;
|
||||
bool hasCurrentValue = false;
|
||||
};
|
||||
|
||||
bool LoadPersistentStateValue(const JsonValue& root);
|
||||
JsonValue BuildPersistentStateValue(const ShaderPackageCatalog& shaderCatalog) const;
|
||||
void NormalizeLayerIds();
|
||||
void EnsureDefaultsForAllLayers(const ShaderPackageCatalog& shaderCatalog);
|
||||
void EnsureDefaultLayer(const ShaderPackageCatalog& shaderCatalog);
|
||||
void RemoveLayersWithMissingPackages(const ShaderPackageCatalog& shaderCatalog);
|
||||
|
||||
bool CreateLayer(const ShaderPackageCatalog& shaderCatalog, const std::string& shaderId, std::string& error);
|
||||
bool DeleteLayer(const std::string& layerId, std::string& error);
|
||||
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
|
||||
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
|
||||
bool SetLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
|
||||
bool SetLayerShaderSelection(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error);
|
||||
bool SetParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, std::string& error);
|
||||
bool ResetLayerParameterValues(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, std::string& error);
|
||||
|
||||
bool HasLayer(const std::string& layerId) const;
|
||||
bool TryGetParameterById(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const;
|
||||
bool TryGetParameterByControlKey(const ShaderPackageCatalog& shaderCatalog, const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const;
|
||||
bool ResolveLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const;
|
||||
bool ResolveLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const;
|
||||
|
||||
JsonValue BuildStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const std::string& presetName) const;
|
||||
bool LoadStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const JsonValue& root, std::string& error);
|
||||
static std::string MakeSafePresetFileStem(const std::string& presetName);
|
||||
|
||||
const std::vector<LayerPersistentState>& Layers() const;
|
||||
std::vector<LayerPersistentState>& Layers();
|
||||
std::size_t LayerCount() const;
|
||||
const LayerPersistentState* FindLayerById(const std::string& layerId) const;
|
||||
LayerPersistentState* FindLayerById(const std::string& layerId);
|
||||
|
||||
private:
|
||||
static ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition);
|
||||
static void EnsureLayerDefaults(LayerPersistentState& layerState, const ShaderPackage& shaderPackage);
|
||||
static bool DeserializeLayerStack(const ShaderPackageCatalog& shaderCatalog, const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, uint64_t& nextLayerId, std::string& error);
|
||||
static std::string GenerateLayerId(std::vector<LayerPersistentState>& layers, uint64_t& nextLayerId);
|
||||
|
||||
std::vector<LayerPersistentState> mLayers;
|
||||
uint64_t mNextLayerId = 0;
|
||||
};
|
||||
@@ -0,0 +1,270 @@
|
||||
#include "RuntimeConfigStore.h"
|
||||
|
||||
#include "RuntimeJson.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <windows.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
double Clamp01(double value)
|
||||
{
|
||||
return (std::max)(0.0, (std::min)(1.0, value));
|
||||
}
|
||||
|
||||
bool LooksLikePackagedRuntimeRoot(const std::filesystem::path& candidate)
|
||||
{
|
||||
return std::filesystem::exists(candidate / "config" / "runtime-host.json") &&
|
||||
std::filesystem::exists(candidate / "runtime" / "templates" / "shader_wrapper.slang.in") &&
|
||||
std::filesystem::exists(candidate / "shaders");
|
||||
}
|
||||
|
||||
bool LooksLikeRepoRoot(const std::filesystem::path& candidate)
|
||||
{
|
||||
return std::filesystem::exists(candidate / "CMakeLists.txt") &&
|
||||
std::filesystem::exists(candidate / "apps" / "LoopThroughWithOpenGLCompositing");
|
||||
}
|
||||
|
||||
std::filesystem::path FindRepoRootCandidate()
|
||||
{
|
||||
std::vector<std::filesystem::path> rootsToTry;
|
||||
|
||||
char currentDirectory[MAX_PATH] = {};
|
||||
if (GetCurrentDirectoryA(MAX_PATH, currentDirectory) > 0)
|
||||
rootsToTry.push_back(std::filesystem::path(currentDirectory));
|
||||
|
||||
char modulePath[MAX_PATH] = {};
|
||||
DWORD moduleLength = GetModuleFileNameA(NULL, modulePath, MAX_PATH);
|
||||
if (moduleLength > 0 && moduleLength < MAX_PATH)
|
||||
rootsToTry.push_back(std::filesystem::path(modulePath).parent_path());
|
||||
|
||||
for (const std::filesystem::path& startPath : rootsToTry)
|
||||
{
|
||||
std::filesystem::path candidate = startPath;
|
||||
for (int depth = 0; depth < 10 && !candidate.empty(); ++depth)
|
||||
{
|
||||
if (LooksLikePackagedRuntimeRoot(candidate) || LooksLikeRepoRoot(candidate))
|
||||
return candidate;
|
||||
|
||||
candidate = candidate.parent_path();
|
||||
}
|
||||
}
|
||||
|
||||
return std::filesystem::path();
|
||||
}
|
||||
}
|
||||
|
||||
bool RuntimeConfigStore::Initialize(std::string& error)
|
||||
{
|
||||
if (!ResolvePaths(error))
|
||||
return false;
|
||||
if (!LoadConfig(error))
|
||||
return false;
|
||||
RefreshConfigDependentPaths();
|
||||
return true;
|
||||
}
|
||||
|
||||
const RuntimeConfigStore::AppConfig& RuntimeConfigStore::GetConfig() const
|
||||
{
|
||||
return mConfig;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetRepoRoot() const
|
||||
{
|
||||
return mRepoRoot;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetUiRoot() const
|
||||
{
|
||||
return mUiRoot;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetDocsRoot() const
|
||||
{
|
||||
return mDocsRoot;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetShaderRoot() const
|
||||
{
|
||||
return mShaderRoot;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetRuntimeRoot() const
|
||||
{
|
||||
return mRuntimeRoot;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetPresetRoot() const
|
||||
{
|
||||
return mPresetRoot;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetRuntimeStatePath() const
|
||||
{
|
||||
return mRuntimeStatePath;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetWrapperPath() const
|
||||
{
|
||||
return mWrapperPath;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetGeneratedGlslPath() const
|
||||
{
|
||||
return mGeneratedGlslPath;
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeConfigStore::GetPatchedGlslPath() const
|
||||
{
|
||||
return mPatchedGlslPath;
|
||||
}
|
||||
|
||||
void RuntimeConfigStore::SetBoundControlServerPort(unsigned short port)
|
||||
{
|
||||
mConfig.serverPort = port;
|
||||
}
|
||||
|
||||
bool RuntimeConfigStore::ResolvePaths(std::string& error)
|
||||
{
|
||||
mRepoRoot = FindRepoRootCandidate();
|
||||
if (mRepoRoot.empty())
|
||||
{
|
||||
error = "Could not locate the repository root from the current runtime path.";
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::filesystem::path builtUiRoot = mRepoRoot / "ui" / "dist";
|
||||
mUiRoot = std::filesystem::exists(builtUiRoot) ? builtUiRoot : (mRepoRoot / "ui");
|
||||
mDocsRoot = mRepoRoot / "docs";
|
||||
mConfigPath = mRepoRoot / "config" / "runtime-host.json";
|
||||
mRuntimeRoot = mRepoRoot / "runtime";
|
||||
mPresetRoot = mRuntimeRoot / "stack_presets";
|
||||
mRuntimeStatePath = mRuntimeRoot / "runtime_state.json";
|
||||
RefreshConfigDependentPaths();
|
||||
|
||||
std::error_code fsError;
|
||||
std::filesystem::create_directories(mRuntimeRoot / "shader_cache", fsError);
|
||||
std::filesystem::create_directories(mPresetRoot, fsError);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RuntimeConfigStore::LoadConfig(std::string& error)
|
||||
{
|
||||
if (!std::filesystem::exists(mConfigPath))
|
||||
return true;
|
||||
|
||||
std::string configText = ReadTextFile(mConfigPath, error);
|
||||
if (configText.empty())
|
||||
return false;
|
||||
|
||||
JsonValue configJson;
|
||||
if (!ParseJson(configText, configJson, error))
|
||||
return false;
|
||||
|
||||
if (const JsonValue* shaderLibraryValue = configJson.find("shaderLibrary"))
|
||||
mConfig.shaderLibrary = shaderLibraryValue->asString();
|
||||
if (const JsonValue* serverPortValue = configJson.find("serverPort"))
|
||||
mConfig.serverPort = static_cast<unsigned short>(serverPortValue->asNumber(mConfig.serverPort));
|
||||
if (const JsonValue* oscPortValue = configJson.find("oscPort"))
|
||||
mConfig.oscPort = static_cast<unsigned short>(oscPortValue->asNumber(mConfig.oscPort));
|
||||
if (const JsonValue* oscBindAddressValue = configJson.find("oscBindAddress"))
|
||||
mConfig.oscBindAddress = oscBindAddressValue->asString();
|
||||
if (const JsonValue* oscSmoothingValue = configJson.find("oscSmoothing"))
|
||||
mConfig.oscSmoothing = Clamp01(oscSmoothingValue->asNumber(mConfig.oscSmoothing));
|
||||
if (const JsonValue* autoReloadValue = configJson.find("autoReload"))
|
||||
mConfig.autoReload = autoReloadValue->asBoolean(mConfig.autoReload);
|
||||
if (const JsonValue* maxTemporalHistoryFramesValue = configJson.find("maxTemporalHistoryFrames"))
|
||||
{
|
||||
const double configuredValue = maxTemporalHistoryFramesValue->asNumber(static_cast<double>(mConfig.maxTemporalHistoryFrames));
|
||||
mConfig.maxTemporalHistoryFrames = configuredValue <= 0.0 ? 0u : static_cast<unsigned>(configuredValue);
|
||||
}
|
||||
if (const JsonValue* previewFpsValue = configJson.find("previewFps"))
|
||||
{
|
||||
const double configuredValue = previewFpsValue->asNumber(static_cast<double>(mConfig.previewFps));
|
||||
mConfig.previewFps = configuredValue <= 0.0 ? 0u : static_cast<unsigned>(configuredValue);
|
||||
}
|
||||
if (const JsonValue* enableExternalKeyingValue = configJson.find("enableExternalKeying"))
|
||||
mConfig.enableExternalKeying = enableExternalKeyingValue->asBoolean(mConfig.enableExternalKeying);
|
||||
if (const JsonValue* videoFormatValue = configJson.find("videoFormat"))
|
||||
{
|
||||
if (videoFormatValue->isString() && !videoFormatValue->asString().empty())
|
||||
{
|
||||
mConfig.inputVideoFormat = videoFormatValue->asString();
|
||||
mConfig.outputVideoFormat = videoFormatValue->asString();
|
||||
}
|
||||
}
|
||||
if (const JsonValue* frameRateValue = configJson.find("frameRate"))
|
||||
{
|
||||
if (frameRateValue->isString() && !frameRateValue->asString().empty())
|
||||
{
|
||||
mConfig.inputFrameRate = frameRateValue->asString();
|
||||
mConfig.outputFrameRate = frameRateValue->asString();
|
||||
}
|
||||
else if (frameRateValue->isNumber())
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << frameRateValue->asNumber();
|
||||
mConfig.inputFrameRate = stream.str();
|
||||
mConfig.outputFrameRate = stream.str();
|
||||
}
|
||||
}
|
||||
if (const JsonValue* inputVideoFormatValue = configJson.find("inputVideoFormat"))
|
||||
{
|
||||
if (inputVideoFormatValue->isString() && !inputVideoFormatValue->asString().empty())
|
||||
mConfig.inputVideoFormat = inputVideoFormatValue->asString();
|
||||
}
|
||||
if (const JsonValue* inputFrameRateValue = configJson.find("inputFrameRate"))
|
||||
{
|
||||
if (inputFrameRateValue->isString() && !inputFrameRateValue->asString().empty())
|
||||
mConfig.inputFrameRate = inputFrameRateValue->asString();
|
||||
else if (inputFrameRateValue->isNumber())
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << inputFrameRateValue->asNumber();
|
||||
mConfig.inputFrameRate = stream.str();
|
||||
}
|
||||
}
|
||||
if (const JsonValue* outputVideoFormatValue = configJson.find("outputVideoFormat"))
|
||||
{
|
||||
if (outputVideoFormatValue->isString() && !outputVideoFormatValue->asString().empty())
|
||||
mConfig.outputVideoFormat = outputVideoFormatValue->asString();
|
||||
}
|
||||
if (const JsonValue* outputFrameRateValue = configJson.find("outputFrameRate"))
|
||||
{
|
||||
if (outputFrameRateValue->isString() && !outputFrameRateValue->asString().empty())
|
||||
mConfig.outputFrameRate = outputFrameRateValue->asString();
|
||||
else if (outputFrameRateValue->isNumber())
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << outputFrameRateValue->asNumber();
|
||||
mConfig.outputFrameRate = stream.str();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string RuntimeConfigStore::ReadTextFile(const std::filesystem::path& path, std::string& error) const
|
||||
{
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
if (!input)
|
||||
{
|
||||
error = "Could not open file: " + path.string();
|
||||
return std::string();
|
||||
}
|
||||
|
||||
std::ostringstream buffer;
|
||||
buffer << input.rdbuf();
|
||||
return buffer.str();
|
||||
}
|
||||
|
||||
void RuntimeConfigStore::RefreshConfigDependentPaths()
|
||||
{
|
||||
mShaderRoot = mRepoRoot / mConfig.shaderLibrary;
|
||||
mWrapperPath = mRuntimeRoot / "shader_cache" / "active_shader_wrapper.slang";
|
||||
mGeneratedGlslPath = mRuntimeRoot / "shader_cache" / "active_shader.raw.frag";
|
||||
mPatchedGlslPath = mRuntimeRoot / "shader_cache" / "active_shader.frag";
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
class RuntimeConfigStore
|
||||
{
|
||||
public:
|
||||
struct AppConfig
|
||||
{
|
||||
std::string shaderLibrary = "shaders";
|
||||
unsigned short serverPort = 8080;
|
||||
unsigned short oscPort = 9000;
|
||||
std::string oscBindAddress = "127.0.0.1";
|
||||
double oscSmoothing = 0.18;
|
||||
bool autoReload = true;
|
||||
unsigned maxTemporalHistoryFrames = 4;
|
||||
unsigned previewFps = 30;
|
||||
bool enableExternalKeying = false;
|
||||
std::string inputVideoFormat = "1080p";
|
||||
std::string inputFrameRate = "59.94";
|
||||
std::string outputVideoFormat = "1080p";
|
||||
std::string outputFrameRate = "59.94";
|
||||
};
|
||||
|
||||
bool Initialize(std::string& error);
|
||||
|
||||
const AppConfig& GetConfig() const;
|
||||
const std::filesystem::path& GetRepoRoot() const;
|
||||
const std::filesystem::path& GetUiRoot() const;
|
||||
const std::filesystem::path& GetDocsRoot() const;
|
||||
const std::filesystem::path& GetShaderRoot() const;
|
||||
const std::filesystem::path& GetRuntimeRoot() const;
|
||||
const std::filesystem::path& GetPresetRoot() const;
|
||||
const std::filesystem::path& GetRuntimeStatePath() const;
|
||||
const std::filesystem::path& GetWrapperPath() const;
|
||||
const std::filesystem::path& GetGeneratedGlslPath() const;
|
||||
const std::filesystem::path& GetPatchedGlslPath() const;
|
||||
void SetBoundControlServerPort(unsigned short port);
|
||||
|
||||
private:
|
||||
bool ResolvePaths(std::string& error);
|
||||
bool LoadConfig(std::string& error);
|
||||
std::string ReadTextFile(const std::filesystem::path& path, std::string& error) const;
|
||||
void RefreshConfigDependentPaths();
|
||||
|
||||
AppConfig mConfig;
|
||||
std::filesystem::path mRepoRoot;
|
||||
std::filesystem::path mUiRoot;
|
||||
std::filesystem::path mDocsRoot;
|
||||
std::filesystem::path mShaderRoot;
|
||||
std::filesystem::path mRuntimeRoot;
|
||||
std::filesystem::path mPresetRoot;
|
||||
std::filesystem::path mRuntimeStatePath;
|
||||
std::filesystem::path mConfigPath;
|
||||
std::filesystem::path mWrapperPath;
|
||||
std::filesystem::path mGeneratedGlslPath;
|
||||
std::filesystem::path mPatchedGlslPath;
|
||||
};
|
||||
@@ -0,0 +1,586 @@
|
||||
#include "RuntimeStore.h"
|
||||
|
||||
#include "RuntimeStatePresenter.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <fstream>
|
||||
#include <mutex>
|
||||
#include <random>
|
||||
#include <sstream>
|
||||
#include <windows.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
std::string ToLowerCopy(std::string text)
|
||||
{
|
||||
std::transform(text.begin(), text.end(), text.begin(),
|
||||
[](unsigned char ch) { return static_cast<char>(std::tolower(ch)); });
|
||||
return text;
|
||||
}
|
||||
|
||||
double GenerateStartupRandom()
|
||||
{
|
||||
std::random_device randomDevice;
|
||||
std::uniform_real_distribution<double> distribution(0.0, 1.0);
|
||||
return distribution(randomDevice);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RuntimeStore::RuntimeStore() :
|
||||
mRenderSnapshotBuilder(*this),
|
||||
mHealthTelemetry(),
|
||||
mReloadRequested(false),
|
||||
mCompileSucceeded(false),
|
||||
mStartupRandom(GenerateStartupRandom()),
|
||||
mServerPort(8080),
|
||||
mAutoReloadEnabled(true),
|
||||
mStartTime(std::chrono::steady_clock::now()),
|
||||
mLastScanTime((std::chrono::steady_clock::time_point::min)())
|
||||
{
|
||||
}
|
||||
|
||||
HealthTelemetry& RuntimeStore::GetHealthTelemetry()
|
||||
{
|
||||
return mHealthTelemetry;
|
||||
}
|
||||
|
||||
const HealthTelemetry& RuntimeStore::GetHealthTelemetry() const
|
||||
{
|
||||
return mHealthTelemetry;
|
||||
}
|
||||
|
||||
RenderSnapshotBuilder& RuntimeStore::GetRenderSnapshotBuilder()
|
||||
{
|
||||
return mRenderSnapshotBuilder;
|
||||
}
|
||||
|
||||
const RenderSnapshotBuilder& RuntimeStore::GetRenderSnapshotBuilder() const
|
||||
{
|
||||
return mRenderSnapshotBuilder;
|
||||
}
|
||||
|
||||
bool RuntimeStore::InitializeStore(std::string& error)
|
||||
{
|
||||
try
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
if (!mConfigStore.Initialize(error))
|
||||
return false;
|
||||
if (!LoadPersistentState(error))
|
||||
return false;
|
||||
if (!ScanShaderPackages(error))
|
||||
return false;
|
||||
mLayerStack.NormalizeLayerIds();
|
||||
mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
|
||||
mLayerStack.EnsureDefaultLayer(mShaderCatalog);
|
||||
|
||||
mServerPort = mConfigStore.GetConfig().serverPort;
|
||||
mAutoReloadEnabled = mConfigStore.GetConfig().autoReload;
|
||||
mReloadRequested = true;
|
||||
mCompileMessage = "Waiting for shader compile.";
|
||||
return true;
|
||||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
error = std::string("RuntimeStore::InitializeStore exception: ") + exception.what();
|
||||
return false;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
error = "RuntimeStore::InitializeStore threw a non-standard exception.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::string RuntimeStore::BuildPersistentStateJson() const
|
||||
{
|
||||
return RuntimeStatePresenter::BuildRuntimeStateJson(*this);
|
||||
}
|
||||
|
||||
bool RuntimeStore::PollStoredFileChanges(bool& registryChanged, bool& reloadRequested, std::string& error)
|
||||
{
|
||||
try
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
registryChanged = false;
|
||||
reloadRequested = false;
|
||||
|
||||
if (!mAutoReloadEnabled)
|
||||
{
|
||||
reloadRequested = mReloadRequested;
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (mLastScanTime != (std::chrono::steady_clock::time_point::min)() &&
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - mLastScanTime).count() < 250)
|
||||
{
|
||||
reloadRequested = mReloadRequested;
|
||||
return true;
|
||||
}
|
||||
|
||||
mLastScanTime = now;
|
||||
|
||||
std::string scanError;
|
||||
const ShaderPackageCatalog::Snapshot previousCatalog = mShaderCatalog.CaptureSnapshot();
|
||||
if (!ScanShaderPackages(scanError))
|
||||
{
|
||||
error = scanError;
|
||||
return false;
|
||||
}
|
||||
|
||||
registryChanged = mShaderCatalog.HasCatalogChangedSince(previousCatalog);
|
||||
|
||||
mLayerStack.EnsureDefaultsForAllLayers(mShaderCatalog);
|
||||
for (RuntimeStore::LayerPersistentState& layer : mLayerStack.Layers())
|
||||
{
|
||||
const ShaderPackage* active = mShaderCatalog.FindPackage(layer.shaderId);
|
||||
if (!active)
|
||||
continue;
|
||||
if (mShaderCatalog.HasPackageChangedSince(previousCatalog, layer.shaderId))
|
||||
mReloadRequested = true;
|
||||
}
|
||||
|
||||
reloadRequested = mReloadRequested;
|
||||
if (registryChanged || reloadRequested)
|
||||
MarkRenderStateDirtyLocked();
|
||||
return true;
|
||||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
error = std::string("RuntimeStore::PollStoredFileChanges exception: ") + exception.what();
|
||||
return false;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
error = "RuntimeStore::PollStoredFileChanges threw a non-standard exception.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool RuntimeStore::CreateStoredLayer(const std::string& shaderId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
if (!mLayerStack.CreateLayer(mShaderCatalog, shaderId, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkRenderStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::DeleteStoredLayer(const std::string& layerId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
if (!mLayerStack.DeleteLayer(layerId, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkRenderStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::MoveStoredLayer(const std::string& layerId, int direction, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
bool shouldMove = false;
|
||||
if (!mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error))
|
||||
return false;
|
||||
if (!shouldMove)
|
||||
return true;
|
||||
|
||||
if (!mLayerStack.MoveLayer(layerId, direction, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkRenderStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
bool shouldMove = false;
|
||||
if (!mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
|
||||
return false;
|
||||
if (!shouldMove)
|
||||
return true;
|
||||
|
||||
if (!mLayerStack.MoveLayerToIndex(layerId, targetIndex, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkRenderStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
if (!mLayerStack.SetLayerBypassState(layerId, bypassed, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkParameterStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
if (!mLayerStack.SetLayerShaderSelection(mShaderCatalog, layerId, shaderId, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkRenderStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, bool persistState, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
if (!mLayerStack.SetParameterValue(layerId, parameterId, value, error))
|
||||
return false;
|
||||
|
||||
MarkParameterStateDirtyLocked();
|
||||
return !persistState || SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ResetStoredLayerParameterValues(const std::string& layerId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
if (!mLayerStack.ResetLayerParameterValues(mShaderCatalog, layerId, error))
|
||||
return false;
|
||||
|
||||
MarkParameterStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
const std::string safeStem = LayerStackStore::MakeSafePresetFileStem(presetName);
|
||||
if (safeStem.empty())
|
||||
{
|
||||
error = "Preset name must include at least one letter or number.";
|
||||
return false;
|
||||
}
|
||||
|
||||
JsonValue root = JsonValue::MakeObject();
|
||||
root = mLayerStack.BuildStackPresetValue(mShaderCatalog, presetName);
|
||||
|
||||
return WriteTextFile(mConfigStore.GetPresetRoot() / (safeStem + ".json"), SerializeJson(root, true), error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::LoadStackPresetSnapshot(const std::string& presetName, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
const std::string safeStem = LayerStackStore::MakeSafePresetFileStem(presetName);
|
||||
if (safeStem.empty())
|
||||
{
|
||||
error = "Preset name must include at least one letter or number.";
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::filesystem::path presetPath = mConfigStore.GetPresetRoot() / (safeStem + ".json");
|
||||
std::string presetText = ReadTextFile(presetPath, error);
|
||||
if (presetText.empty())
|
||||
return false;
|
||||
|
||||
JsonValue root;
|
||||
if (!ParseJson(presetText, root, error))
|
||||
return false;
|
||||
|
||||
if (!mLayerStack.LoadStackPresetValue(mShaderCatalog, root, error))
|
||||
return false;
|
||||
|
||||
mReloadRequested = true;
|
||||
MarkRenderStateDirtyLocked();
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::HasStoredLayer(const std::string& layerId) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mLayerStack.HasLayer(layerId);
|
||||
}
|
||||
|
||||
bool RuntimeStore::HasStoredShader(const std::string& shaderId) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mShaderCatalog.HasPackage(shaderId);
|
||||
}
|
||||
|
||||
bool RuntimeStore::TryGetStoredParameterById(const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
return mLayerStack.TryGetParameterById(mShaderCatalog, layerId, parameterId, snapshot, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::TryGetStoredParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
return mLayerStack.TryGetParameterByControlKey(mShaderCatalog, layerKey, parameterKey, snapshot, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ResolveStoredLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ResolveStoredLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
return mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::IsValidStackPresetName(const std::string& presetName) const
|
||||
{
|
||||
return !LayerStackStore::MakeSafePresetFileStem(presetName).empty();
|
||||
}
|
||||
|
||||
double RuntimeStore::GetRuntimeElapsedSeconds() const
|
||||
{
|
||||
return std::chrono::duration_cast<std::chrono::duration<double>>(
|
||||
std::chrono::steady_clock::now() - mStartTime).count();
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeStore::GetRuntimeRepositoryRoot() const
|
||||
{
|
||||
return mConfigStore.GetRepoRoot();
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeStore::GetRuntimeUiRoot() const
|
||||
{
|
||||
return mConfigStore.GetUiRoot();
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeStore::GetRuntimeDocsRoot() const
|
||||
{
|
||||
return mConfigStore.GetDocsRoot();
|
||||
}
|
||||
|
||||
const std::filesystem::path& RuntimeStore::GetRuntimeDataRoot() const
|
||||
{
|
||||
return mConfigStore.GetRuntimeRoot();
|
||||
}
|
||||
|
||||
unsigned short RuntimeStore::GetConfiguredControlServerPort() const
|
||||
{
|
||||
return mServerPort;
|
||||
}
|
||||
|
||||
unsigned short RuntimeStore::GetConfiguredOscPort() const
|
||||
{
|
||||
return mConfigStore.GetConfig().oscPort;
|
||||
}
|
||||
|
||||
const std::string& RuntimeStore::GetConfiguredOscBindAddress() const
|
||||
{
|
||||
return mConfigStore.GetConfig().oscBindAddress;
|
||||
}
|
||||
|
||||
double RuntimeStore::GetConfiguredOscSmoothing() const
|
||||
{
|
||||
return mConfigStore.GetConfig().oscSmoothing;
|
||||
}
|
||||
|
||||
unsigned RuntimeStore::GetConfiguredMaxTemporalHistoryFrames() const
|
||||
{
|
||||
return mConfigStore.GetConfig().maxTemporalHistoryFrames;
|
||||
}
|
||||
|
||||
unsigned RuntimeStore::GetConfiguredPreviewFps() const
|
||||
{
|
||||
return mConfigStore.GetConfig().previewFps;
|
||||
}
|
||||
|
||||
bool RuntimeStore::IsExternalKeyingConfigured() const
|
||||
{
|
||||
return mConfigStore.GetConfig().enableExternalKeying;
|
||||
}
|
||||
|
||||
const std::string& RuntimeStore::GetConfiguredInputVideoFormat() const
|
||||
{
|
||||
return mConfigStore.GetConfig().inputVideoFormat;
|
||||
}
|
||||
|
||||
const std::string& RuntimeStore::GetConfiguredInputFrameRate() const
|
||||
{
|
||||
return mConfigStore.GetConfig().inputFrameRate;
|
||||
}
|
||||
|
||||
const std::string& RuntimeStore::GetConfiguredOutputVideoFormat() const
|
||||
{
|
||||
return mConfigStore.GetConfig().outputVideoFormat;
|
||||
}
|
||||
|
||||
const std::string& RuntimeStore::GetConfiguredOutputFrameRate() const
|
||||
{
|
||||
return mConfigStore.GetConfig().outputFrameRate;
|
||||
}
|
||||
|
||||
void RuntimeStore::SetBoundControlServerPort(unsigned short port)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
mServerPort = port;
|
||||
mConfigStore.SetBoundControlServerPort(port);
|
||||
}
|
||||
|
||||
void RuntimeStore::SetCompileStatus(bool succeeded, const std::string& message)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
mCompileSucceeded = succeeded;
|
||||
mCompileMessage = message;
|
||||
}
|
||||
|
||||
void RuntimeStore::ClearReloadRequest()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
mReloadRequested = false;
|
||||
}
|
||||
|
||||
bool RuntimeStore::LoadPersistentState(std::string& error)
|
||||
{
|
||||
if (!std::filesystem::exists(mConfigStore.GetRuntimeStatePath()))
|
||||
return true;
|
||||
|
||||
std::string stateText = ReadTextFile(mConfigStore.GetRuntimeStatePath(), error);
|
||||
if (stateText.empty())
|
||||
return false;
|
||||
|
||||
JsonValue root;
|
||||
if (!ParseJson(stateText, root, error))
|
||||
return false;
|
||||
|
||||
return mLayerStack.LoadPersistentStateValue(root);
|
||||
}
|
||||
|
||||
bool RuntimeStore::SavePersistentState(std::string& error) const
|
||||
{
|
||||
return WriteTextFile(mConfigStore.GetRuntimeStatePath(), SerializeJson(mLayerStack.BuildPersistentStateValue(mShaderCatalog), true), error);
|
||||
}
|
||||
|
||||
bool RuntimeStore::ScanShaderPackages(std::string& error)
|
||||
{
|
||||
if (!mShaderCatalog.Scan(mConfigStore.GetShaderRoot(), mConfigStore.GetConfig().maxTemporalHistoryFrames, error))
|
||||
return false;
|
||||
|
||||
mLayerStack.RemoveLayersWithMissingPackages(mShaderCatalog);
|
||||
|
||||
MarkRenderStateDirtyLocked();
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string RuntimeStore::ReadTextFile(const std::filesystem::path& path, std::string& error) const
|
||||
{
|
||||
std::ifstream input(path, std::ios::binary);
|
||||
if (!input)
|
||||
{
|
||||
error = "Could not open file: " + path.string();
|
||||
return std::string();
|
||||
}
|
||||
|
||||
std::ostringstream buffer;
|
||||
buffer << input.rdbuf();
|
||||
return buffer.str();
|
||||
}
|
||||
|
||||
bool RuntimeStore::WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const
|
||||
{
|
||||
std::error_code fsError;
|
||||
std::filesystem::create_directories(path.parent_path(), fsError);
|
||||
|
||||
const std::filesystem::path temporaryPath = path.string() + ".tmp";
|
||||
std::ofstream output(temporaryPath, std::ios::binary | std::ios::trunc);
|
||||
if (!output)
|
||||
{
|
||||
error = "Could not write file: " + temporaryPath.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
output << contents;
|
||||
output.close();
|
||||
if (!output.good())
|
||||
{
|
||||
error = "Could not finish writing file: " + temporaryPath.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MoveFileExA(temporaryPath.string().c_str(), path.string().c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
|
||||
{
|
||||
const DWORD lastError = GetLastError();
|
||||
std::filesystem::remove(temporaryPath, fsError);
|
||||
error = "Could not replace file: " + path.string() + " (Win32 error " + std::to_string(lastError) + ")";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> RuntimeStore::GetStackPresetNamesLocked() const
|
||||
{
|
||||
std::vector<std::string> presetNames;
|
||||
std::error_code fsError;
|
||||
if (!std::filesystem::exists(mConfigStore.GetPresetRoot(), fsError))
|
||||
return presetNames;
|
||||
|
||||
for (const auto& entry : std::filesystem::directory_iterator(mConfigStore.GetPresetRoot(), fsError))
|
||||
{
|
||||
if (!entry.is_regular_file())
|
||||
continue;
|
||||
if (ToLowerCopy(entry.path().extension().string()) != ".json")
|
||||
continue;
|
||||
presetNames.push_back(entry.path().stem().string());
|
||||
}
|
||||
|
||||
std::sort(presetNames.begin(), presetNames.end());
|
||||
return presetNames;
|
||||
}
|
||||
|
||||
bool RuntimeStore::CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
const RuntimeStore::LayerPersistentState* layer = mLayerStack.FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mShaderCatalog.CopyPackage(layer->shaderId, shaderPackage))
|
||||
{
|
||||
error = "Unknown shader id: " + layer->shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RuntimeStore::GetShaderCompilerInputs(std::filesystem::path& repoRoot, std::filesystem::path& wrapperPath,
|
||||
std::filesystem::path& generatedGlslPath, std::filesystem::path& patchedGlslPath, unsigned& maxTemporalHistoryFrames) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
repoRoot = mConfigStore.GetRepoRoot();
|
||||
wrapperPath = mConfigStore.GetWrapperPath();
|
||||
generatedGlslPath = mConfigStore.GetGeneratedGlslPath();
|
||||
patchedGlslPath = mConfigStore.GetPatchedGlslPath();
|
||||
maxTemporalHistoryFrames = mConfigStore.GetConfig().maxTemporalHistoryFrames;
|
||||
}
|
||||
|
||||
void RuntimeStore::MarkRenderStateDirtyLocked()
|
||||
{
|
||||
mRenderSnapshotBuilder.MarkRenderStateDirty();
|
||||
}
|
||||
|
||||
void RuntimeStore::MarkParameterStateDirtyLocked()
|
||||
{
|
||||
mRenderSnapshotBuilder.MarkParameterStateDirty();
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
#pragma once
|
||||
|
||||
#include "HealthTelemetry.h"
|
||||
#include "LayerStackStore.h"
|
||||
#include "RenderSnapshotBuilder.h"
|
||||
#include "RuntimeConfigStore.h"
|
||||
#include "RuntimeJson.h"
|
||||
#include "ShaderPackageCatalog.h"
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class RuntimeStatePresenter;
|
||||
|
||||
class RuntimeStore
|
||||
{
|
||||
public:
|
||||
using StoredParameterSnapshot = LayerStackStore::StoredParameterSnapshot;
|
||||
using LayerPersistentState = LayerStackStore::LayerPersistentState;
|
||||
|
||||
RuntimeStore();
|
||||
HealthTelemetry& GetHealthTelemetry();
|
||||
const HealthTelemetry& GetHealthTelemetry() const;
|
||||
RenderSnapshotBuilder& GetRenderSnapshotBuilder();
|
||||
const RenderSnapshotBuilder& GetRenderSnapshotBuilder() const;
|
||||
|
||||
bool InitializeStore(std::string& error);
|
||||
std::string BuildPersistentStateJson() const;
|
||||
bool PollStoredFileChanges(bool& registryChanged, bool& reloadRequested, std::string& error);
|
||||
|
||||
bool CreateStoredLayer(const std::string& shaderId, std::string& error);
|
||||
bool DeleteStoredLayer(const std::string& layerId, std::string& error);
|
||||
bool MoveStoredLayer(const std::string& layerId, int direction, std::string& error);
|
||||
bool MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
|
||||
bool SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
|
||||
bool SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error);
|
||||
bool SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, bool persistState, std::string& error);
|
||||
bool ResetStoredLayerParameterValues(const std::string& layerId, std::string& error);
|
||||
bool SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const;
|
||||
bool LoadStackPresetSnapshot(const std::string& presetName, std::string& error);
|
||||
bool HasStoredLayer(const std::string& layerId) const;
|
||||
bool HasStoredShader(const std::string& shaderId) const;
|
||||
bool TryGetStoredParameterById(const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const;
|
||||
bool TryGetStoredParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const;
|
||||
bool ResolveStoredLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const;
|
||||
bool ResolveStoredLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const;
|
||||
bool IsValidStackPresetName(const std::string& presetName) const;
|
||||
double GetRuntimeElapsedSeconds() const;
|
||||
|
||||
const std::filesystem::path& GetRuntimeRepositoryRoot() const;
|
||||
const std::filesystem::path& GetRuntimeUiRoot() const;
|
||||
const std::filesystem::path& GetRuntimeDocsRoot() const;
|
||||
const std::filesystem::path& GetRuntimeDataRoot() const;
|
||||
unsigned short GetConfiguredControlServerPort() const;
|
||||
unsigned short GetConfiguredOscPort() const;
|
||||
const std::string& GetConfiguredOscBindAddress() const;
|
||||
double GetConfiguredOscSmoothing() const;
|
||||
unsigned GetConfiguredMaxTemporalHistoryFrames() const;
|
||||
unsigned GetConfiguredPreviewFps() const;
|
||||
bool IsExternalKeyingConfigured() const;
|
||||
const std::string& GetConfiguredInputVideoFormat() const;
|
||||
const std::string& GetConfiguredInputFrameRate() const;
|
||||
const std::string& GetConfiguredOutputVideoFormat() const;
|
||||
const std::string& GetConfiguredOutputFrameRate() const;
|
||||
void SetBoundControlServerPort(unsigned short port);
|
||||
|
||||
void SetCompileStatus(bool succeeded, const std::string& message);
|
||||
void ClearReloadRequest();
|
||||
|
||||
private:
|
||||
friend class RenderSnapshotBuilder;
|
||||
friend class RuntimeStatePresenter;
|
||||
bool LoadPersistentState(std::string& error);
|
||||
bool SavePersistentState(std::string& error) const;
|
||||
bool ScanShaderPackages(std::string& error);
|
||||
std::string ReadTextFile(const std::filesystem::path& path, std::string& error) const;
|
||||
bool WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const;
|
||||
std::vector<std::string> GetStackPresetNamesLocked() const;
|
||||
bool CopyShaderPackageForStoredLayer(const std::string& layerId, ShaderPackage& shaderPackage, std::string& error) const;
|
||||
void GetShaderCompilerInputs(std::filesystem::path& repoRoot, std::filesystem::path& wrapperPath,
|
||||
std::filesystem::path& generatedGlslPath, std::filesystem::path& patchedGlslPath, unsigned& maxTemporalHistoryFrames) const;
|
||||
void MarkRenderStateDirtyLocked();
|
||||
void MarkParameterStateDirtyLocked();
|
||||
|
||||
RenderSnapshotBuilder mRenderSnapshotBuilder;
|
||||
RuntimeConfigStore mConfigStore;
|
||||
ShaderPackageCatalog mShaderCatalog;
|
||||
LayerStackStore mLayerStack;
|
||||
HealthTelemetry mHealthTelemetry;
|
||||
mutable std::mutex mMutex;
|
||||
bool mReloadRequested;
|
||||
bool mCompileSucceeded;
|
||||
std::string mCompileMessage;
|
||||
double mStartupRandom;
|
||||
unsigned short mServerPort;
|
||||
bool mAutoReloadEnabled;
|
||||
std::chrono::steady_clock::time_point mStartTime;
|
||||
std::chrono::steady_clock::time_point mLastScanTime;
|
||||
};
|
||||
@@ -0,0 +1,127 @@
|
||||
#include "ShaderPackageCatalog.h"
|
||||
|
||||
#include "ShaderPackageRegistry.h"
|
||||
|
||||
bool ShaderPackageCatalog::Scan(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
|
||||
{
|
||||
std::map<std::string, ShaderPackage> packagesById;
|
||||
std::vector<std::string> packageOrder;
|
||||
std::vector<ShaderPackageStatus> packageStatuses;
|
||||
|
||||
ShaderPackageRegistry registry(maxTemporalHistoryFrames);
|
||||
if (!registry.Scan(shaderRoot, packagesById, packageOrder, packageStatuses, error))
|
||||
return false;
|
||||
|
||||
mPackagesById.swap(packagesById);
|
||||
mPackageOrder.swap(packageOrder);
|
||||
mPackageStatuses.swap(packageStatuses);
|
||||
return true;
|
||||
}
|
||||
|
||||
ShaderPackageCatalog::Snapshot ShaderPackageCatalog::CaptureSnapshot() const
|
||||
{
|
||||
Snapshot snapshot;
|
||||
snapshot.packagesById = mPackagesById;
|
||||
snapshot.packageOrder = mPackageOrder;
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::HasCatalogChangedSince(const Snapshot& snapshot) const
|
||||
{
|
||||
if (snapshot.packageOrder != mPackageOrder || snapshot.packagesById.size() != mPackagesById.size())
|
||||
return true;
|
||||
|
||||
for (const auto& item : mPackagesById)
|
||||
{
|
||||
auto previous = snapshot.packagesById.find(item.first);
|
||||
if (previous == snapshot.packagesById.end() || !PackagesEquivalent(previous->second, item.second))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::HasPackageChangedSince(const Snapshot& snapshot, const std::string& shaderId) const
|
||||
{
|
||||
auto previous = snapshot.packagesById.find(shaderId);
|
||||
auto current = mPackagesById.find(shaderId);
|
||||
if (previous == snapshot.packagesById.end() || current == mPackagesById.end())
|
||||
return previous != snapshot.packagesById.end() || current != mPackagesById.end();
|
||||
|
||||
return !PackagesEquivalent(previous->second, current->second);
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::HasPackage(const std::string& shaderId) const
|
||||
{
|
||||
return mPackagesById.find(shaderId) != mPackagesById.end();
|
||||
}
|
||||
|
||||
const ShaderPackage* ShaderPackageCatalog::FindPackage(const std::string& shaderId) const
|
||||
{
|
||||
auto it = mPackagesById.find(shaderId);
|
||||
return it == mPackagesById.end() ? nullptr : &it->second;
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::CopyPackage(const std::string& shaderId, ShaderPackage& shaderPackage) const
|
||||
{
|
||||
const ShaderPackage* package = FindPackage(shaderId);
|
||||
if (!package)
|
||||
return false;
|
||||
|
||||
shaderPackage = *package;
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::vector<std::string>& ShaderPackageCatalog::PackageOrder() const
|
||||
{
|
||||
return mPackageOrder;
|
||||
}
|
||||
|
||||
const std::vector<ShaderPackageStatus>& ShaderPackageCatalog::PackageStatuses() const
|
||||
{
|
||||
return mPackageStatuses;
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::PackagesEquivalent(const ShaderPackage& left, const ShaderPackage& right)
|
||||
{
|
||||
return left.shaderWriteTime == right.shaderWriteTime &&
|
||||
left.manifestWriteTime == right.manifestWriteTime &&
|
||||
TextureAssetsEqual(left.textureAssets, right.textureAssets) &&
|
||||
FontAssetsEqual(left.fontAssets, right.fontAssets);
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::TextureAssetsEqual(const std::vector<ShaderTextureAsset>& left, const std::vector<ShaderTextureAsset>& right)
|
||||
{
|
||||
if (left.size() != right.size())
|
||||
return false;
|
||||
|
||||
for (std::size_t index = 0; index < left.size(); ++index)
|
||||
{
|
||||
if (left[index].id != right[index].id ||
|
||||
left[index].path != right[index].path ||
|
||||
left[index].writeTime != right[index].writeTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderPackageCatalog::FontAssetsEqual(const std::vector<ShaderFontAsset>& left, const std::vector<ShaderFontAsset>& right)
|
||||
{
|
||||
if (left.size() != right.size())
|
||||
return false;
|
||||
|
||||
for (std::size_t index = 0; index < left.size(); ++index)
|
||||
{
|
||||
if (left[index].id != right[index].id ||
|
||||
left[index].path != right[index].path ||
|
||||
left[index].writeTime != right[index].writeTime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class ShaderPackageCatalog
|
||||
{
|
||||
public:
|
||||
struct Snapshot
|
||||
{
|
||||
std::map<std::string, ShaderPackage> packagesById;
|
||||
std::vector<std::string> packageOrder;
|
||||
};
|
||||
|
||||
bool Scan(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error);
|
||||
Snapshot CaptureSnapshot() const;
|
||||
bool HasCatalogChangedSince(const Snapshot& snapshot) const;
|
||||
bool HasPackageChangedSince(const Snapshot& snapshot, const std::string& shaderId) const;
|
||||
bool HasPackage(const std::string& shaderId) const;
|
||||
const ShaderPackage* FindPackage(const std::string& shaderId) const;
|
||||
bool CopyPackage(const std::string& shaderId, ShaderPackage& shaderPackage) const;
|
||||
const std::vector<std::string>& PackageOrder() const;
|
||||
const std::vector<ShaderPackageStatus>& PackageStatuses() const;
|
||||
|
||||
private:
|
||||
static bool PackagesEquivalent(const ShaderPackage& left, const ShaderPackage& right);
|
||||
static bool TextureAssetsEqual(const std::vector<ShaderTextureAsset>& left, const std::vector<ShaderTextureAsset>& right);
|
||||
static bool FontAssetsEqual(const std::vector<ShaderFontAsset>& left, const std::vector<ShaderFontAsset>& right);
|
||||
|
||||
std::map<std::string, ShaderPackage> mPackagesById;
|
||||
std::vector<std::string> mPackageOrder;
|
||||
std::vector<ShaderPackageStatus> mPackageStatuses;
|
||||
};
|
||||
Reference in New Issue
Block a user