re organisation
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#pragma once
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#include "LayerStackStore.h"
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#include "RuntimeJson.h"
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#include "ShaderPackageCatalog.h"
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#include "ShaderTypes.h"
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#include <string>
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class RuntimeStateJson
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{
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public:
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static JsonValue SerializeLayerStack(const LayerStackStore& layerStack, const ShaderPackageCatalog& shaderCatalog);
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static JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value);
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static std::string TemporalHistorySourceToString(TemporalHistorySource source);
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};
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