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This commit is contained in:
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#include "RuntimeStateJson.h"
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#include "RuntimeParameterUtils.h"
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namespace
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{
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std::string ShaderParameterTypeToString(ShaderParameterType type)
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{
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switch (type)
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{
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case ShaderParameterType::Float: return "float";
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case ShaderParameterType::Vec2: return "vec2";
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case ShaderParameterType::Color: return "color";
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case ShaderParameterType::Boolean: return "bool";
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case ShaderParameterType::Enum: return "enum";
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case ShaderParameterType::Text: return "text";
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case ShaderParameterType::Trigger: return "trigger";
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}
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return "unknown";
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}
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}
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JsonValue RuntimeStateJson::SerializeLayerStack(const LayerStackStore& layerStack, const ShaderPackageCatalog& shaderCatalog)
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{
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JsonValue layers = JsonValue::MakeArray();
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for (const LayerStackStore::LayerPersistentState& layer : layerStack.Layers())
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{
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const ShaderPackage* shaderPackage = shaderCatalog.FindPackage(layer.shaderId);
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if (!shaderPackage)
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continue;
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JsonValue layerValue = JsonValue::MakeObject();
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layerValue.set("id", JsonValue(layer.id));
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layerValue.set("shaderId", JsonValue(layer.shaderId));
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layerValue.set("shaderName", JsonValue(shaderPackage->displayName));
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layerValue.set("bypass", JsonValue(layer.bypass));
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if (shaderPackage->temporal.enabled)
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{
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JsonValue temporal = JsonValue::MakeObject();
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temporal.set("enabled", JsonValue(true));
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temporal.set("historySource", JsonValue(TemporalHistorySourceToString(shaderPackage->temporal.historySource)));
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temporal.set("requestedHistoryLength", JsonValue(static_cast<double>(shaderPackage->temporal.requestedHistoryLength)));
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temporal.set("effectiveHistoryLength", JsonValue(static_cast<double>(shaderPackage->temporal.effectiveHistoryLength)));
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layerValue.set("temporal", temporal);
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}
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if (shaderPackage->feedback.enabled)
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{
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JsonValue feedback = JsonValue::MakeObject();
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feedback.set("enabled", JsonValue(true));
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feedback.set("writePass", JsonValue(shaderPackage->feedback.writePassId));
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layerValue.set("feedback", feedback);
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}
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JsonValue parameters = JsonValue::MakeArray();
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for (const ShaderParameterDefinition& definition : shaderPackage->parameters)
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{
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JsonValue parameter = JsonValue::MakeObject();
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parameter.set("id", JsonValue(definition.id));
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parameter.set("label", JsonValue(definition.label));
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if (!definition.description.empty())
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parameter.set("description", JsonValue(definition.description));
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parameter.set("type", JsonValue(ShaderParameterTypeToString(definition.type)));
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parameter.set("defaultValue", SerializeParameterValue(definition, DefaultValueForDefinition(definition)));
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if (!definition.minNumbers.empty())
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{
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JsonValue minValue = JsonValue::MakeArray();
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for (double number : definition.minNumbers)
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minValue.pushBack(JsonValue(number));
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parameter.set("min", minValue);
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}
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if (!definition.maxNumbers.empty())
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{
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JsonValue maxValue = JsonValue::MakeArray();
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for (double number : definition.maxNumbers)
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maxValue.pushBack(JsonValue(number));
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parameter.set("max", maxValue);
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}
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if (!definition.stepNumbers.empty())
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{
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JsonValue stepValue = JsonValue::MakeArray();
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for (double number : definition.stepNumbers)
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stepValue.pushBack(JsonValue(number));
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parameter.set("step", stepValue);
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}
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if (definition.type == ShaderParameterType::Enum)
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{
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JsonValue options = JsonValue::MakeArray();
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for (const ShaderParameterOption& option : definition.enumOptions)
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{
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JsonValue optionValue = JsonValue::MakeObject();
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optionValue.set("value", JsonValue(option.value));
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optionValue.set("label", JsonValue(option.label));
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options.pushBack(optionValue);
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}
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parameter.set("options", options);
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}
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if (definition.type == ShaderParameterType::Text)
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{
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parameter.set("maxLength", JsonValue(static_cast<double>(definition.maxLength)));
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if (!definition.fontId.empty())
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parameter.set("font", JsonValue(definition.fontId));
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}
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ShaderParameterValue value = DefaultValueForDefinition(definition);
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auto valueIt = layer.parameterValues.find(definition.id);
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if (valueIt != layer.parameterValues.end())
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value = valueIt->second;
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parameter.set("value", SerializeParameterValue(definition, value));
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parameters.pushBack(parameter);
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}
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layerValue.set("parameters", parameters);
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layers.pushBack(layerValue);
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}
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return layers;
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}
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JsonValue RuntimeStateJson::SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
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{
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switch (definition.type)
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{
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case ShaderParameterType::Boolean:
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return JsonValue(value.booleanValue);
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case ShaderParameterType::Enum:
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return JsonValue(value.enumValue);
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case ShaderParameterType::Text:
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return JsonValue(value.textValue);
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case ShaderParameterType::Trigger:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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case ShaderParameterType::Float:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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case ShaderParameterType::Vec2:
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case ShaderParameterType::Color:
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{
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JsonValue array = JsonValue::MakeArray();
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for (double number : value.numberValues)
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array.pushBack(JsonValue(number));
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return array;
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}
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}
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return JsonValue();
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}
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std::string RuntimeStateJson::TemporalHistorySourceToString(TemporalHistorySource source)
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{
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switch (source)
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{
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case TemporalHistorySource::Source:
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return "source";
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case TemporalHistorySource::PreLayerInput:
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return "preLayerInput";
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case TemporalHistorySource::None:
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default:
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return "none";
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}
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}
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#pragma once
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#include "LayerStackStore.h"
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#include "RuntimeJson.h"
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#include "ShaderPackageCatalog.h"
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#include "ShaderTypes.h"
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#include <string>
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class RuntimeStateJson
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{
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public:
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static JsonValue SerializeLayerStack(const LayerStackStore& layerStack, const ShaderPackageCatalog& shaderCatalog);
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static JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value);
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static std::string TemporalHistorySourceToString(TemporalHistorySource source);
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};
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@@ -0,0 +1,125 @@
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#include "RuntimeStatePresenter.h"
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#include "RuntimeStateJson.h"
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#include "RuntimeStore.h"
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#include <mutex>
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std::string RuntimeStatePresenter::BuildRuntimeStateJson(const RuntimeStore& runtimeStore)
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{
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return SerializeJson(BuildRuntimeStateValue(runtimeStore), true);
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}
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JsonValue RuntimeStatePresenter::BuildRuntimeStateValue(const RuntimeStore& runtimeStore)
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{
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const HealthTelemetry::Snapshot telemetrySnapshot = runtimeStore.mHealthTelemetry.GetSnapshot();
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std::lock_guard<std::mutex> lock(runtimeStore.mMutex);
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JsonValue root = JsonValue::MakeObject();
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JsonValue app = JsonValue::MakeObject();
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app.set("serverPort", JsonValue(static_cast<double>(runtimeStore.mServerPort)));
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app.set("oscPort", JsonValue(static_cast<double>(runtimeStore.mConfigStore.GetConfig().oscPort)));
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app.set("oscBindAddress", JsonValue(runtimeStore.mConfigStore.GetConfig().oscBindAddress));
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app.set("oscSmoothing", JsonValue(runtimeStore.mConfigStore.GetConfig().oscSmoothing));
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app.set("autoReload", JsonValue(runtimeStore.mAutoReloadEnabled));
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app.set("maxTemporalHistoryFrames", JsonValue(static_cast<double>(runtimeStore.mConfigStore.GetConfig().maxTemporalHistoryFrames)));
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app.set("previewFps", JsonValue(static_cast<double>(runtimeStore.mConfigStore.GetConfig().previewFps)));
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app.set("enableExternalKeying", JsonValue(runtimeStore.mConfigStore.GetConfig().enableExternalKeying));
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app.set("inputVideoFormat", JsonValue(runtimeStore.mConfigStore.GetConfig().inputVideoFormat));
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app.set("inputFrameRate", JsonValue(runtimeStore.mConfigStore.GetConfig().inputFrameRate));
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app.set("outputVideoFormat", JsonValue(runtimeStore.mConfigStore.GetConfig().outputVideoFormat));
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app.set("outputFrameRate", JsonValue(runtimeStore.mConfigStore.GetConfig().outputFrameRate));
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root.set("app", app);
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JsonValue runtime = JsonValue::MakeObject();
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runtime.set("layerCount", JsonValue(static_cast<double>(runtimeStore.mLayerStack.LayerCount())));
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runtime.set("compileSucceeded", JsonValue(runtimeStore.mCompileSucceeded));
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runtime.set("compileMessage", JsonValue(runtimeStore.mCompileMessage));
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root.set("runtime", runtime);
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JsonValue video = JsonValue::MakeObject();
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video.set("hasSignal", JsonValue(telemetrySnapshot.signal.hasSignal));
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video.set("width", JsonValue(static_cast<double>(telemetrySnapshot.signal.width)));
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video.set("height", JsonValue(static_cast<double>(telemetrySnapshot.signal.height)));
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video.set("modeName", JsonValue(telemetrySnapshot.signal.modeName));
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root.set("video", video);
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JsonValue deckLink = JsonValue::MakeObject();
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deckLink.set("modelName", JsonValue(telemetrySnapshot.videoIO.modelName));
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deckLink.set("supportsInternalKeying", JsonValue(telemetrySnapshot.videoIO.supportsInternalKeying));
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deckLink.set("supportsExternalKeying", JsonValue(telemetrySnapshot.videoIO.supportsExternalKeying));
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deckLink.set("keyerInterfaceAvailable", JsonValue(telemetrySnapshot.videoIO.keyerInterfaceAvailable));
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deckLink.set("externalKeyingRequested", JsonValue(telemetrySnapshot.videoIO.externalKeyingRequested));
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deckLink.set("externalKeyingActive", JsonValue(telemetrySnapshot.videoIO.externalKeyingActive));
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deckLink.set("statusMessage", JsonValue(telemetrySnapshot.videoIO.statusMessage));
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root.set("decklink", deckLink);
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JsonValue videoIO = JsonValue::MakeObject();
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videoIO.set("backend", JsonValue(telemetrySnapshot.videoIO.backendName));
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videoIO.set("modelName", JsonValue(telemetrySnapshot.videoIO.modelName));
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videoIO.set("supportsInternalKeying", JsonValue(telemetrySnapshot.videoIO.supportsInternalKeying));
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videoIO.set("supportsExternalKeying", JsonValue(telemetrySnapshot.videoIO.supportsExternalKeying));
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videoIO.set("keyerInterfaceAvailable", JsonValue(telemetrySnapshot.videoIO.keyerInterfaceAvailable));
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videoIO.set("externalKeyingRequested", JsonValue(telemetrySnapshot.videoIO.externalKeyingRequested));
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videoIO.set("externalKeyingActive", JsonValue(telemetrySnapshot.videoIO.externalKeyingActive));
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videoIO.set("statusMessage", JsonValue(telemetrySnapshot.videoIO.statusMessage));
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root.set("videoIO", videoIO);
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JsonValue performance = JsonValue::MakeObject();
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performance.set("frameBudgetMs", JsonValue(telemetrySnapshot.performance.frameBudgetMilliseconds));
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performance.set("renderMs", JsonValue(telemetrySnapshot.performance.renderMilliseconds));
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performance.set("smoothedRenderMs", JsonValue(telemetrySnapshot.performance.smoothedRenderMilliseconds));
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performance.set("budgetUsedPercent", JsonValue(
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telemetrySnapshot.performance.frameBudgetMilliseconds > 0.0
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? (telemetrySnapshot.performance.smoothedRenderMilliseconds / telemetrySnapshot.performance.frameBudgetMilliseconds) * 100.0
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: 0.0));
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performance.set("completionIntervalMs", JsonValue(telemetrySnapshot.performance.completionIntervalMilliseconds));
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performance.set("smoothedCompletionIntervalMs", JsonValue(telemetrySnapshot.performance.smoothedCompletionIntervalMilliseconds));
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performance.set("maxCompletionIntervalMs", JsonValue(telemetrySnapshot.performance.maxCompletionIntervalMilliseconds));
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performance.set("lateFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.performance.lateFrameCount)));
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performance.set("droppedFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.performance.droppedFrameCount)));
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performance.set("flushedFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.performance.flushedFrameCount)));
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root.set("performance", performance);
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JsonValue shaderLibrary = JsonValue::MakeArray();
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for (const ShaderPackageStatus& status : runtimeStore.mShaderCatalog.PackageStatuses())
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{
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JsonValue shader = JsonValue::MakeObject();
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shader.set("id", JsonValue(status.id));
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shader.set("name", JsonValue(status.displayName));
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shader.set("description", JsonValue(status.description));
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shader.set("category", JsonValue(status.category));
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shader.set("available", JsonValue(status.available));
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if (!status.available)
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shader.set("error", JsonValue(status.error));
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const ShaderPackage* shaderPackage = runtimeStore.mShaderCatalog.FindPackage(status.id);
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if (status.available && shaderPackage && shaderPackage->temporal.enabled)
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{
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JsonValue temporal = JsonValue::MakeObject();
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temporal.set("enabled", JsonValue(true));
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temporal.set("historySource", JsonValue(RuntimeStateJson::TemporalHistorySourceToString(shaderPackage->temporal.historySource)));
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temporal.set("requestedHistoryLength", JsonValue(static_cast<double>(shaderPackage->temporal.requestedHistoryLength)));
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temporal.set("effectiveHistoryLength", JsonValue(static_cast<double>(shaderPackage->temporal.effectiveHistoryLength)));
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shader.set("temporal", temporal);
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}
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if (status.available && shaderPackage && shaderPackage->feedback.enabled)
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{
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JsonValue feedback = JsonValue::MakeObject();
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feedback.set("enabled", JsonValue(true));
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feedback.set("writePass", JsonValue(shaderPackage->feedback.writePassId));
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shader.set("feedback", feedback);
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}
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shaderLibrary.pushBack(shader);
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}
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root.set("shaders", shaderLibrary);
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JsonValue stackPresets = JsonValue::MakeArray();
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for (const std::string& presetName : runtimeStore.GetStackPresetNamesLocked())
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stackPresets.pushBack(JsonValue(presetName));
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root.set("stackPresets", stackPresets);
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root.set("layers", RuntimeStateJson::SerializeLayerStack(runtimeStore.mLayerStack, runtimeStore.mShaderCatalog));
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return root;
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}
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@@ -0,0 +1,14 @@
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#pragma once
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#include "RuntimeJson.h"
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#include <string>
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class RuntimeStore;
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class RuntimeStatePresenter
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{
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public:
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static std::string BuildRuntimeStateJson(const RuntimeStore& runtimeStore);
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static JsonValue BuildRuntimeStateValue(const RuntimeStore& runtimeStore);
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};
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