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1017
apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp
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1017
apps/LoopThroughWithOpenGLCompositing/runtime/legacy/RuntimeHost.cpp
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#pragma once
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#include "HealthTelemetry.h"
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#include "RuntimeJson.h"
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#include "ShaderTypes.h"
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#include <atomic>
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#include <chrono>
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#include <filesystem>
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#include <map>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <vector>
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class RuntimeStore;
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class RuntimeHost
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{
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public:
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RuntimeHost();
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HealthTelemetry& GetHealthTelemetry() { return mHealthTelemetry; }
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const HealthTelemetry& GetHealthTelemetry() const { return mHealthTelemetry; }
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bool AutoReloadEnabled() const { return mAutoReloadEnabled; }
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private:
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struct AppConfig
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{
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std::string shaderLibrary = "shaders";
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unsigned short serverPort = 8080;
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unsigned short oscPort = 9000;
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std::string oscBindAddress = "127.0.0.1";
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double oscSmoothing = 0.18;
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bool autoReload = true;
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unsigned maxTemporalHistoryFrames = 4;
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unsigned previewFps = 30;
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bool enableExternalKeying = false;
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std::string inputVideoFormat = "1080p";
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std::string inputFrameRate = "59.94";
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std::string outputVideoFormat = "1080p";
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std::string outputFrameRate = "59.94";
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};
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struct LayerPersistentState
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{
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std::string id;
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std::string shaderId;
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bool bypass = false;
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std::map<std::string, ShaderParameterValue> parameterValues;
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};
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struct PersistentState
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{
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std::vector<LayerPersistentState> layers;
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};
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bool NormalizeAndValidateValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error) const;
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ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition) const;
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void EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const;
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JsonValue SerializeLayerStackLocked() const;
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bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
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void NormalizePersistentLayerIdsLocked();
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JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
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std::string TemporalHistorySourceToString(TemporalHistorySource source) const;
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LayerPersistentState* FindLayerById(const std::string& layerId);
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const LayerPersistentState* FindLayerById(const std::string& layerId) const;
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std::string GenerateLayerId();
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void MarkRenderStateDirtyLocked();
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void MarkParameterStateDirtyLocked();
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private:
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friend class RuntimeStore;
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friend class RuntimeCoordinator;
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HealthTelemetry mHealthTelemetry;
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mutable std::mutex mMutex;
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AppConfig mConfig;
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PersistentState mPersistentState;
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std::filesystem::path mRepoRoot;
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std::filesystem::path mUiRoot;
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std::filesystem::path mDocsRoot;
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std::filesystem::path mShaderRoot;
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std::filesystem::path mRuntimeRoot;
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std::filesystem::path mPresetRoot;
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std::filesystem::path mRuntimeStatePath;
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std::filesystem::path mConfigPath;
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std::filesystem::path mWrapperPath;
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std::filesystem::path mGeneratedGlslPath;
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std::filesystem::path mPatchedGlslPath;
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std::map<std::string, ShaderPackage> mPackagesById;
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std::vector<std::string> mPackageOrder;
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std::vector<ShaderPackageStatus> mPackageStatuses;
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bool mReloadRequested;
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bool mCompileSucceeded;
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std::string mCompileMessage;
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double mStartupRandom;
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unsigned short mServerPort;
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bool mAutoReloadEnabled;
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std::chrono::steady_clock::time_point mStartTime;
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std::chrono::steady_clock::time_point mLastScanTime;
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std::atomic<uint64_t> mFrameCounter{ 0 };
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std::atomic<uint64_t> mRenderStateVersion{ 0 };
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std::atomic<uint64_t> mParameterStateVersion{ 0 };
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uint64_t mNextLayerId;
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};
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