16bit processing
This commit is contained in:
@@ -4,43 +4,52 @@
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namespace
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{
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void ConfigureFrameTexture(unsigned width, unsigned height)
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void ConfigureByteFrameTexture(unsigned width, unsigned height)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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}
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void ConfigureDisplayFrameTexture(unsigned width, unsigned height)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, height, 0, GL_RGBA, GL_FLOAT, NULL);
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}
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}
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bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inputFrameHeight, unsigned outputFrameWidth, unsigned outputFrameHeight, std::string& error)
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bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inputFrameHeight, unsigned captureTextureWidth, unsigned outputFrameWidth, unsigned outputFrameHeight, unsigned outputPackTextureWidth, std::string& error)
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{
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glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
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glDisable(GL_DEPTH_TEST);
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if (!mFastTransferExtensionAvailable)
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glGenBuffers(1, &mUnpinnedTextureBuffer);
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glGenBuffers(1, &mTextureUploadBuffer);
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glGenTextures(1, &mCaptureTexture);
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glBindTexture(GL_TEXTURE_2D, mCaptureTexture);
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ConfigureFrameTexture(inputFrameWidth / 2, inputFrameHeight);
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ConfigureByteFrameTexture(captureTextureWidth, inputFrameHeight);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &mDecodedTexture);
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glBindTexture(GL_TEXTURE_2D, mDecodedTexture);
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ConfigureFrameTexture(inputFrameWidth, inputFrameHeight);
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ConfigureDisplayFrameTexture(inputFrameWidth, inputFrameHeight);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &mLayerTempTexture);
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glBindTexture(GL_TEXTURE_2D, mLayerTempTexture);
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ConfigureFrameTexture(inputFrameWidth, inputFrameHeight);
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ConfigureDisplayFrameTexture(inputFrameWidth, inputFrameHeight);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenFramebuffers(1, &mDecodeFrameBuf);
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glGenFramebuffers(1, &mLayerTempFrameBuf);
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glGenFramebuffers(1, &mIdFrameBuf);
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glGenFramebuffers(1, &mOutputFrameBuf);
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glGenFramebuffers(1, &mOutputPackFrameBuf);
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glGenRenderbuffers(1, &mIdColorBuf);
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glGenRenderbuffers(1, &mIdDepthBuf);
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glGenVertexArrays(1, &mFullscreenVAO);
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@@ -65,7 +74,7 @@ bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inpu
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glBindFramebuffer(GL_FRAMEBUFFER, mIdFrameBuf);
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glGenTextures(1, &mFBOTexture);
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glBindTexture(GL_TEXTURE_2D, mFBOTexture);
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ConfigureFrameTexture(inputFrameWidth, inputFrameHeight);
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ConfigureDisplayFrameTexture(inputFrameWidth, inputFrameHeight);
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glBindRenderbuffer(GL_RENDERBUFFER, mIdDepthBuf);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, inputFrameWidth, inputFrameHeight);
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@@ -79,7 +88,7 @@ bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inpu
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glGenTextures(1, &mOutputTexture);
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glBindTexture(GL_TEXTURE_2D, mOutputTexture);
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ConfigureFrameTexture(outputFrameWidth, outputFrameHeight);
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ConfigureDisplayFrameTexture(outputFrameWidth, outputFrameHeight);
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glBindFramebuffer(GL_FRAMEBUFFER, mOutputFrameBuf);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputTexture, 0);
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@@ -89,6 +98,18 @@ bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inpu
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return false;
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}
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glGenTextures(1, &mOutputPackTexture);
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glBindTexture(GL_TEXTURE_2D, mOutputPackTexture);
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ConfigureByteFrameTexture(outputPackTextureWidth, outputFrameHeight);
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glBindFramebuffer(GL_FRAMEBUFFER, mOutputPackFrameBuf);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputPackTexture, 0);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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error = "Cannot initialize output pack framebuffer.";
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return false;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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@@ -109,6 +130,13 @@ void OpenGLRenderer::SetDecodeShaderProgram(GLuint program, GLuint vertexShader,
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mDecodeFragmentShader = fragmentShader;
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}
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void OpenGLRenderer::SetOutputPackShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader)
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{
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mOutputPackProgram = program;
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mOutputPackVertexShader = vertexShader;
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mOutputPackFragmentShader = fragmentShader;
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}
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void OpenGLRenderer::ResizeView(int width, int height)
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{
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mViewWidth = width;
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@@ -166,6 +194,8 @@ void OpenGLRenderer::DestroyResources()
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glDeleteFramebuffers(1, &mIdFrameBuf);
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if (mOutputFrameBuf != 0)
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glDeleteFramebuffers(1, &mOutputFrameBuf);
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if (mOutputPackFrameBuf != 0)
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glDeleteFramebuffers(1, &mOutputPackFrameBuf);
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if (mIdColorBuf != 0)
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glDeleteRenderbuffers(1, &mIdColorBuf);
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if (mIdDepthBuf != 0)
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@@ -180,8 +210,10 @@ void OpenGLRenderer::DestroyResources()
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glDeleteTextures(1, &mFBOTexture);
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if (mOutputTexture != 0)
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glDeleteTextures(1, &mOutputTexture);
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if (mUnpinnedTextureBuffer != 0)
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glDeleteBuffers(1, &mUnpinnedTextureBuffer);
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if (mOutputPackTexture != 0)
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glDeleteTextures(1, &mOutputPackTexture);
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if (mTextureUploadBuffer != 0)
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glDeleteBuffers(1, &mTextureUploadBuffer);
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mFullscreenVAO = 0;
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mGlobalParamsUBO = 0;
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@@ -189,6 +221,7 @@ void OpenGLRenderer::DestroyResources()
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mLayerTempFrameBuf = 0;
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mIdFrameBuf = 0;
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mOutputFrameBuf = 0;
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mOutputPackFrameBuf = 0;
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mIdColorBuf = 0;
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mIdDepthBuf = 0;
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mCaptureTexture = 0;
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@@ -196,12 +229,14 @@ void OpenGLRenderer::DestroyResources()
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mLayerTempTexture = 0;
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mFBOTexture = 0;
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mOutputTexture = 0;
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mUnpinnedTextureBuffer = 0;
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mOutputPackTexture = 0;
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mTextureUploadBuffer = 0;
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mGlobalParamsUBOSize = 0;
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mTemporalHistory.DestroyResources();
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DestroyLayerPrograms();
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DestroyDecodeShaderProgram();
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DestroyOutputPackShaderProgram();
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}
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void OpenGLRenderer::DestroySingleLayerProgram(LayerProgram& layerProgram)
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@@ -272,3 +307,24 @@ void OpenGLRenderer::DestroyDecodeShaderProgram()
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mDecodeVertexShader = 0;
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}
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}
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void OpenGLRenderer::DestroyOutputPackShaderProgram()
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{
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if (mOutputPackProgram != 0)
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{
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glDeleteProgram(mOutputPackProgram);
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mOutputPackProgram = 0;
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}
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if (mOutputPackFragmentShader != 0)
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{
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glDeleteShader(mOutputPackFragmentShader);
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mOutputPackFragmentShader = 0;
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}
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if (mOutputPackVertexShader != 0)
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{
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glDeleteShader(mOutputPackVertexShader);
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mOutputPackVertexShader = 0;
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}
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}
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