adjustments to control and stack saving
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This commit is contained in:
Aiden
2026-05-10 22:10:54 +10:00
parent 46129a6044
commit c8a4bd4c7b
10 changed files with 539 additions and 221 deletions

View File

@@ -41,7 +41,7 @@ bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
if (!mRuntimeHost->AddLayer(shaderId, error))
return false;
ReloadShader();
ReloadShader(true);
broadcastRuntimeState();
return true;
}
@@ -51,7 +51,7 @@ bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error
if (!mRuntimeHost->RemoveLayer(layerId, error))
return false;
ReloadShader();
ReloadShader(true);
broadcastRuntimeState();
return true;
}
@@ -61,7 +61,7 @@ bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::
if (!mRuntimeHost->MoveLayer(layerId, direction, error))
return false;
ReloadShader();
ReloadShader(true);
broadcastRuntimeState();
return true;
}
@@ -71,7 +71,7 @@ bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t t
if (!mRuntimeHost->MoveLayerToIndex(layerId, targetIndex, error))
return false;
ReloadShader();
ReloadShader(true);
broadcastRuntimeState();
return true;
}