adjustments to control and stack saving
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@@ -44,7 +44,7 @@ public:
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bool InitVideoIO();
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bool Start();
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bool Stop();
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bool ReloadShader();
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bool ReloadShader(bool preserveFeedbackState = false);
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std::string GetRuntimeStateJson() const;
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bool AddLayer(const std::string& shaderId, std::string& error);
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bool RemoveLayer(const std::string& layerId, std::string& error);
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@@ -110,6 +110,7 @@ private:
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std::atomic<bool> mUseCommittedLayerStates;
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std::atomic<bool> mScreenshotRequested;
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std::chrono::steady_clock::time_point mLastPreviewPresentTime;
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bool mPreserveFeedbackOnNextShaderBuild = false;
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bool InitOpenGLState();
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void renderEffect();
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