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This commit is contained in:
Aiden
2026-05-12 21:05:42 +10:00
parent a39be6fb20
commit c25ae7b25b
10 changed files with 750 additions and 675 deletions

View File

@@ -0,0 +1,160 @@
#include "RuntimeLayerController.h"
#include "RuntimeJson.h"
#include "../logging/Logger.h"
namespace RenderCadenceCompositor
{
ControlActionResult RuntimeLayerController::HandleAddLayer(const std::string& body)
{
CleanupRetiredShaderBuilds();
std::string shaderId;
std::string error;
if (!ExtractStringField(body, "shaderId", shaderId, error))
return { false, error };
std::string layerId;
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.AddLayer(mShaderCatalog, shaderId, layerId, error))
return { false, error };
}
Log("runtime-shader", "Layer added: " + layerId + " shader=" + shaderId);
StartLayerShaderBuild(layerId, shaderId);
return { true, std::string() };
}
ControlActionResult RuntimeLayerController::HandleRemoveLayer(const std::string& body)
{
CleanupRetiredShaderBuilds();
std::string layerId;
std::string error;
if (!ExtractStringField(body, "layerId", layerId, error))
return { false, error };
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.RemoveLayer(layerId, error))
return { false, error };
}
Log("runtime-shader", "Layer removed: " + layerId);
RetireLayerShaderBuild(layerId);
PublishRuntimeRenderLayers();
return { true, std::string() };
}
ControlActionResult RuntimeLayerController::HandleControlCommand(const RuntimeControlCommand& command)
{
CleanupRetiredShaderBuilds();
std::string error;
switch (command.type)
{
case RuntimeControlCommandType::AddLayer:
{
std::string layerId;
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.AddLayer(mShaderCatalog, command.shaderId, layerId, error))
return { false, error };
}
Log("runtime-shader", "Layer added: " + layerId + " shader=" + command.shaderId);
StartLayerShaderBuild(layerId, command.shaderId);
return { true, std::string() };
}
case RuntimeControlCommandType::RemoveLayer:
{
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.RemoveLayer(command.layerId, error))
return { false, error };
}
Log("runtime-shader", "Layer removed: " + command.layerId);
RetireLayerShaderBuild(command.layerId);
PublishRuntimeRenderLayers();
return { true, std::string() };
}
case RuntimeControlCommandType::ReorderLayer:
{
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.ReorderLayer(command.layerId, command.targetIndex, error))
return { false, error };
}
PublishRuntimeRenderLayers();
return { true, std::string() };
}
case RuntimeControlCommandType::SetLayerBypass:
{
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.SetLayerBypass(command.layerId, command.bypass, error))
return { false, error };
}
PublishRuntimeRenderLayers();
return { true, std::string() };
}
case RuntimeControlCommandType::SetLayerShader:
{
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.SetLayerShader(mShaderCatalog, command.layerId, command.shaderId, error))
return { false, error };
}
Log("runtime-shader", "Layer shader changed: " + command.layerId + " shader=" + command.shaderId);
StartLayerShaderBuild(command.layerId, command.shaderId);
return { true, std::string() };
}
case RuntimeControlCommandType::UpdateLayerParameter:
{
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.UpdateParameter(command.layerId, command.parameterId, command.value, error))
return { false, error };
}
PublishRuntimeRenderLayers();
return { true, std::string() };
}
case RuntimeControlCommandType::ResetLayerParameters:
{
{
std::lock_guard<std::mutex> lock(mRuntimeLayerMutex);
if (!mRuntimeLayerModel.ResetParameters(command.layerId, error))
return { false, error };
}
PublishRuntimeRenderLayers();
return { true, std::string() };
}
case RuntimeControlCommandType::Unsupported:
break;
}
return { false, "Unsupported runtime control command." };
}
bool RuntimeLayerController::ExtractStringField(const std::string& body, const char* fieldName, std::string& value, std::string& error)
{
JsonValue root;
std::string parseError;
if (!ParseJson(body.empty() ? "{}" : body, root, parseError) || !root.isObject())
{
error = parseError.empty() ? "Request body must be a JSON object." : parseError;
return false;
}
const JsonValue* field = root.find(fieldName);
if (!field || !field->isString() || field->asString().empty())
{
error = std::string("Request field '") + fieldName + "' must be a non-empty string.";
return false;
}
value = field->asString();
error.clear();
return true;
}
}