Shader ownership change
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94
tests/RenderCadenceCompositorClockTests.cpp
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94
tests/RenderCadenceCompositorClockTests.cpp
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#include "RenderCadenceClock.h"
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#include <chrono>
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#include <iostream>
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namespace
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{
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int gFailures = 0;
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void Expect(bool condition, const char* message)
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{
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if (condition)
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return;
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std::cerr << "FAIL: " << message << "\n";
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++gFailures;
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}
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void TestEarlyPollWaitsWithoutAdvancing()
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{
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using Clock = RenderCadenceClock::Clock;
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RenderCadenceClock cadence(16.0);
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const auto start = Clock::now();
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cadence.Reset(start);
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const auto tick = cadence.Poll(start - std::chrono::milliseconds(1));
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Expect(!tick.due, "early poll is not due");
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Expect(tick.sleepFor > RenderCadenceClock::Duration::zero(), "early poll returns a sleep duration");
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Expect(cadence.OverrunCount() == 0, "early poll does not count overrun");
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Expect(cadence.SkippedFrameCount() == 0, "early poll does not skip frames");
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}
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void TestDuePollRendersWithoutSkipping()
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{
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using Clock = RenderCadenceClock::Clock;
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RenderCadenceClock cadence(16.0);
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const auto start = Clock::now();
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cadence.Reset(start);
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const auto tick = cadence.Poll(start);
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Expect(tick.due, "exact cadence time is due");
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Expect(tick.skippedFrames == 0, "exact cadence time skips no frames");
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Expect(cadence.OverrunCount() == 0, "exact cadence time is not an overrun");
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cadence.MarkRendered(start);
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Expect(cadence.NextRenderTime() > start, "mark rendered advances next render time");
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}
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void TestLatePollRecordsSkippedFrames()
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{
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using Clock = RenderCadenceClock::Clock;
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RenderCadenceClock cadence(10.0);
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const auto start = Clock::now();
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cadence.Reset(start);
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const auto tick = cadence.Poll(start + std::chrono::milliseconds(35));
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Expect(tick.due, "late poll is due");
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Expect(tick.skippedFrames == 3, "late poll records skipped frame intervals");
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Expect(cadence.OverrunCount() == 1, "late poll records overrun");
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Expect(cadence.SkippedFrameCount() == 3, "late poll accumulates skipped frames");
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}
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void TestMarkRenderedRebasesAfterLargeStall()
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{
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using Clock = RenderCadenceClock::Clock;
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RenderCadenceClock cadence(10.0);
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const auto start = Clock::now();
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cadence.Reset(start);
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const auto stalled = start + std::chrono::milliseconds(100);
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cadence.MarkRendered(stalled);
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const auto next = cadence.NextRenderTime();
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Expect(next > stalled, "large stall rebases next render time after now");
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Expect(next - stalled <= std::chrono::milliseconds(11), "large stall rebases to roughly one frame ahead");
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}
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}
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int main()
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{
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TestEarlyPollWaitsWithoutAdvancing();
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TestDuePollRendersWithoutSkipping();
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TestLatePollRecordsSkippedFrames();
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TestMarkRenderedRebasesAfterLargeStall();
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if (gFailures != 0)
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{
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std::cerr << gFailures << " cadence clock test failure(s).\n";
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return 1;
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}
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std::cout << "RenderCadenceCompositor cadence clock tests passed.\n";
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return 0;
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}
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