Shader ownership change
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@@ -31,8 +31,8 @@ public:
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Stop();
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}
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template <typename SystemFrameExchange, typename OutputThread, typename RenderThread>
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void Start(const SystemFrameExchange& exchange, const DeckLinkOutput& output, const OutputThread& outputThread, const RenderThread& renderThread)
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template <typename SystemFrameExchange, typename Output, typename OutputThread, typename RenderThread>
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void Start(const SystemFrameExchange& exchange, const Output& output, const OutputThread& outputThread, const RenderThread& renderThread)
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{
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if (mRunning)
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return;
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