Shader ownership change
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@@ -1,5 +1,7 @@
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#pragma once
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#include "RuntimeShaderArtifact.h"
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#include <atomic>
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#include <mutex>
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#include <string>
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@@ -9,8 +11,7 @@ struct RuntimeSlangShaderBuild
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{
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bool available = false;
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bool succeeded = false;
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std::string shaderId;
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std::string fragmentShaderSource;
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RuntimeShaderArtifact artifact;
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std::string message;
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};
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