Update README.md
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@@ -258,3 +258,6 @@ If neither variable is set, the workflow falls back to the repo-local defaults u
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- More comprehensive greenscreen shader
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- More comprehensive greenscreen shader
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- 16bit float render target, linear compositing?
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- 16bit float render target, linear compositing?
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- add 10bit output path decklink
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- add 10bit output path decklink
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- compute shaders or a small 1x1 or nx1 RGBA16f render target for abritary data store
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- allow shaders to read other shaders data store based on name? or putput over OSC
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- Mipmappong needed?
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