Phase 4
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@@ -33,6 +33,7 @@ class RenderEngine
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public:
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using RenderEffectCallback = std::function<void()>;
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using ScreenshotCallback = std::function<void()>;
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using ScreenshotCaptureCallback = std::function<void(unsigned, unsigned, std::vector<unsigned char>)>;
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using PreviewPaintCallback = std::function<void()>;
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struct OscOverlayUpdate
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@@ -61,7 +62,6 @@ public:
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RenderEngine(
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RuntimeSnapshotProvider& runtimeSnapshotProvider,
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HealthTelemetry& healthTelemetry,
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CRITICAL_SECTION& mutex,
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HDC hdc,
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HGLRC hglrc,
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RenderEffectCallback renderEffect,
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@@ -100,7 +100,10 @@ public:
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const std::vector<OscOverlayCommitCompletion>& completedCommits);
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void ResizeView(int width, int height);
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bool TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight);
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bool RequestScreenshotCapture(unsigned width, unsigned height, ScreenshotCaptureCallback completion);
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bool QueueInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
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bool TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
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bool RequestOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
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bool RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
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bool ResolveRenderFrameState(
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const RenderFrameInput& input,
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@@ -178,6 +181,8 @@ private:
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void RenderThreadMain(std::promise<bool> ready);
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void ReportRenderThreadRequestFailure(const char* operationName, const char* reason);
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bool IsRenderThreadAccessExpected() const;
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void ReportWrongThreadRenderAccess(const char* operationName) const;
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bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
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void RenderLayerStack(
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bool hasInputSource,
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@@ -191,6 +196,12 @@ private:
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void ResetShaderFeedbackStateOnRenderThread();
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void ApplyRenderResetOnRenderThread(RenderCommandResetScope resetScope);
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void ProcessRenderResetCommandsOnRenderThread();
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void EnqueuePreviewPresentWake();
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void ProcessPreviewPresentCommandsOnRenderThread();
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void EnqueueInputUploadWake();
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void ProcessInputUploadCommandsOnRenderThread();
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void EnqueueScreenshotCaptureWake();
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void ProcessScreenshotCaptureCommandsOnRenderThread();
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bool PresentPreviewOnRenderThread(unsigned outputFrameWidth, unsigned outputFrameHeight);
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bool UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
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bool RenderOutputFrameOnRenderThread(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
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@@ -201,7 +212,6 @@ private:
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OpenGLRenderPass mRenderPass;
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OpenGLRenderPipeline mRenderPipeline;
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OpenGLShaderPrograms mShaderPrograms;
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CRITICAL_SECTION& mMutex;
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HDC mHdc;
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HGLRC mHglrc;
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@@ -216,5 +226,9 @@ private:
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std::queue<std::function<void()>> mRenderThreadTasks;
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std::atomic<bool> mRenderThreadRunning = false;
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bool mRenderThreadStopping = false;
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bool mPreviewPresentWakePending = false;
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bool mInputUploadWakePending = false;
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bool mScreenshotCaptureWakePending = false;
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ScreenshotCaptureCallback mScreenshotCaptureCompletion;
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bool mResourcesDestroyed = false;
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};
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