Phase 4
This commit is contained in:
@@ -3,11 +3,11 @@
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#include <gl/gl.h>
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#include <algorithm>
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#include <cstring>
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RenderEngine::RenderEngine(
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RuntimeSnapshotProvider& runtimeSnapshotProvider,
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HealthTelemetry& healthTelemetry,
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CRITICAL_SECTION& mutex,
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HDC hdc,
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HGLRC hglrc,
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RenderEffectCallback renderEffect,
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@@ -17,7 +17,6 @@ RenderEngine::RenderEngine(
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mRenderPass(mRenderer),
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mRenderPipeline(mRenderer, runtimeSnapshotProvider, healthTelemetry, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
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mShaderPrograms(mRenderer, runtimeSnapshotProvider),
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mMutex(mutex),
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mHdc(hdc),
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mHglrc(hglrc),
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mFrameStateResolver(runtimeSnapshotProvider)
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@@ -136,6 +135,24 @@ void RenderEngine::ReportRenderThreadRequestFailure(const char* operationName, c
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OutputDebugStringA(message.str().c_str());
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}
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bool RenderEngine::IsRenderThreadAccessExpected() const
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{
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return !mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId;
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}
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void RenderEngine::ReportWrongThreadRenderAccess(const char* operationName) const
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{
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if (IsRenderThreadAccessExpected())
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return;
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std::ostringstream message;
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message << "Wrong-thread render access detected";
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if (operationName && operationName[0] != '\0')
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message << " [" << operationName << "]";
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message << ".\n";
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OutputDebugStringA(message.str().c_str());
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}
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bool RenderEngine::CompileDecodeShader(int errorMessageSize, char* errorMessage)
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{
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return InvokeOnRenderThread([this, errorMessageSize, errorMessage]() {
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@@ -241,11 +258,13 @@ void RenderEngine::ApplyRuntimeCoordinatorRenderReset(RuntimeCoordinatorRenderRe
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void RenderEngine::ResetTemporalHistoryStateOnRenderThread()
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{
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ReportWrongThreadRenderAccess("reset-temporal-history");
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mShaderPrograms.ResetTemporalHistoryState();
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}
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void RenderEngine::ResetShaderFeedbackStateOnRenderThread()
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{
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ReportWrongThreadRenderAccess("reset-shader-feedback");
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mShaderPrograms.ResetShaderFeedbackState();
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}
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@@ -276,6 +295,124 @@ void RenderEngine::ProcessRenderResetCommandsOnRenderThread()
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ApplyRenderResetOnRenderThread(resetScope);
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}
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void RenderEngine::EnqueuePreviewPresentWake()
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{
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if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
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return;
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bool shouldNotify = false;
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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if (!mRenderThreadStopping && !mPreviewPresentWakePending)
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{
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mPreviewPresentWakePending = true;
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mRenderThreadTasks.push([this]() {
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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mPreviewPresentWakePending = false;
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}
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ProcessPreviewPresentCommandsOnRenderThread();
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});
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shouldNotify = true;
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}
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}
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if (shouldNotify)
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mRenderThreadCondition.notify_one();
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}
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void RenderEngine::ProcessPreviewPresentCommandsOnRenderThread()
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{
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RenderPreviewPresentRequest request;
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if (mRenderCommandQueue.TryTakePreviewPresent(request))
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PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
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}
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void RenderEngine::EnqueueInputUploadWake()
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{
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if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
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return;
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bool shouldNotify = false;
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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if (!mRenderThreadStopping && !mInputUploadWakePending)
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{
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mInputUploadWakePending = true;
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mRenderThreadTasks.push([this]() {
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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mInputUploadWakePending = false;
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}
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ProcessInputUploadCommandsOnRenderThread();
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});
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shouldNotify = true;
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}
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}
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if (shouldNotify)
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mRenderThreadCondition.notify_one();
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}
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void RenderEngine::ProcessInputUploadCommandsOnRenderThread()
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{
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RenderInputUploadRequest request;
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while (mRenderCommandQueue.TryTakeInputUpload(request))
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{
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if (request.ownedBytes.empty())
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continue;
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request.inputFrame.bytes = request.ownedBytes.data();
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UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
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}
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}
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void RenderEngine::EnqueueScreenshotCaptureWake()
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{
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if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
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return;
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bool shouldNotify = false;
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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if (!mRenderThreadStopping && !mScreenshotCaptureWakePending)
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{
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mScreenshotCaptureWakePending = true;
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mRenderThreadTasks.push([this]() {
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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mScreenshotCaptureWakePending = false;
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}
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ProcessScreenshotCaptureCommandsOnRenderThread();
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});
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shouldNotify = true;
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}
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}
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if (shouldNotify)
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mRenderThreadCondition.notify_one();
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}
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void RenderEngine::ProcessScreenshotCaptureCommandsOnRenderThread()
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{
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RenderScreenshotCaptureRequest request;
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ScreenshotCaptureCallback completion;
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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completion = mScreenshotCaptureCompletion;
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}
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while (mRenderCommandQueue.TryTakeScreenshotCapture(request))
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{
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if (!completion)
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continue;
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std::vector<unsigned char> topDownPixels;
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if (CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels))
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completion(request.width, request.height, std::move(topDownPixels));
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}
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}
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void RenderEngine::ClearOscOverlayState()
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{
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mRuntimeLiveState.Clear();
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@@ -323,32 +460,62 @@ bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned o
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if (mRenderThreadRunning)
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{
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return TryInvokeOnRenderThread("preview-present", [this, outputFrameWidth, outputFrameHeight]() {
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mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
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RenderPreviewPresentRequest request;
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return mRenderCommandQueue.TryTakePreviewPresent(request) &&
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PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
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});
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mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
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if (GetCurrentThreadId() == mRenderThreadId)
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ProcessPreviewPresentCommandsOnRenderThread();
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else
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EnqueuePreviewPresentWake();
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return true;
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}
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if (!TryEnterCriticalSection(&mMutex))
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return false;
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mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
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RenderPreviewPresentRequest request;
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const bool presented = mRenderCommandQueue.TryTakePreviewPresent(request) &&
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PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
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LeaveCriticalSection(&mMutex);
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return presented;
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ReportRenderThreadRequestFailure("preview-present", "render thread is not running");
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return false;
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}
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bool RenderEngine::PresentPreviewOnRenderThread(unsigned outputFrameWidth, unsigned outputFrameHeight)
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{
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ReportWrongThreadRenderAccess("preview-present");
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mRenderer.PresentToWindow(mHdc, outputFrameWidth, outputFrameHeight);
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mLastPreviewPresentTime = std::chrono::steady_clock::now();
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return true;
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}
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bool RenderEngine::RequestScreenshotCapture(unsigned width, unsigned height, ScreenshotCaptureCallback completion)
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{
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if (width == 0 || height == 0 || !completion)
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return false;
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if (!mRenderThreadRunning)
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return false;
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{
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std::lock_guard<std::mutex> lock(mRenderThreadMutex);
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mScreenshotCaptureCompletion = std::move(completion);
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}
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mRenderCommandQueue.RequestScreenshotCapture({ width, height });
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EnqueueScreenshotCaptureWake();
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return true;
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}
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bool RenderEngine::QueueInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
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{
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if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
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return true;
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if (inputFrame.rowBytes <= 0 || inputFrame.height == 0)
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return false;
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const std::size_t byteCount = static_cast<std::size_t>(inputFrame.rowBytes) * inputFrame.height;
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RenderInputUploadRequest request;
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request.inputFrame = inputFrame;
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request.videoState = videoState;
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request.ownedBytes.resize(byteCount);
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std::memcpy(request.ownedBytes.data(), inputFrame.bytes, byteCount);
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request.inputFrame.bytes = nullptr;
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mRenderCommandQueue.RequestInputUpload(request);
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EnqueueInputUploadWake();
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return true;
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}
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bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
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{
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if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
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@@ -364,21 +531,13 @@ bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const Vid
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});
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}
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if (!TryEnterCriticalSection(&mMutex))
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return false;
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wglMakeCurrent(mHdc, mHglrc);
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mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
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RenderInputUploadRequest request;
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const bool uploaded = mRenderCommandQueue.TryTakeInputUpload(request) &&
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UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
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wglMakeCurrent(NULL, NULL);
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LeaveCriticalSection(&mMutex);
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return uploaded;
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ReportRenderThreadRequestFailure("input-upload", "render thread is not running");
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return false;
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}
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bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
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{
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ReportWrongThreadRenderAccess("input-upload");
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const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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@@ -395,7 +554,7 @@ bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame
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return true;
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}
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bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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bool RenderEngine::RequestOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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{
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if (mRenderThreadRunning)
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{
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@@ -407,20 +566,20 @@ bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context,
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});
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}
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EnterCriticalSection(&mMutex);
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wglMakeCurrent(mHdc, mHglrc);
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mRenderCommandQueue.RequestOutputFrame({ context.videoState, context.completion });
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RenderOutputFrameRequest request;
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const bool rendered = mRenderCommandQueue.TryTakeOutputFrame(request) &&
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RenderOutputFrameOnRenderThread({ request.videoState, request.completion }, outputFrame);
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wglMakeCurrent(NULL, NULL);
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LeaveCriticalSection(&mMutex);
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return rendered;
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ReportRenderThreadRequestFailure("output-render", "render thread is not running");
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return false;
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}
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bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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{
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return RequestOutputFrame(context, outputFrame);
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}
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bool RenderEngine::RenderOutputFrameOnRenderThread(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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{
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ReportWrongThreadRenderAccess("output-render");
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ProcessRenderResetCommandsOnRenderThread();
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ProcessInputUploadCommandsOnRenderThread();
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return mRenderPipeline.RenderFrame(context, outputFrame);
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}
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@@ -466,6 +625,7 @@ void RenderEngine::RenderLayerStack(
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VideoIOPixelFormat inputPixelFormat,
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unsigned historyCap)
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{
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ReportWrongThreadRenderAccess("render-layer-stack");
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mRenderPass.Render(
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hasInputSource,
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layerStates,
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@@ -484,6 +644,7 @@ void RenderEngine::RenderLayerStack(
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bool RenderEngine::ReadOutputFrameRgbaOnRenderThread(unsigned width, unsigned height, std::vector<unsigned char>& bottomUpPixels)
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{
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ReportWrongThreadRenderAccess("read-output-frame-rgba");
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if (width == 0 || height == 0)
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return false;
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@@ -510,15 +671,8 @@ bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height
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});
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}
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EnterCriticalSection(&mMutex);
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wglMakeCurrent(mHdc, mHglrc);
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mRenderCommandQueue.RequestScreenshotCapture({ width, height });
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RenderScreenshotCaptureRequest request;
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const bool captured = mRenderCommandQueue.TryTakeScreenshotCapture(request) &&
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CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels);
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wglMakeCurrent(NULL, NULL);
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LeaveCriticalSection(&mMutex);
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return captured;
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ReportRenderThreadRequestFailure("screenshot-capture", "render thread is not running");
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return false;
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}
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bool RenderEngine::CaptureOutputFrameRgbaTopDownOnRenderThread(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
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