Phase 4
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@@ -23,10 +23,8 @@
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#include <vector>
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OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
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hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
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mScreenshotRequested(false)
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hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC)
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{
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InitializeCriticalSection(&pMutex);
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mRuntimeStore = std::make_unique<RuntimeStore>();
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mRuntimeEventDispatcher = std::make_unique<RuntimeEventDispatcher>();
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mRuntimeSnapshotProvider = std::make_unique<RuntimeSnapshotProvider>(mRuntimeStore->GetRenderSnapshotBuilder(), *mRuntimeEventDispatcher);
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@@ -34,11 +32,10 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
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mRenderEngine = std::make_unique<RenderEngine>(
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*mRuntimeSnapshotProvider,
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mRuntimeStore->GetHealthTelemetry(),
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pMutex,
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hGLDC,
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hGLRC,
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[this]() { renderEffect(); },
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[this]() { ProcessScreenshotRequest(); },
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[]() {},
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[this]() { paintGL(false); });
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mVideoBackend = std::make_unique<VideoBackend>(*mRenderEngine, mRuntimeStore->GetHealthTelemetry(), *mRuntimeEventDispatcher);
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mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider, *mRuntimeEventDispatcher);
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@@ -61,8 +58,6 @@ OpenGLComposite::~OpenGLComposite()
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mShaderBuildQueue->Stop();
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if (mVideoBackend)
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mVideoBackend->ReleaseResources();
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DeleteCriticalSection(&pMutex);
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}
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bool OpenGLComposite::InitDeckLink()
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@@ -294,8 +289,50 @@ bool OpenGLComposite::ReloadShader(bool preserveFeedbackState)
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bool OpenGLComposite::RequestScreenshot(std::string& error)
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{
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(void)error;
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mScreenshotRequested.store(true);
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if (!mRenderEngine || !mVideoBackend)
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{
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error = "The render engine is not ready.";
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return false;
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}
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const unsigned width = mVideoBackend->OutputFrameWidth();
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const unsigned height = mVideoBackend->OutputFrameHeight();
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if (width == 0 || height == 0)
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{
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error = "The output frame size is not available.";
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return false;
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}
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std::filesystem::path outputPath;
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try
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{
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outputPath = BuildScreenshotPath();
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std::filesystem::create_directories(outputPath.parent_path());
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}
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catch (const std::exception& exception)
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{
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error = exception.what();
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return false;
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}
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if (!mRenderEngine->RequestScreenshotCapture(
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width,
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height,
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[outputPath](unsigned captureWidth, unsigned captureHeight, std::vector<unsigned char> topDownPixels) {
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try
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{
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WritePngFileAsync(outputPath, captureWidth, captureHeight, std::move(topDownPixels));
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}
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catch (const std::exception& exception)
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{
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OutputDebugStringA((std::string("Screenshot request failed: ") + exception.what() + "\n").c_str());
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}
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}))
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{
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error = "Screenshot capture request failed.";
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return false;
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}
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return true;
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}
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@@ -342,32 +379,6 @@ void OpenGLComposite::RenderFrame(const RenderFrameInput& frameInput)
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mRenderEngine->RenderPreparedFrame(frameState);
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}
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void OpenGLComposite::ProcessScreenshotRequest()
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{
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if (!mScreenshotRequested.exchange(false))
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return;
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const unsigned width = mVideoBackend ? mVideoBackend->OutputFrameWidth() : 0;
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const unsigned height = mVideoBackend ? mVideoBackend->OutputFrameHeight() : 0;
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if (width == 0 || height == 0)
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return;
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std::vector<unsigned char> topDownPixels;
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if (!mRenderEngine->CaptureOutputFrameRgbaTopDown(width, height, topDownPixels))
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return;
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try
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{
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const std::filesystem::path outputPath = BuildScreenshotPath();
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std::filesystem::create_directories(outputPath.parent_path());
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WritePngFileAsync(outputPath, width, height, std::move(topDownPixels));
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}
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catch (const std::exception& exception)
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{
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OutputDebugStringA((std::string("Screenshot request failed: ") + exception.what() + "\n").c_str());
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}
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}
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std::filesystem::path OpenGLComposite::BuildScreenshotPath() const
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{
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const std::filesystem::path root = mRuntimeStore && !mRuntimeStore->GetRuntimeDataRoot().empty()
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