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This commit is contained in:
Aiden
2026-05-11 18:25:47 +10:00
parent 20476bdf63
commit bfc32c4a1e
10 changed files with 313 additions and 119 deletions

View File

@@ -23,10 +23,8 @@
#include <vector>
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
mScreenshotRequested(false)
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC)
{
InitializeCriticalSection(&pMutex);
mRuntimeStore = std::make_unique<RuntimeStore>();
mRuntimeEventDispatcher = std::make_unique<RuntimeEventDispatcher>();
mRuntimeSnapshotProvider = std::make_unique<RuntimeSnapshotProvider>(mRuntimeStore->GetRenderSnapshotBuilder(), *mRuntimeEventDispatcher);
@@ -34,11 +32,10 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
mRenderEngine = std::make_unique<RenderEngine>(
*mRuntimeSnapshotProvider,
mRuntimeStore->GetHealthTelemetry(),
pMutex,
hGLDC,
hGLRC,
[this]() { renderEffect(); },
[this]() { ProcessScreenshotRequest(); },
[]() {},
[this]() { paintGL(false); });
mVideoBackend = std::make_unique<VideoBackend>(*mRenderEngine, mRuntimeStore->GetHealthTelemetry(), *mRuntimeEventDispatcher);
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider, *mRuntimeEventDispatcher);
@@ -61,8 +58,6 @@ OpenGLComposite::~OpenGLComposite()
mShaderBuildQueue->Stop();
if (mVideoBackend)
mVideoBackend->ReleaseResources();
DeleteCriticalSection(&pMutex);
}
bool OpenGLComposite::InitDeckLink()
@@ -294,8 +289,50 @@ bool OpenGLComposite::ReloadShader(bool preserveFeedbackState)
bool OpenGLComposite::RequestScreenshot(std::string& error)
{
(void)error;
mScreenshotRequested.store(true);
if (!mRenderEngine || !mVideoBackend)
{
error = "The render engine is not ready.";
return false;
}
const unsigned width = mVideoBackend->OutputFrameWidth();
const unsigned height = mVideoBackend->OutputFrameHeight();
if (width == 0 || height == 0)
{
error = "The output frame size is not available.";
return false;
}
std::filesystem::path outputPath;
try
{
outputPath = BuildScreenshotPath();
std::filesystem::create_directories(outputPath.parent_path());
}
catch (const std::exception& exception)
{
error = exception.what();
return false;
}
if (!mRenderEngine->RequestScreenshotCapture(
width,
height,
[outputPath](unsigned captureWidth, unsigned captureHeight, std::vector<unsigned char> topDownPixels) {
try
{
WritePngFileAsync(outputPath, captureWidth, captureHeight, std::move(topDownPixels));
}
catch (const std::exception& exception)
{
OutputDebugStringA((std::string("Screenshot request failed: ") + exception.what() + "\n").c_str());
}
}))
{
error = "Screenshot capture request failed.";
return false;
}
return true;
}
@@ -342,32 +379,6 @@ void OpenGLComposite::RenderFrame(const RenderFrameInput& frameInput)
mRenderEngine->RenderPreparedFrame(frameState);
}
void OpenGLComposite::ProcessScreenshotRequest()
{
if (!mScreenshotRequested.exchange(false))
return;
const unsigned width = mVideoBackend ? mVideoBackend->OutputFrameWidth() : 0;
const unsigned height = mVideoBackend ? mVideoBackend->OutputFrameHeight() : 0;
if (width == 0 || height == 0)
return;
std::vector<unsigned char> topDownPixels;
if (!mRenderEngine->CaptureOutputFrameRgbaTopDown(width, height, topDownPixels))
return;
try
{
const std::filesystem::path outputPath = BuildScreenshotPath();
std::filesystem::create_directories(outputPath.parent_path());
WritePngFileAsync(outputPath, width, height, std::move(topDownPixels));
}
catch (const std::exception& exception)
{
OutputDebugStringA((std::string("Screenshot request failed: ") + exception.what() + "\n").c_str());
}
}
std::filesystem::path OpenGLComposite::BuildScreenshotPath() const
{
const std::filesystem::path root = mRuntimeStore && !mRuntimeStore->GetRuntimeDataRoot().empty()

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@@ -15,7 +15,6 @@
#include "RenderFrameState.h"
#include <functional>
#include <atomic>
#include <filesystem>
#include <memory>
#include <string>
@@ -73,7 +72,6 @@ private:
HWND hGLWnd;
HDC hGLDC;
HGLRC hGLRC;
CRITICAL_SECTION pMutex;
std::unique_ptr<RuntimeStore> mRuntimeStore;
std::unique_ptr<RuntimeCoordinator> mRuntimeCoordinator;
@@ -84,13 +82,11 @@ private:
std::unique_ptr<RuntimeServices> mRuntimeServices;
std::unique_ptr<RuntimeUpdateController> mRuntimeUpdateController;
std::unique_ptr<VideoBackend> mVideoBackend;
std::atomic<bool> mScreenshotRequested;
bool InitOpenGLState();
void renderEffect();
RenderFrameInput BuildRenderFrameInput() const;
void RenderFrame(const RenderFrameInput& frameInput);
void ProcessScreenshotRequest();
std::filesystem::path BuildScreenshotPath() const;
};

View File

@@ -6,6 +6,7 @@
#include <cstdint>
#include <deque>
#include <mutex>
#include <vector>
enum class RenderCommandResetScope
{
@@ -31,6 +32,7 @@ struct RenderInputUploadRequest
{
VideoIOFrame inputFrame;
VideoIOState videoState;
std::vector<unsigned char> ownedBytes;
};
struct RenderOutputFrameRequest

View File

@@ -3,11 +3,11 @@
#include <gl/gl.h>
#include <algorithm>
#include <cstring>
RenderEngine::RenderEngine(
RuntimeSnapshotProvider& runtimeSnapshotProvider,
HealthTelemetry& healthTelemetry,
CRITICAL_SECTION& mutex,
HDC hdc,
HGLRC hglrc,
RenderEffectCallback renderEffect,
@@ -17,7 +17,6 @@ RenderEngine::RenderEngine(
mRenderPass(mRenderer),
mRenderPipeline(mRenderer, runtimeSnapshotProvider, healthTelemetry, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
mShaderPrograms(mRenderer, runtimeSnapshotProvider),
mMutex(mutex),
mHdc(hdc),
mHglrc(hglrc),
mFrameStateResolver(runtimeSnapshotProvider)
@@ -136,6 +135,24 @@ void RenderEngine::ReportRenderThreadRequestFailure(const char* operationName, c
OutputDebugStringA(message.str().c_str());
}
bool RenderEngine::IsRenderThreadAccessExpected() const
{
return !mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId;
}
void RenderEngine::ReportWrongThreadRenderAccess(const char* operationName) const
{
if (IsRenderThreadAccessExpected())
return;
std::ostringstream message;
message << "Wrong-thread render access detected";
if (operationName && operationName[0] != '\0')
message << " [" << operationName << "]";
message << ".\n";
OutputDebugStringA(message.str().c_str());
}
bool RenderEngine::CompileDecodeShader(int errorMessageSize, char* errorMessage)
{
return InvokeOnRenderThread([this, errorMessageSize, errorMessage]() {
@@ -241,11 +258,13 @@ void RenderEngine::ApplyRuntimeCoordinatorRenderReset(RuntimeCoordinatorRenderRe
void RenderEngine::ResetTemporalHistoryStateOnRenderThread()
{
ReportWrongThreadRenderAccess("reset-temporal-history");
mShaderPrograms.ResetTemporalHistoryState();
}
void RenderEngine::ResetShaderFeedbackStateOnRenderThread()
{
ReportWrongThreadRenderAccess("reset-shader-feedback");
mShaderPrograms.ResetShaderFeedbackState();
}
@@ -276,6 +295,124 @@ void RenderEngine::ProcessRenderResetCommandsOnRenderThread()
ApplyRenderResetOnRenderThread(resetScope);
}
void RenderEngine::EnqueuePreviewPresentWake()
{
if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
return;
bool shouldNotify = false;
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
if (!mRenderThreadStopping && !mPreviewPresentWakePending)
{
mPreviewPresentWakePending = true;
mRenderThreadTasks.push([this]() {
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
mPreviewPresentWakePending = false;
}
ProcessPreviewPresentCommandsOnRenderThread();
});
shouldNotify = true;
}
}
if (shouldNotify)
mRenderThreadCondition.notify_one();
}
void RenderEngine::ProcessPreviewPresentCommandsOnRenderThread()
{
RenderPreviewPresentRequest request;
if (mRenderCommandQueue.TryTakePreviewPresent(request))
PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
}
void RenderEngine::EnqueueInputUploadWake()
{
if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
return;
bool shouldNotify = false;
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
if (!mRenderThreadStopping && !mInputUploadWakePending)
{
mInputUploadWakePending = true;
mRenderThreadTasks.push([this]() {
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
mInputUploadWakePending = false;
}
ProcessInputUploadCommandsOnRenderThread();
});
shouldNotify = true;
}
}
if (shouldNotify)
mRenderThreadCondition.notify_one();
}
void RenderEngine::ProcessInputUploadCommandsOnRenderThread()
{
RenderInputUploadRequest request;
while (mRenderCommandQueue.TryTakeInputUpload(request))
{
if (request.ownedBytes.empty())
continue;
request.inputFrame.bytes = request.ownedBytes.data();
UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
}
}
void RenderEngine::EnqueueScreenshotCaptureWake()
{
if (!mRenderThreadRunning || GetCurrentThreadId() == mRenderThreadId)
return;
bool shouldNotify = false;
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
if (!mRenderThreadStopping && !mScreenshotCaptureWakePending)
{
mScreenshotCaptureWakePending = true;
mRenderThreadTasks.push([this]() {
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
mScreenshotCaptureWakePending = false;
}
ProcessScreenshotCaptureCommandsOnRenderThread();
});
shouldNotify = true;
}
}
if (shouldNotify)
mRenderThreadCondition.notify_one();
}
void RenderEngine::ProcessScreenshotCaptureCommandsOnRenderThread()
{
RenderScreenshotCaptureRequest request;
ScreenshotCaptureCallback completion;
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
completion = mScreenshotCaptureCompletion;
}
while (mRenderCommandQueue.TryTakeScreenshotCapture(request))
{
if (!completion)
continue;
std::vector<unsigned char> topDownPixels;
if (CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels))
completion(request.width, request.height, std::move(topDownPixels));
}
}
void RenderEngine::ClearOscOverlayState()
{
mRuntimeLiveState.Clear();
@@ -323,32 +460,62 @@ bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned o
if (mRenderThreadRunning)
{
return TryInvokeOnRenderThread("preview-present", [this, outputFrameWidth, outputFrameHeight]() {
mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
RenderPreviewPresentRequest request;
return mRenderCommandQueue.TryTakePreviewPresent(request) &&
PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
});
mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
if (GetCurrentThreadId() == mRenderThreadId)
ProcessPreviewPresentCommandsOnRenderThread();
else
EnqueuePreviewPresentWake();
return true;
}
if (!TryEnterCriticalSection(&mMutex))
return false;
mRenderCommandQueue.RequestPreviewPresent({ outputFrameWidth, outputFrameHeight });
RenderPreviewPresentRequest request;
const bool presented = mRenderCommandQueue.TryTakePreviewPresent(request) &&
PresentPreviewOnRenderThread(request.outputFrameWidth, request.outputFrameHeight);
LeaveCriticalSection(&mMutex);
return presented;
ReportRenderThreadRequestFailure("preview-present", "render thread is not running");
return false;
}
bool RenderEngine::PresentPreviewOnRenderThread(unsigned outputFrameWidth, unsigned outputFrameHeight)
{
ReportWrongThreadRenderAccess("preview-present");
mRenderer.PresentToWindow(mHdc, outputFrameWidth, outputFrameHeight);
mLastPreviewPresentTime = std::chrono::steady_clock::now();
return true;
}
bool RenderEngine::RequestScreenshotCapture(unsigned width, unsigned height, ScreenshotCaptureCallback completion)
{
if (width == 0 || height == 0 || !completion)
return false;
if (!mRenderThreadRunning)
return false;
{
std::lock_guard<std::mutex> lock(mRenderThreadMutex);
mScreenshotCaptureCompletion = std::move(completion);
}
mRenderCommandQueue.RequestScreenshotCapture({ width, height });
EnqueueScreenshotCaptureWake();
return true;
}
bool RenderEngine::QueueInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
{
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
return true;
if (inputFrame.rowBytes <= 0 || inputFrame.height == 0)
return false;
const std::size_t byteCount = static_cast<std::size_t>(inputFrame.rowBytes) * inputFrame.height;
RenderInputUploadRequest request;
request.inputFrame = inputFrame;
request.videoState = videoState;
request.ownedBytes.resize(byteCount);
std::memcpy(request.ownedBytes.data(), inputFrame.bytes, byteCount);
request.inputFrame.bytes = nullptr;
mRenderCommandQueue.RequestInputUpload(request);
EnqueueInputUploadWake();
return true;
}
bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
{
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
@@ -364,21 +531,13 @@ bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const Vid
});
}
if (!TryEnterCriticalSection(&mMutex))
return false;
wglMakeCurrent(mHdc, mHglrc);
mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
RenderInputUploadRequest request;
const bool uploaded = mRenderCommandQueue.TryTakeInputUpload(request) &&
UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return uploaded;
ReportRenderThreadRequestFailure("input-upload", "render thread is not running");
return false;
}
bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
{
ReportWrongThreadRenderAccess("input-upload");
const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -395,7 +554,7 @@ bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame
return true;
}
bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
bool RenderEngine::RequestOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
{
if (mRenderThreadRunning)
{
@@ -407,20 +566,20 @@ bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context,
});
}
EnterCriticalSection(&mMutex);
wglMakeCurrent(mHdc, mHglrc);
mRenderCommandQueue.RequestOutputFrame({ context.videoState, context.completion });
RenderOutputFrameRequest request;
const bool rendered = mRenderCommandQueue.TryTakeOutputFrame(request) &&
RenderOutputFrameOnRenderThread({ request.videoState, request.completion }, outputFrame);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return rendered;
ReportRenderThreadRequestFailure("output-render", "render thread is not running");
return false;
}
bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
{
return RequestOutputFrame(context, outputFrame);
}
bool RenderEngine::RenderOutputFrameOnRenderThread(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
{
ReportWrongThreadRenderAccess("output-render");
ProcessRenderResetCommandsOnRenderThread();
ProcessInputUploadCommandsOnRenderThread();
return mRenderPipeline.RenderFrame(context, outputFrame);
}
@@ -466,6 +625,7 @@ void RenderEngine::RenderLayerStack(
VideoIOPixelFormat inputPixelFormat,
unsigned historyCap)
{
ReportWrongThreadRenderAccess("render-layer-stack");
mRenderPass.Render(
hasInputSource,
layerStates,
@@ -484,6 +644,7 @@ void RenderEngine::RenderLayerStack(
bool RenderEngine::ReadOutputFrameRgbaOnRenderThread(unsigned width, unsigned height, std::vector<unsigned char>& bottomUpPixels)
{
ReportWrongThreadRenderAccess("read-output-frame-rgba");
if (width == 0 || height == 0)
return false;
@@ -510,15 +671,8 @@ bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height
});
}
EnterCriticalSection(&mMutex);
wglMakeCurrent(mHdc, mHglrc);
mRenderCommandQueue.RequestScreenshotCapture({ width, height });
RenderScreenshotCaptureRequest request;
const bool captured = mRenderCommandQueue.TryTakeScreenshotCapture(request) &&
CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return captured;
ReportRenderThreadRequestFailure("screenshot-capture", "render thread is not running");
return false;
}
bool RenderEngine::CaptureOutputFrameRgbaTopDownOnRenderThread(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)

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@@ -33,6 +33,7 @@ class RenderEngine
public:
using RenderEffectCallback = std::function<void()>;
using ScreenshotCallback = std::function<void()>;
using ScreenshotCaptureCallback = std::function<void(unsigned, unsigned, std::vector<unsigned char>)>;
using PreviewPaintCallback = std::function<void()>;
struct OscOverlayUpdate
@@ -61,7 +62,6 @@ public:
RenderEngine(
RuntimeSnapshotProvider& runtimeSnapshotProvider,
HealthTelemetry& healthTelemetry,
CRITICAL_SECTION& mutex,
HDC hdc,
HGLRC hglrc,
RenderEffectCallback renderEffect,
@@ -100,7 +100,10 @@ public:
const std::vector<OscOverlayCommitCompletion>& completedCommits);
void ResizeView(int width, int height);
bool TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight);
bool RequestScreenshotCapture(unsigned width, unsigned height, ScreenshotCaptureCallback completion);
bool QueueInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
bool TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
bool RequestOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
bool RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
bool ResolveRenderFrameState(
const RenderFrameInput& input,
@@ -178,6 +181,8 @@ private:
void RenderThreadMain(std::promise<bool> ready);
void ReportRenderThreadRequestFailure(const char* operationName, const char* reason);
bool IsRenderThreadAccessExpected() const;
void ReportWrongThreadRenderAccess(const char* operationName) const;
bool CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
void RenderLayerStack(
bool hasInputSource,
@@ -191,6 +196,12 @@ private:
void ResetShaderFeedbackStateOnRenderThread();
void ApplyRenderResetOnRenderThread(RenderCommandResetScope resetScope);
void ProcessRenderResetCommandsOnRenderThread();
void EnqueuePreviewPresentWake();
void ProcessPreviewPresentCommandsOnRenderThread();
void EnqueueInputUploadWake();
void ProcessInputUploadCommandsOnRenderThread();
void EnqueueScreenshotCaptureWake();
void ProcessScreenshotCaptureCommandsOnRenderThread();
bool PresentPreviewOnRenderThread(unsigned outputFrameWidth, unsigned outputFrameHeight);
bool UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
bool RenderOutputFrameOnRenderThread(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
@@ -201,7 +212,6 @@ private:
OpenGLRenderPass mRenderPass;
OpenGLRenderPipeline mRenderPipeline;
OpenGLShaderPrograms mShaderPrograms;
CRITICAL_SECTION& mMutex;
HDC mHdc;
HGLRC mHglrc;
@@ -216,5 +226,9 @@ private:
std::queue<std::function<void()>> mRenderThreadTasks;
std::atomic<bool> mRenderThreadRunning = false;
bool mRenderThreadStopping = false;
bool mPreviewPresentWakePending = false;
bool mInputUploadWakePending = false;
bool mScreenshotCaptureWakePending = false;
ScreenshotCaptureCallback mScreenshotCaptureCompletion;
bool mResourcesDestroyed = false;
};

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@@ -12,14 +12,14 @@ void OpenGLVideoIOBridge::UploadInputFrame(const VideoIOFrame& inputFrame, const
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
return; // don't transfer texture when there's no input
mRenderEngine.TryUploadInputFrame(inputFrame, state);
mRenderEngine.QueueInputFrame(inputFrame, state);
}
void OpenGLVideoIOBridge::RenderScheduledFrame(const VideoIOState& state, const VideoIOCompletion& completion, VideoIOOutputFrame& outputFrame)
bool OpenGLVideoIOBridge::RenderScheduledFrame(const VideoIOState& state, const VideoIOCompletion& completion, VideoIOOutputFrame& outputFrame)
{
RenderPipelineFrameContext frameContext;
frameContext.videoState = state;
frameContext.completion = completion;
mRenderEngine.RenderOutputFrame(frameContext, outputFrame);
return mRenderEngine.RequestOutputFrame(frameContext, outputFrame);
}

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@@ -10,7 +10,7 @@ public:
explicit OpenGLVideoIOBridge(RenderEngine& renderEngine);
void UploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& state);
void RenderScheduledFrame(const VideoIOState& state, const VideoIOCompletion& completion, VideoIOOutputFrame& outputFrame);
bool RenderScheduledFrame(const VideoIOState& state, const VideoIOCompletion& completion, VideoIOOutputFrame& outputFrame);
private:
RenderEngine& mRenderEngine;

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@@ -232,11 +232,17 @@ void VideoBackend::HandleOutputFrameCompletion(const VideoIOCompletion& completi
return;
const VideoIOState& state = mVideoIODevice->State();
bool rendered = true;
if (mBridge)
mBridge->RenderScheduledFrame(state, completion, outputFrame);
rendered = mBridge->RenderScheduledFrame(state, completion, outputFrame);
EndOutputFrame(outputFrame);
AccountForCompletionResult(completion.result);
if (!rendered)
{
PublishBackendStateChanged("output-render-failed", "Output frame render request failed; skipping schedule for this frame.");
return;
}
// Schedule the next frame after render work is complete so device-side
// bookkeeping stays with the backend seam and the bridge stays render-only.