font changing on the fly
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@@ -4,6 +4,7 @@
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#include "RuntimeShaderArtifact.h"
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -28,6 +29,7 @@ private:
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{
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std::string parameterId;
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std::string cachedText;
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std::shared_ptr<const std::vector<unsigned char>> cachedPixels;
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GLuint texture = 0;
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unsigned width = 0;
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unsigned height = 0;
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