UI updates and preroll buffer to 8 frames
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@@ -112,6 +112,7 @@ private:
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JsonValue BuildStateValue() const;
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JsonValue SerializeLayerStackLocked() const;
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bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
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void NormalizePersistentLayerIdsLocked();
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std::vector<std::string> GetStackPresetNamesLocked() const;
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std::string MakeSafePresetFileStem(const std::string& presetName) const;
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JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
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