Control ui adjsutments
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@@ -23,7 +23,6 @@ function AppFooter() {
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function App() {
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const [appState, setAppState] = useRuntimeState();
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const [pendingShaderId, setPendingShaderId] = useState("");
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const [presetName, setPresetName] = useState("");
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const [selectedPresetName, setSelectedPresetName] = useState("");
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const [expandedLayerIds, setExpandedLayerIds] = useState([]);
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@@ -38,14 +37,6 @@ function App() {
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const app = appState?.app ?? {};
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const stackPresets = appState?.stackPresets ?? [];
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useEffect(() => {
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if (!pendingShaderId && shaders.length > 0) {
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setPendingShaderId(shaders[0].id);
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} else if (pendingShaderId && !shaders.some((shader) => shader.id === pendingShaderId)) {
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setPendingShaderId(shaders[0]?.id ?? "");
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}
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}, [pendingShaderId, shaders]);
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useEffect(() => {
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if (!selectedPresetName && stackPresets.length > 0) {
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setSelectedPresetName(stackPresets[0]);
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@@ -123,12 +114,10 @@ function App() {
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dropTargetLayerId={dropTargetLayerId}
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expandedLayerIds={expandedLayerIds}
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layers={layers}
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pendingShaderId={pendingShaderId}
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setAppState={setAppState}
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setDragLayerId={setDragLayerId}
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setDropTargetLayerId={setDropTargetLayerId}
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setExpandedLayerIds={setExpandedLayerIds}
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setPendingShaderId={setPendingShaderId}
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shaders={shaders}
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/>
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