Simplify ownership/lifetime
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This commit is contained in:
2026-05-06 10:57:59 +10:00
parent 1b67777c4a
commit bbbc678c83
4 changed files with 109 additions and 52 deletions

View File

@@ -139,7 +139,7 @@ bool OpenGLComposite::InitDeckLink()
initFailureReason = "OpenGL extension checks failed.";
goto error;
}
if (mDeckLink->inputFrameWidth != mDeckLink->outputFrameWidth || mDeckLink->inputFrameHeight != mDeckLink->outputFrameHeight)
if (mDeckLink->InputOutputDimensionsDiffer())
{
mRenderer->SetFastTransferAvailable(false);
OutputDebugStringA("Input/output dimensions differ; using regular OpenGL transfer fallback instead of fast transfer.\n");
@@ -151,20 +151,20 @@ bool OpenGLComposite::InitDeckLink()
goto error;
}
PublishDeckLinkOutputStatus(mDeckLink->outputModelName.empty()
PublishDeckLinkOutputStatus(mDeckLink->OutputModelName().empty()
? "DeckLink output device selected."
: ("Selected output device: " + mDeckLink->outputModelName));
: ("Selected output device: " + mDeckLink->OutputModelName()));
// Resize window to match output video frame, but scale large formats down by half for viewing.
if (mDeckLink->outputFrameWidth < 1920)
resizeWindow(mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight);
if (mDeckLink->OutputFrameWidth() < 1920)
resizeWindow(mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight());
else
resizeWindow(mDeckLink->outputFrameWidth / 2, mDeckLink->outputFrameHeight / 2);
resizeWindow(mDeckLink->OutputFrameWidth() / 2, mDeckLink->OutputFrameHeight() / 2);
if (mRenderer->FastTransferAvailable())
{
// Initialize fast video frame transfers
if (! VideoFrameTransfer::initialize(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mRenderer->CaptureTexture(), mRenderer->OutputTexture()))
if (! VideoFrameTransfer::initialize(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), mRenderer->CaptureTexture(), mRenderer->OutputTexture()))
{
MessageBox(NULL, _T("Cannot initialize video transfers."), _T("VideoFrameTransfer error."), MB_OK);
goto error;
@@ -175,9 +175,9 @@ bool OpenGLComposite::InitDeckLink()
{
goto error;
}
if (!mDeckLink->input && mRuntimeHost)
if (!mDeckLink->HasInputDevice() && mRuntimeHost)
{
mRuntimeHost->SetSignalStatus(false, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->inputDisplayModeName);
mRuntimeHost->SetSignalStatus(false, mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), mDeckLink->InputDisplayModeName());
}
if (!mDeckLink->ConfigureOutput(this, hGLDC, hGLRC, outputDisplayMode, mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled(), initFailureReason))
@@ -185,7 +185,7 @@ bool OpenGLComposite::InitDeckLink()
goto error;
}
PublishDeckLinkOutputStatus(mDeckLink->statusMessage);
PublishDeckLinkOutputStatus(mDeckLink->StatusMessage());
return true;
@@ -204,7 +204,7 @@ void OpenGLComposite::paintGL()
return;
}
mRenderer->PresentToWindow(hGLDC, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight);
mRenderer->PresentToWindow(hGLDC, mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight());
ValidateRect(hGLWnd, NULL);
LeaveCriticalSection(&pMutex);
}
@@ -231,16 +231,16 @@ void OpenGLComposite::PublishDeckLinkOutputStatus(const std::string& statusMessa
return;
if (!statusMessage.empty())
mDeckLink->statusMessage = statusMessage;
mDeckLink->SetStatusMessage(statusMessage);
mRuntimeHost->SetDeckLinkOutputStatus(
mDeckLink->outputModelName,
mDeckLink->supportsInternalKeying,
mDeckLink->supportsExternalKeying,
mDeckLink->keyerInterfaceAvailable,
mDeckLink->OutputModelName(),
mDeckLink->SupportsInternalKeying(),
mDeckLink->SupportsExternalKeying(),
mDeckLink->KeyerInterfaceAvailable(),
mRuntimeHost->ExternalKeyingEnabled(),
mDeckLink->externalKeyingActive,
mDeckLink->statusMessage);
mDeckLink->ExternalKeyingActive(),
mDeckLink->StatusMessage());
}
bool OpenGLComposite::InitOpenGLState()
@@ -269,7 +269,7 @@ bool OpenGLComposite::InitOpenGLState()
return false;
}
if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage))
if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
return false;
@@ -277,7 +277,7 @@ bool OpenGLComposite::InitOpenGLState()
mShaderPrograms->ResetTemporalHistoryState();
std::string rendererError;
if (!mRenderer->InitializeResources(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, rendererError))
if (!mRenderer->InitializeResources(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight(), rendererError))
{
MessageBoxA(NULL, rendererError.c_str(), "OpenGL initialization error.", MB_OK);
return false;
@@ -300,7 +300,7 @@ void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame,
bool OpenGLComposite::Start()
{
return mDeckLink->Start(mDeckLink->outputFrameHeight);
return mDeckLink->Start();
}
bool OpenGLComposite::Stop()
@@ -311,7 +311,7 @@ bool OpenGLComposite::Stop()
if (mControlServer)
mControlServer->Stop();
const bool wasExternalKeyingActive = mDeckLink->externalKeyingActive;
const bool wasExternalKeyingActive = mDeckLink->ExternalKeyingActive();
mDeckLink->Stop();
if (wasExternalKeyingActive)
PublishDeckLinkOutputStatus("External keying has been disabled.");
@@ -326,7 +326,7 @@ bool OpenGLComposite::ReloadShader()
EnterCriticalSection(&pMutex);
wglMakeCurrent(hGLDC, hGLRC);
bool success = mShaderPrograms->CompileLayerPrograms(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage);
bool success = mShaderPrograms->CompileLayerPrograms(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage);
if (mRuntimeHost)
mRuntimeHost->ClearReloadRequest();
@@ -353,14 +353,14 @@ void OpenGLComposite::renderEffect()
{
PollRuntimeChanges();
const bool hasInputSource = !mDeckLink->hasNoInputSource;
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight) : std::vector<RuntimeRenderState>();
const bool hasInputSource = mDeckLink->HasInputSource();
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight()) : std::vector<RuntimeRenderState>();
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
mRenderPass->Render(
hasInputSource,
layerStates,
mDeckLink->inputFrameWidth,
mDeckLink->inputFrameHeight,
mDeckLink->InputFrameWidth(),
mDeckLink->InputFrameHeight(),
historyCap,
[this](const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error) {
return mShaderPrograms->UpdateTextBindingTexture(state, textBinding, error);
@@ -392,7 +392,7 @@ bool OpenGLComposite::PollRuntimeChanges()
return true;
char compilerErrorMessage[1024] = {};
if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage))
if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
mRuntimeHost->SetCompileStatus(false, compilerErrorMessage);
mRuntimeHost->ClearReloadRequest();

View File

@@ -32,10 +32,10 @@ OpenGLDeckLinkBridge::OpenGLDeckLinkBridge(
void OpenGLDeckLinkBridge::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource)
{
mDeckLink.hasNoInputSource = hasNoInputSource;
mRuntimeHost.SetSignalStatus(!hasNoInputSource, mDeckLink.inputFrameWidth, mDeckLink.inputFrameHeight, mDeckLink.inputDisplayModeName);
mDeckLink.SetInputSourceMissing(hasNoInputSource);
mRuntimeHost.SetSignalStatus(!hasNoInputSource, mDeckLink.InputFrameWidth(), mDeckLink.InputFrameHeight(), mDeckLink.InputDisplayModeName());
if (mDeckLink.hasNoInputSource)
if (!mDeckLink.HasInputSource())
return; // don't transfer texture when there's no input
long textureSize = inputFrame->GetRowBytes() * inputFrame->GetHeight();
@@ -72,7 +72,7 @@ void OpenGLDeckLinkBridge::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFram
glBindTexture(GL_TEXTURE_2D, mRenderer.CaptureTexture());
// NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mDeckLink.inputFrameWidth / 2, mDeckLink.inputFrameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mDeckLink.InputFrameWidth() / 2, mDeckLink.InputFrameHeight(), GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
@@ -93,9 +93,7 @@ void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedF
EnterCriticalSection(&mMutex);
// Get the first frame from the queue
IDeckLinkMutableVideoFrame* outputVideoFrame = mDeckLink.outputVideoFrameQueue.front();
mDeckLink.outputVideoFrameQueue.push_back(outputVideoFrame);
mDeckLink.outputVideoFrameQueue.pop_front();
IDeckLinkMutableVideoFrame* outputVideoFrame = mDeckLink.RotateOutputFrame();
// make GL context current in this thread
wglMakeCurrent(mHdc, mHglrc);
@@ -108,15 +106,13 @@ void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedF
mRenderEffect();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.CompositeFramebuffer());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glBlitFramebuffer(0, 0, mDeckLink.inputFrameWidth, mDeckLink.inputFrameHeight, 0, 0, mDeckLink.outputFrameWidth, mDeckLink.outputFrameHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBlitFramebuffer(0, 0, mDeckLink.InputFrameWidth(), mDeckLink.InputFrameHeight(), 0, 0, mDeckLink.OutputFrameWidth(), mDeckLink.OutputFrameHeight(), GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glFlush();
if (mRenderer.FastTransferAvailable())
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::GPUtoCPU);
const auto renderEndTime = std::chrono::steady_clock::now();
const double frameBudgetMilliseconds = mDeckLink.frameTimescale != 0
? (static_cast<double>(mDeckLink.frameDuration) * 1000.0) / static_cast<double>(mDeckLink.frameTimescale)
: 0.0;
const double frameBudgetMilliseconds = mDeckLink.FrameBudgetMilliseconds();
const double renderMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(renderEndTime - renderStartTime).count();
mRuntimeHost.SetPerformanceStats(frameBudgetMilliseconds, renderMilliseconds);
mRuntimeHost.AdvanceFrame();
@@ -141,35 +137,31 @@ void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedF
if (mRenderer.FastTransferAvailable())
{
// Finished sampling the capture texture for this frame.
if (!mDeckLink.hasNoInputSource)
if (mDeckLink.HasInputSource())
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
if (!mDeckLink.playoutAllocator->transferFrame(pFrame, mRenderer.OutputTexture()))
if (!mDeckLink.TransferPlayoutFrame(pFrame, mRenderer.OutputTexture()))
OutputDebugStringA("Playback: transferFrame() failed\n");
mPaint();
// Wait for transfer to system memory to complete
mDeckLink.playoutAllocator->waitForTransferComplete(pFrame);
mDeckLink.WaitForPlayoutTransferComplete(pFrame);
}
else
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glReadPixels(0, 0, mDeckLink.outputFrameWidth, mDeckLink.outputFrameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pFrame);
glReadPixels(0, 0, mDeckLink.OutputFrameWidth(), mDeckLink.OutputFrameHeight(), GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pFrame);
mPaint();
}
outputVideoFrameBuffer->EndAccess(bmdBufferAccessWrite);
outputVideoFrameBuffer->Release();
// If the last completed frame was late or dropped, bump the scheduled time further into the future
if (completionResult == bmdOutputFrameDisplayedLate || completionResult == bmdOutputFrameDropped)
mDeckLink.totalPlayoutFrames += 2;
mDeckLink.AccountForCompletionResult(completionResult);
// Schedule the next frame for playout
HRESULT hr = mDeckLink.output->ScheduleVideoFrame(outputVideoFrame, (mDeckLink.totalPlayoutFrames * mDeckLink.frameDuration), mDeckLink.frameDuration, mDeckLink.frameTimescale);
if (SUCCEEDED(hr))
mDeckLink.totalPlayoutFrames++;
mDeckLink.ScheduleOutputFrame(outputVideoFrame);
wglMakeCurrent(NULL, NULL);