Simplify ownership/lifetime
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This commit is contained in:
2026-05-06 10:57:59 +10:00
parent 1b67777c4a
commit bbbc678c83
4 changed files with 109 additions and 52 deletions

View File

@@ -18,9 +18,33 @@ public:
bool DiscoverDevicesAndModes(BMDDisplayMode inputDisplayMode, BMDDisplayMode outputDisplayMode, const std::string& requestedInputDisplayModeName, const std::string& requestedOutputDisplayModeName, std::string& error);
bool ConfigureInput(OpenGLComposite* owner, HDC hdc, HGLRC hglrc, BMDDisplayMode inputDisplayMode, std::string& error);
bool ConfigureOutput(OpenGLComposite* owner, HDC hdc, HGLRC hglrc, BMDDisplayMode outputDisplayMode, bool externalKeyingEnabled, std::string& error);
bool Start(unsigned outputFrameHeight);
bool Start();
bool Stop();
bool HasInputDevice() const { return input != nullptr; }
bool HasInputSource() const { return !hasNoInputSource; }
void SetInputSourceMissing(bool missing) { hasNoInputSource = missing; }
bool InputOutputDimensionsDiffer() const { return inputFrameWidth != outputFrameWidth || inputFrameHeight != outputFrameHeight; }
unsigned InputFrameWidth() const { return inputFrameWidth; }
unsigned InputFrameHeight() const { return inputFrameHeight; }
unsigned OutputFrameWidth() const { return outputFrameWidth; }
unsigned OutputFrameHeight() const { return outputFrameHeight; }
const std::string& InputDisplayModeName() const { return inputDisplayModeName; }
const std::string& OutputModelName() const { return outputModelName; }
bool SupportsInternalKeying() const { return supportsInternalKeying; }
bool SupportsExternalKeying() const { return supportsExternalKeying; }
bool KeyerInterfaceAvailable() const { return keyerInterfaceAvailable; }
bool ExternalKeyingActive() const { return externalKeyingActive; }
const std::string& StatusMessage() const { return statusMessage; }
void SetStatusMessage(const std::string& message) { statusMessage = message; }
double FrameBudgetMilliseconds() const;
IDeckLinkMutableVideoFrame* RotateOutputFrame();
bool TransferPlayoutFrame(void* address, GLuint outputTexture);
void WaitForPlayoutTransferComplete(void* address);
void AccountForCompletionResult(BMDOutputFrameCompletionResult completionResult);
bool ScheduleOutputFrame(IDeckLinkMutableVideoFrame* outputVideoFrame);
private:
CaptureDelegate* captureDelegate = nullptr;
PlayoutDelegate* playoutDelegate = nullptr;
IDeckLinkInput* input = nullptr;