pass 2
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@@ -1,7 +1,7 @@
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#pragma once
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#include "RuntimeHost.h"
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#include "RuntimeJson.h"
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#include "ShaderTypes.h"
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#include <atomic>
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#include <cstddef>
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@@ -80,10 +80,9 @@ private:
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bool persistState, ResolvedParameterMutation& mutation, std::string& error) const;
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bool BuildParameterMutationByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue,
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bool persistState, ResolvedParameterMutation& mutation, std::string& error) const;
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bool BuildParameterMutationLocked(RuntimeHost::LayerPersistentState& layer, const ShaderParameterDefinition& definition, const JsonValue& newValue,
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bool BuildParameterMutationFromSnapshot(const std::string& layerId, const ShaderParameterDefinition& definition,
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const ShaderParameterValue& currentValue, bool hasCurrentValue, const JsonValue& newValue,
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bool persistState, ResolvedParameterMutation& mutation, std::string& error) const;
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bool HasLayerLocked(const std::string& layerId) const;
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bool HasShaderLocked(const std::string& shaderId) const;
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bool ValidateLayerExists(const std::string& layerId, std::string& error) const;
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bool ValidateShaderExists(const std::string& shaderId, std::string& error) const;
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bool ResolveLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const;
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