pass 2
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@@ -111,7 +111,7 @@ PreparedShaderBuild ShaderBuildQueue::Build(uint64_t generation, unsigned output
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{
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PreparedShaderBuild build;
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build.generation = generation;
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build.renderSnapshot = mRuntimeSnapshotProvider.GetRenderStateSnapshot(outputWidth, outputHeight);
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build.renderSnapshot = mRuntimeSnapshotProvider.PublishRenderStateSnapshot(outputWidth, outputHeight);
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build.layers.reserve(build.renderSnapshot.states.size());
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for (const RuntimeRenderState& state : build.renderSnapshot.states)
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