pass 2
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@@ -40,7 +40,7 @@ OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeSnap
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bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
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{
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const RuntimeRenderStateSnapshot renderSnapshot =
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mRuntimeSnapshotProvider.GetRenderStateSnapshot(inputFrameWidth, inputFrameHeight);
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mRuntimeSnapshotProvider.PublishRenderStateSnapshot(inputFrameWidth, inputFrameHeight);
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const std::vector<RuntimeRenderState>& layerStates = renderSnapshot.states;
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std::string temporalError;
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const unsigned historyCap = mRuntimeSnapshotProvider.GetMaxTemporalHistoryFrames();
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@@ -111,7 +111,7 @@ PreparedShaderBuild ShaderBuildQueue::Build(uint64_t generation, unsigned output
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{
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PreparedShaderBuild build;
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build.generation = generation;
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build.renderSnapshot = mRuntimeSnapshotProvider.GetRenderStateSnapshot(outputWidth, outputHeight);
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build.renderSnapshot = mRuntimeSnapshotProvider.PublishRenderStateSnapshot(outputWidth, outputHeight);
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build.layers.reserve(build.renderSnapshot.states.size());
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for (const RuntimeRenderState& state : build.renderSnapshot.states)
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