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This commit is contained in:
Aiden
2026-05-11 01:29:44 +10:00
parent c4883d3413
commit b2369c418b
18 changed files with 1143 additions and 484 deletions

View File

@@ -4,8 +4,12 @@
#include "GlRenderConstants.h"
#include "PngScreenshotWriter.h"
#include "RenderEngine.h"
#include "RuntimeCoordinator.h"
#include "RuntimeParameterUtils.h"
#include "RuntimeServices.h"
#include "RuntimeSnapshotProvider.h"
#include "RuntimeStore.h"
#include "RuntimeUpdateController.h"
#include "ShaderBuildQueue.h"
#include "VideoBackend.h"
@@ -46,6 +50,13 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
mVideoBackend = std::make_unique<VideoBackend>(*mRenderEngine, mRuntimeStore->GetHealthTelemetry());
mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider);
mRuntimeServices = std::make_unique<RuntimeServices>();
mRuntimeUpdateController = std::make_unique<RuntimeUpdateController>(
*mRuntimeStore,
*mRuntimeCoordinator,
*mRuntimeServices,
*mRenderEngine,
*mShaderBuildQueue,
*mVideoBackend);
}
OpenGLComposite::~OpenGLComposite()
@@ -245,7 +256,7 @@ bool OpenGLComposite::InitOpenGLState()
mRenderEngine->ResetTemporalHistoryState();
mRenderEngine->ResetShaderFeedbackState();
broadcastRuntimeState();
mRuntimeUpdateController->BroadcastRuntimeState();
mRuntimeServices->BeginPolling(*mRuntimeCoordinator);
return true;
}
@@ -273,7 +284,8 @@ bool OpenGLComposite::Stop()
bool OpenGLComposite::ReloadShader(bool preserveFeedbackState)
{
return mRuntimeCoordinator &&
ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->RequestShaderReload(preserveFeedbackState));
mRuntimeUpdateController &&
mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->RequestShaderReload(preserveFeedbackState));
}
bool OpenGLComposite::RequestScreenshot(std::string& error)
@@ -285,7 +297,8 @@ bool OpenGLComposite::RequestScreenshot(std::string& error)
void OpenGLComposite::renderEffect()
{
ProcessRuntimePollResults();
if (mRuntimeUpdateController)
mRuntimeUpdateController->ProcessRuntimeWork();
std::vector<RuntimeServices::AppliedOscUpdate> appliedOscUpdates;
std::vector<RuntimeServices::CompletedOscCommit> completedOscCommits;
if (mRuntimeServices)
@@ -400,105 +413,7 @@ std::filesystem::path OpenGLComposite::BuildScreenshotPath() const
return root / "screenshots" / filename.str();
}
bool OpenGLComposite::ProcessRuntimePollResults()
{
if (!mRuntimeServices)
return true;
bool shaderBuildRequested = false;
std::vector<RuntimeCoordinatorServiceResult> serviceResults;
mRuntimeServices->ConsumeRuntimeCoordinatorResults(serviceResults);
for (const RuntimeCoordinatorServiceResult& serviceResult : serviceResults)
{
shaderBuildRequested = shaderBuildRequested || serviceResult.result.shaderBuildRequested;
ApplyRuntimeCoordinatorResult(serviceResult.result);
if (serviceResult.failed)
return false;
}
if (!shaderBuildRequested)
{
if (!mShaderBuildQueue || !mRenderEngine)
return true;
const RenderEngine::PreparedShaderBuildApplyResult buildResult = mRenderEngine->TryApplyReadyShaderBuild(
*mShaderBuildQueue,
mVideoBackend->InputFrameWidth(),
mVideoBackend->InputFrameHeight(),
mRuntimeCoordinator && mRuntimeCoordinator->PreserveFeedbackOnNextShaderBuild());
if (!buildResult.hadReadyBuild)
return true;
if (!buildResult.applied)
{
ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->HandlePreparedShaderBuildFailure(buildResult.errorMessage));
return false;
}
ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->HandlePreparedShaderBuildSuccess());
return true;
}
return true;
}
void OpenGLComposite::RequestShaderBuild()
{
if (!mShaderBuildQueue || !mVideoBackend)
return;
mShaderBuildQueue->RequestBuild(mVideoBackend->InputFrameWidth(), mVideoBackend->InputFrameHeight());
}
bool OpenGLComposite::ApplyRuntimeCoordinatorResult(const RuntimeCoordinatorResult& result, std::string* error)
{
if (!result.accepted)
{
if (error)
*error = result.errorMessage;
return false;
}
if (result.compileStatusChanged && mRuntimeStore)
mRuntimeStore->SetCompileStatus(result.compileStatusSucceeded, result.compileStatusMessage);
if (result.clearReloadRequest && mRuntimeStore)
mRuntimeStore->ClearReloadRequest();
if (mRuntimeCoordinator)
mRuntimeCoordinator->ApplyCommittedStateMode(result.committedStateMode);
if (result.clearTransientOscState)
{
if (mRenderEngine)
mRenderEngine->ClearOscOverlayState();
if (mRuntimeServices)
mRuntimeServices->ClearOscState();
}
if (mRenderEngine)
mRenderEngine->ApplyRuntimeCoordinatorRenderReset(result.renderResetScope);
if (result.shaderBuildRequested)
RequestShaderBuild();
if (result.runtimeStateBroadcastRequired)
broadcastRuntimeState();
return true;
}
void OpenGLComposite::broadcastRuntimeState()
{
if (mRuntimeServices)
mRuntimeServices->BroadcastState();
}
bool OpenGLComposite::CheckOpenGLExtensions()
{
return true;
}
////////////////////////////////////////////