config UI updates
This commit is contained in:
@@ -1,29 +1,30 @@
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{
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"$schema": "./runtime-host.schema.json",
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"shaderLibrary": "shaders",
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"serverPort": 8080,
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"oscBindAddress": "0.0.0.0",
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"oscPort": 9000,
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"oscSmoothing": 0.18,
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"autoReload": true,
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"input": {
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"backend": "ndi",
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"device": "AIDENLAPTOP (Test Pattern)",
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"resolution": "1080p",
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"frameRate": "59.94"
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"frameRate": "59.94",
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"resolution": "1080p"
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},
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"maxTemporalHistoryFrames": 12,
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"oscBindAddress": "0.0.0.0",
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"oscPort": 9000,
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"oscSmoothing": 0.18,
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"output": {
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"backend": "ndi",
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"device": "Shader",
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"resolution": "1080p",
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"frameRate": "59.94",
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"pixelFormat": "auto",
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"keying": {
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"external": false,
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"alphaRequired": true
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}
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"alphaRequired": false,
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"external": false
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},
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"pixelFormat": "auto",
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"resolution": "1080p"
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},
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"autoReload": true,
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"maxTemporalHistoryFrames": 12,
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"previewEnabled": true,
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"previewFps": 59.94
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"previewFps": 59.94,
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"runtimeShaderId": "happy-accident",
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"serverPort": 8080,
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"shaderLibrary": "shaders"
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}
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@@ -1,21 +1,65 @@
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#include "RuntimeLayerModel.h"
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#include <sstream>
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#include <utility>
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namespace RenderCadenceCompositor
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{
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namespace
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{
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const char* LayerShaderLabel(std::size_t count)
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{
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return count == 1 ? "layer shader" : "layer shaders";
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}
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const char* BuildStateLabel(RuntimeLayerBuildState state)
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{
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switch (state)
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{
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case RuntimeLayerBuildState::Ready:
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return "ready";
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case RuntimeLayerBuildState::Failed:
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return "failed";
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case RuntimeLayerBuildState::Pending:
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default:
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return "pending";
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}
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}
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}
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RuntimeLayerModelSnapshot RuntimeLayerModel::Snapshot() const
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{
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RuntimeLayerModelSnapshot snapshot;
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snapshot.compileSucceeded = true;
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std::size_t readyCount = 0;
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std::size_t failedCount = 0;
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std::size_t pendingCount = 0;
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std::vector<std::string> layerMessages;
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for (const Layer& layer : mLayers)
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for (std::size_t layerIndex = 0; layerIndex < mLayers.size(); ++layerIndex)
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{
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const Layer& layer = mLayers[layerIndex];
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snapshot.displayLayers.push_back(ToReadModel(layer));
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if (!layer.message.empty() && snapshot.compileMessage.empty())
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snapshot.compileMessage = layer.message;
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if (layer.buildState == RuntimeLayerBuildState::Failed)
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{
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snapshot.compileSucceeded = false;
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++failedCount;
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}
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else if (layer.buildState == RuntimeLayerBuildState::Ready)
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{
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++readyCount;
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}
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else
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{
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++pendingCount;
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}
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if (!layer.message.empty())
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{
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std::ostringstream line;
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line << "Layer " << (layerIndex + 1) << " " << (layer.shaderName.empty() ? layer.shaderId : layer.shaderName)
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<< " (" << BuildStateLabel(layer.buildState) << "): " << layer.message;
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layerMessages.push_back(line.str());
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}
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if (layer.renderReady)
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{
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RuntimeRenderLayerModel renderLayer;
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@@ -30,8 +74,35 @@ RuntimeLayerModelSnapshot RuntimeLayerModel::Snapshot() const
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}
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}
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if (snapshot.compileMessage.empty())
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snapshot.compileMessage = mLayers.empty() ? "Runtime shader build disabled." : "Runtime shader build has not completed yet.";
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if (mLayers.empty())
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{
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snapshot.compileMessage = "Runtime shader build disabled.";
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}
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else
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{
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std::ostringstream message;
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if (failedCount > 0)
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{
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message << "Runtime stack build has failures: " << readyCount << "/" << mLayers.size() << " "
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<< LayerShaderLabel(mLayers.size()) << " render-ready, " << failedCount << " failed";
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if (pendingCount > 0)
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message << ", " << pendingCount << " pending";
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message << ".";
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}
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else if (pendingCount > 0)
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{
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message << "Runtime stack build in progress: " << readyCount << "/" << mLayers.size() << " "
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<< LayerShaderLabel(mLayers.size()) << " render-ready, " << pendingCount << " pending.";
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}
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else
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{
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message << "Runtime stack ready: " << readyCount << "/" << mLayers.size() << " "
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<< LayerShaderLabel(mLayers.size()) << " compiled and render-ready.";
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}
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for (const std::string& layerMessage : layerMessages)
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message << "\n" << layerMessage;
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snapshot.compileMessage = message.str();
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}
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return snapshot;
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}
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@@ -7,6 +7,8 @@
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#include <chrono>
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#include <filesystem>
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#include <iomanip>
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#include <sstream>
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namespace
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{
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@@ -28,6 +30,18 @@ std::filesystem::path FindRepoRoot()
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}
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}
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const char* PluralSuffix(std::size_t count)
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{
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return count == 1 ? "" : "s";
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}
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std::string FormatMilliseconds(double milliseconds)
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{
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std::ostringstream output;
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output << std::fixed << std::setprecision(2) << milliseconds;
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return output.str();
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}
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}
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RuntimeSlangShaderCompiler::~RuntimeSlangShaderCompiler()
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@@ -159,7 +173,10 @@ RuntimeSlangShaderBuild RuntimeSlangShaderCompiler::BuildShader(const std::strin
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build.artifact.fontAtlases = std::move(fontAtlasOutputs);
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if (!build.artifact.passes.empty())
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build.artifact.fragmentShaderSource = build.artifact.passes.front().fragmentShaderSource;
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build.artifact.message = shaderPackage.displayName + " Slang compile completed in " + std::to_string(milliseconds) + " ms.";
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build.artifact.message =
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shaderPackage.displayName + " package build completed: " +
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std::to_string(build.artifact.passes.size()) + " Slang pass" + PluralSuffix(build.artifact.passes.size()) +
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" compiled in " + FormatMilliseconds(milliseconds) + " ms.";
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build.message = build.artifact.message;
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return build;
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}
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@@ -222,6 +222,42 @@ void TestAddAndRemoveLayers()
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std::filesystem::remove_all(root);
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}
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void TestSnapshotCompileMessageSummarizesLayerStack()
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{
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std::filesystem::path root;
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RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
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RenderCadenceCompositor::RuntimeLayerModel model;
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std::string error;
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std::string firstLayerId;
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std::string secondLayerId;
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Expect(model.AddLayer(catalog, "solid", firstLayerId, error), "first layer can be added for summary test");
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Expect(model.AddLayer(catalog, "solid", secondLayerId, error), "second layer can be added for summary test");
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RuntimeShaderArtifact firstArtifact;
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firstArtifact.layerId = firstLayerId;
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firstArtifact.shaderId = "solid";
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firstArtifact.displayName = "Solid";
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firstArtifact.fragmentShaderSource = "void main(){}";
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firstArtifact.message = "Solid package build completed: 1 Slang pass compiled in 10.00 ms.";
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Expect(model.MarkBuildReady(firstArtifact, error), "first ready artifact updates summary test model");
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RuntimeShaderArtifact secondArtifact = firstArtifact;
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secondArtifact.layerId = secondLayerId;
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secondArtifact.message = "Solid package build completed: 1 Slang pass compiled in 11.00 ms.";
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Expect(model.MarkBuildReady(secondArtifact, error), "second ready artifact updates summary test model");
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const RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
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Expect(snapshot.compileMessage.find("Runtime stack ready: 2/2 layer shaders compiled and render-ready.") != std::string::npos,
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"compile message summarizes the whole layer stack");
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Expect(snapshot.compileMessage.find("Layer 1 Solid (ready): Solid package build completed") != std::string::npos,
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"compile message includes first layer detail");
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Expect(snapshot.compileMessage.find("Layer 2 Solid (ready): Solid package build completed") != std::string::npos,
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"compile message includes second layer detail");
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std::filesystem::remove_all(root);
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}
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void TestInitializeFromRuntimeStateRestoresLayerStack()
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{
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std::filesystem::path root = MakeTestRoot();
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@@ -542,6 +578,7 @@ int main()
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TestRejectsUnsupportedStartupShader();
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TestBuildFailureStaysDisplaySide();
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TestAddAndRemoveLayers();
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TestSnapshotCompileMessageSummarizesLayerStack();
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TestInitializeFromRuntimeStateRestoresLayerStack();
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TestInvalidRuntimeStateCanFallBackToConfiguredShader();
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TestLayerControlsUpdateDisplayAndRenderModels();
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@@ -1,4 +1,4 @@
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import { Power, RefreshCw, Save, X } from "lucide-react";
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import { Pencil, Power, RefreshCw, Save, X } from "lucide-react";
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import { useEffect, useMemo, useState } from "react";
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import { fetchJson, postJsonResult } from "../api/controlApi";
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@@ -50,7 +50,15 @@ function TextField({ config, label, path, setConfig }) {
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);
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}
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function InputDeviceField({ config, ndiSources, ndiSourcesBusy, onRefreshNdiSources, setConfig }) {
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function InputDeviceField({
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config,
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manualOpen,
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ndiSources,
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ndiSourcesBusy,
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onManualOpenChange,
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onRefreshNdiSources,
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setConfig,
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}) {
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if (readPath(config, "input.backend") !== "ndi") {
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return <TextField config={config} label="Device" path="input.device" setConfig={setConfig} />;
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}
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@@ -61,7 +69,9 @@ function InputDeviceField({ config, ndiSources, ndiSourcesBusy, onRefreshNdiSour
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(name) => !presetOptions.includes(name)
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);
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const selectOptions = [...presetOptions, ...discoveredOptions];
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const selectValue = selectOptions.includes(currentDevice) ? currentDevice : currentDevice ? "__current__" : "default";
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const customDevice = Boolean(currentDevice) && !selectOptions.includes(currentDevice);
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const selectValue = customDevice ? "__custom__" : currentDevice || "default";
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const showManualField = manualOpen || customDevice;
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return (
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<Field label="Device">
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@@ -70,10 +80,12 @@ function InputDeviceField({ config, ndiSources, ndiSourcesBusy, onRefreshNdiSour
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<select
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value={selectValue}
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onChange={(event) => {
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if (event.target.value === "__current__") return;
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if (event.target.value === "__custom__") return;
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onManualOpenChange(false);
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setConfig((current) => writePath(current, "input.device", event.target.value));
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}}
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>
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{customDevice && <option value="__custom__">Custom source</option>}
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<optgroup label="Preset">
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{presetOptions.map((option) => (
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<option key={option} value={option}>
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@@ -81,9 +93,6 @@ function InputDeviceField({ config, ndiSources, ndiSourcesBusy, onRefreshNdiSour
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</option>
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))}
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</optgroup>
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{currentDevice && !selectOptions.includes(currentDevice) && (
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<option value="__current__">Current: {currentDevice}</option>
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)}
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<optgroup label="Discovered NDI sources">
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{discoveredOptions.length > 0 ? (
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discoveredOptions.map((sourceName) => (
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@@ -107,7 +116,16 @@ function InputDeviceField({ config, ndiSources, ndiSourcesBusy, onRefreshNdiSour
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>
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<RefreshCw size={16} strokeWidth={1.9} aria-hidden="true" />
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</button>
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<button
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type="button"
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className="icon-button"
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onClick={() => onManualOpenChange(!manualOpen)}
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title={showManualField ? "Hide manual source entry" : "Edit source manually"}
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>
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<Pencil size={15} strokeWidth={1.9} aria-hidden="true" />
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</button>
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</div>
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{showManualField && (
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<input
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aria-label="Manual NDI source name"
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placeholder="Manual source name"
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@@ -115,6 +133,7 @@ function InputDeviceField({ config, ndiSources, ndiSourcesBusy, onRefreshNdiSour
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value={currentDevice}
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onChange={(event) => setConfig((current) => writePath(current, "input.device", event.target.value))}
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/>
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)}
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</div>
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</Field>
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);
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@@ -203,6 +222,7 @@ export function ConfigEditor({ onClose }) {
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const [restartRequired, setRestartRequired] = useState(false);
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const [status, setStatus] = useState("");
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const [busy, setBusy] = useState(false);
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const [manualInputDeviceOpen, setManualInputDeviceOpen] = useState(false);
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const [ndiSources, setNdiSources] = useState([]);
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const [ndiSourcesBusy, setNdiSourcesBusy] = useState(false);
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@@ -249,6 +269,8 @@ export function ConfigEditor({ onClose }) {
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useEffect(() => {
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if (inputBackend === "ndi") {
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loadNdiSources();
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} else {
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setManualInputDeviceOpen(false);
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}
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}, [inputBackend]);
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@@ -340,8 +362,10 @@ export function ConfigEditor({ onClose }) {
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<SelectField config={draft} label="Backend" options={backendOptions} path="input.backend" setConfig={setDraft} />
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<InputDeviceField
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config={draft}
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manualOpen={manualInputDeviceOpen}
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ndiSources={ndiSources}
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ndiSourcesBusy={ndiSourcesBusy}
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onManualOpenChange={setManualInputDeviceOpen}
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onRefreshNdiSources={loadNdiSources}
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setConfig={setDraft}
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/>
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@@ -74,7 +74,7 @@ export function StatusPanels({ app, performance, runtime, video, videoOutput })
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{
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label: "Output",
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value: formatEndpoint(app.output),
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meta: `${formatVideoMode(app.output)} / ${video.width || 0} x ${video.height || 0}`,
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meta: formatVideoMode(app.output),
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},
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{
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label: "Schedule",
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@@ -667,7 +667,7 @@ pre {
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.config-device-picker__source {
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display: grid;
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grid-template-columns: minmax(0, 1fr) 38px;
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grid-template-columns: minmax(0, 1fr) 38px 38px;
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gap: 0.45rem;
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align-items: stretch;
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}
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