config UI updates
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@@ -222,6 +222,42 @@ void TestAddAndRemoveLayers()
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std::filesystem::remove_all(root);
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}
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void TestSnapshotCompileMessageSummarizesLayerStack()
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{
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std::filesystem::path root;
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RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
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RenderCadenceCompositor::RuntimeLayerModel model;
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std::string error;
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std::string firstLayerId;
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std::string secondLayerId;
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Expect(model.AddLayer(catalog, "solid", firstLayerId, error), "first layer can be added for summary test");
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Expect(model.AddLayer(catalog, "solid", secondLayerId, error), "second layer can be added for summary test");
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RuntimeShaderArtifact firstArtifact;
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firstArtifact.layerId = firstLayerId;
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firstArtifact.shaderId = "solid";
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firstArtifact.displayName = "Solid";
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firstArtifact.fragmentShaderSource = "void main(){}";
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firstArtifact.message = "Solid package build completed: 1 Slang pass compiled in 10.00 ms.";
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Expect(model.MarkBuildReady(firstArtifact, error), "first ready artifact updates summary test model");
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RuntimeShaderArtifact secondArtifact = firstArtifact;
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secondArtifact.layerId = secondLayerId;
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secondArtifact.message = "Solid package build completed: 1 Slang pass compiled in 11.00 ms.";
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Expect(model.MarkBuildReady(secondArtifact, error), "second ready artifact updates summary test model");
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const RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
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Expect(snapshot.compileMessage.find("Runtime stack ready: 2/2 layer shaders compiled and render-ready.") != std::string::npos,
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"compile message summarizes the whole layer stack");
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Expect(snapshot.compileMessage.find("Layer 1 Solid (ready): Solid package build completed") != std::string::npos,
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"compile message includes first layer detail");
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Expect(snapshot.compileMessage.find("Layer 2 Solid (ready): Solid package build completed") != std::string::npos,
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"compile message includes second layer detail");
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std::filesystem::remove_all(root);
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}
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void TestInitializeFromRuntimeStateRestoresLayerStack()
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{
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std::filesystem::path root = MakeTestRoot();
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@@ -542,6 +578,7 @@ int main()
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TestRejectsUnsupportedStartupShader();
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TestBuildFailureStaysDisplaySide();
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TestAddAndRemoveLayers();
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TestSnapshotCompileMessageSummarizesLayerStack();
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TestInitializeFromRuntimeStateRestoresLayerStack();
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TestInvalidRuntimeStateCanFallBackToConfiguredShader();
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TestLayerControlsUpdateDisplayAndRenderModels();
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