Text fix
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@@ -344,7 +344,8 @@ void RenderThread::TryCommitReadyRuntimeShader(RuntimeRenderScene& runtimeRender
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std::string commitError;
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if (TryTakePendingRenderLayers(layers))
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{
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if (!runtimeRenderScene.CommitRenderLayers(layers, commitError))
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bool structuralChange = false;
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if (!runtimeRenderScene.CommitRenderLayers(layers, commitError, &structuralChange))
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{
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RenderCadenceCompositor::TryLog(
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RenderCadenceCompositor::LogLevel::Error,
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@@ -354,11 +355,14 @@ void RenderThread::TryCommitReadyRuntimeShader(RuntimeRenderScene& runtimeRender
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return;
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}
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RenderCadenceCompositor::TryLog(
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RenderCadenceCompositor::LogLevel::Log,
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"render-thread",
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"Runtime render layer snapshot committed.");
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mShaderBuildsCommitted.fetch_add(1, std::memory_order_relaxed);
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if (structuralChange)
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{
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RenderCadenceCompositor::TryLog(
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RenderCadenceCompositor::LogLevel::Log,
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"render-thread",
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"Runtime render layer snapshot committed.");
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mShaderBuildsCommitted.fetch_add(1, std::memory_order_relaxed);
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}
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return;
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}
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