dispatch event intergration
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This commit is contained in:
Aiden
2026-05-11 15:42:14 +10:00
parent ccfc0237fd
commit a9b08f7f27
16 changed files with 785 additions and 59 deletions

View File

@@ -1,8 +1,27 @@
#include "RuntimeCoordinator.h"
#include "RuntimeEventDispatcher.h"
#include "RuntimeEventPayloads.h"
#include "RuntimeParameterUtils.h"
#include "RuntimeStore.h"
namespace
{
RuntimeEventRenderResetScope ToRuntimeEventRenderResetScope(RuntimeCoordinatorRenderResetScope scope)
{
switch (scope)
{
case RuntimeCoordinatorRenderResetScope::TemporalHistoryOnly:
return RuntimeEventRenderResetScope::TemporalHistoryOnly;
case RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback:
return RuntimeEventRenderResetScope::TemporalHistoryAndFeedback;
case RuntimeCoordinatorRenderResetScope::None:
default:
return RuntimeEventRenderResetScope::None;
}
}
}
RuntimeCoordinator::RuntimeCoordinator(RuntimeStore& runtimeStore, RuntimeEventDispatcher& runtimeEventDispatcher) :
mRuntimeStore(runtimeStore),
mRuntimeEventDispatcher(runtimeEventDispatcher)
@@ -14,9 +33,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::AddLayer(const std::string& shaderI
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidateShaderExists(shaderId, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("AddLayer", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.CreateStoredLayer(shaderId, error), error, true, true);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.CreateStoredLayer(shaderId, error), error, true, true);
PublishCoordinatorResult("AddLayer", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::RemoveLayer(const std::string& layerId)
@@ -24,9 +49,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::RemoveLayer(const std::string& laye
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidateLayerExists(layerId, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("RemoveLayer", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.DeleteStoredLayer(layerId, error), error, true, true);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.DeleteStoredLayer(layerId, error), error, true, true);
PublishCoordinatorResult("RemoveLayer", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::MoveLayer(const std::string& layerId, int direction)
@@ -35,11 +66,20 @@ RuntimeCoordinatorResult RuntimeCoordinator::MoveLayer(const std::string& layerI
std::string error;
bool shouldMove = false;
if (!ResolveLayerMove(layerId, direction, shouldMove, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("MoveLayer", result);
return result;
}
if (!shouldMove)
return BuildAcceptedNoReloadResult();
{
RuntimeCoordinatorResult result = BuildAcceptedNoReloadResult();
return result;
}
return ApplyStoreMutation(mRuntimeStore.MoveStoredLayer(layerId, direction, error), error, true, true);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.MoveStoredLayer(layerId, direction, error), error, true, true);
PublishCoordinatorResult("MoveLayer", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex)
@@ -48,11 +88,20 @@ RuntimeCoordinatorResult RuntimeCoordinator::MoveLayerToIndex(const std::string&
std::string error;
bool shouldMove = false;
if (!ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("MoveLayerToIndex", result);
return result;
}
if (!shouldMove)
return BuildAcceptedNoReloadResult();
{
RuntimeCoordinatorResult result = BuildAcceptedNoReloadResult();
return result;
}
return ApplyStoreMutation(mRuntimeStore.MoveStoredLayerToIndex(layerId, targetIndex, error), error, true, true);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.MoveStoredLayerToIndex(layerId, targetIndex, error), error, true, true);
PublishCoordinatorResult("MoveLayerToIndex", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::SetLayerBypass(const std::string& layerId, bool bypassed)
@@ -60,9 +109,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::SetLayerBypass(const std::string& l
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidateLayerExists(layerId, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("SetLayerBypass", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.SetStoredLayerBypassState(layerId, bypassed, error), error, true, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.SetStoredLayerBypassState(layerId, bypassed, error), error, true, false);
PublishCoordinatorResult("SetLayerBypass", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::SetLayerShader(const std::string& layerId, const std::string& shaderId)
@@ -70,9 +125,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::SetLayerShader(const std::string& l
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidateLayerExists(layerId, error) || !ValidateShaderExists(shaderId, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("SetLayerShader", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.SetStoredLayerShaderSelection(layerId, shaderId, error), error, true, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.SetStoredLayerShaderSelection(layerId, shaderId, error), error, true, false);
PublishCoordinatorResult("SetLayerShader", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue)
@@ -81,9 +142,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::UpdateLayerParameter(const std::str
std::string error;
ResolvedParameterMutation mutation;
if (!BuildParameterMutationById(layerId, parameterId, newValue, true, mutation, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("UpdateLayerParameter", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.SetStoredParameterValue(mutation.layerId, mutation.parameterId, mutation.value, mutation.persistState, error), error, false, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.SetStoredParameterValue(mutation.layerId, mutation.parameterId, mutation.value, mutation.persistState, error), error, false, false);
PublishCoordinatorResult("UpdateLayerParameter", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue)
@@ -92,9 +159,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::UpdateLayerParameterByControlKey(co
std::string error;
ResolvedParameterMutation mutation;
if (!BuildParameterMutationByControlKey(layerKey, parameterKey, newValue, true, mutation, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("UpdateLayerParameterByControlKey", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.SetStoredParameterValue(mutation.layerId, mutation.parameterId, mutation.value, mutation.persistState, error), error, false, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.SetStoredParameterValue(mutation.layerId, mutation.parameterId, mutation.value, mutation.persistState, error), error, false, false);
PublishCoordinatorResult("UpdateLayerParameterByControlKey", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::CommitOscParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue)
@@ -103,9 +176,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::CommitOscParameterByControlKey(cons
std::string error;
ResolvedParameterMutation mutation;
if (!BuildParameterMutationByControlKey(layerKey, parameterKey, newValue, false, mutation, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("CommitOscParameterByControlKey", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.SetStoredParameterValue(mutation.layerId, mutation.parameterId, mutation.value, mutation.persistState, error), error, false, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.SetStoredParameterValue(mutation.layerId, mutation.parameterId, mutation.value, mutation.persistState, error), error, false, false);
PublishCoordinatorResult("CommitOscParameterByControlKey", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::ResetLayerParameters(const std::string& layerId)
@@ -113,14 +192,22 @@ RuntimeCoordinatorResult RuntimeCoordinator::ResetLayerParameters(const std::str
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidateLayerExists(layerId, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("ResetLayerParameters", result);
return result;
}
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.ResetStoredLayerParameterValues(layerId, error), error, false, false);
if (!result.accepted)
{
PublishCoordinatorResult("ResetLayerParameters", result);
return result;
}
result.clearTransientOscState = true;
result.renderResetScope = RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback;
PublishCoordinatorResult("ResetLayerParameters", result);
return result;
}
@@ -129,9 +216,15 @@ RuntimeCoordinatorResult RuntimeCoordinator::SaveStackPreset(const std::string&
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidatePresetName(presetName, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("SaveStackPreset", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.SaveStackPresetSnapshot(presetName, error), error, false, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.SaveStackPresetSnapshot(presetName, error), error, false, false);
PublishCoordinatorResult("SaveStackPreset", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::LoadStackPreset(const std::string& presetName)
@@ -139,15 +232,23 @@ RuntimeCoordinatorResult RuntimeCoordinator::LoadStackPreset(const std::string&
std::lock_guard<std::mutex> lock(mMutex);
std::string error;
if (!ValidatePresetName(presetName, error))
return ApplyStoreMutation(false, error, false, false);
{
RuntimeCoordinatorResult result = ApplyStoreMutation(false, error, false, false);
PublishCoordinatorResult("LoadStackPreset", result);
return result;
}
return ApplyStoreMutation(mRuntimeStore.LoadStackPresetSnapshot(presetName, error), error, true, false);
RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.LoadStackPresetSnapshot(presetName, error), error, true, false);
PublishCoordinatorResult("LoadStackPreset", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::RequestShaderReload(bool preserveFeedbackState)
{
std::lock_guard<std::mutex> lock(mMutex);
return BuildQueuedReloadResult(preserveFeedbackState);
RuntimeCoordinatorResult result = BuildQueuedReloadResult(preserveFeedbackState);
PublishCoordinatorFollowUpEvents("RequestShaderReload", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::PollRuntimeStoreChanges(bool& registryChanged)
@@ -158,13 +259,24 @@ RuntimeCoordinatorResult RuntimeCoordinator::PollRuntimeStoreChanges(bool& regis
bool reloadRequested = false;
std::string error;
if (!mRuntimeStore.PollStoredFileChanges(registryChanged, reloadRequested, error))
return HandleRuntimePollFailure(error);
{
RuntimeCoordinatorResult result = HandleRuntimePollFailure(error);
return result;
}
if (reloadRequested)
return BuildQueuedReloadResult(false);
{
RuntimeCoordinatorResult result = BuildQueuedReloadResult(false);
PublishCoordinatorFollowUpEvents("PollRuntimeStoreChanges", result);
return result;
}
if (registryChanged)
return BuildAcceptedNoReloadResult();
{
RuntimeCoordinatorResult result = BuildAcceptedNoReloadResult();
PublishCoordinatorFollowUpEvents("PollRuntimeStoreChanges", result);
return result;
}
RuntimeCoordinatorResult result;
result.accepted = true;
@@ -179,6 +291,7 @@ RuntimeCoordinatorResult RuntimeCoordinator::HandleRuntimePollFailure(const std:
result.compileStatusChanged = true;
result.compileStatusSucceeded = false;
result.compileStatusMessage = error;
PublishCoordinatorFollowUpEvents("HandleRuntimePollFailure", result);
return result;
}
@@ -195,6 +308,7 @@ RuntimeCoordinatorResult RuntimeCoordinator::HandlePreparedShaderBuildFailure(co
result.compileStatusSucceeded = false;
result.compileStatusMessage = error;
result.committedStateMode = RuntimeCoordinatorCommittedStateMode::UseCommittedStates;
PublishCoordinatorFollowUpEvents("HandlePreparedShaderBuildFailure", result);
return result;
}
@@ -211,13 +325,16 @@ RuntimeCoordinatorResult RuntimeCoordinator::HandlePreparedShaderBuildSuccess()
result.compileStatusMessage = "Shader layers compiled successfully.";
result.committedStateMode = RuntimeCoordinatorCommittedStateMode::UseLiveSnapshots;
mPreserveFeedbackOnNextShaderBuild = false;
PublishCoordinatorFollowUpEvents("HandlePreparedShaderBuildSuccess", result);
return result;
}
RuntimeCoordinatorResult RuntimeCoordinator::HandleRuntimeReloadRequest()
{
std::lock_guard<std::mutex> lock(mMutex);
return BuildQueuedReloadResult(false);
RuntimeCoordinatorResult result = BuildQueuedReloadResult(false);
PublishCoordinatorFollowUpEvents("HandleRuntimeReloadRequest", result);
return result;
}
void RuntimeCoordinator::ApplyCommittedStateMode(RuntimeCoordinatorCommittedStateMode mode)
@@ -369,3 +486,68 @@ RuntimeCoordinatorResult RuntimeCoordinator::BuildAcceptedNoReloadResult() const
result.runtimeStateBroadcastRequired = true;
return result;
}
void RuntimeCoordinator::PublishCoordinatorResult(const std::string& action, const RuntimeCoordinatorResult& result) const
{
try
{
RuntimeMutationEvent mutation;
mutation.action = action;
mutation.accepted = result.accepted;
mutation.runtimeStateChanged = result.accepted && result.runtimeStateBroadcastRequired;
mutation.runtimeStateBroadcastRequired = result.runtimeStateBroadcastRequired;
mutation.shaderBuildRequested = result.shaderBuildRequested;
mutation.clearTransientOscState = result.clearTransientOscState;
mutation.renderResetScope = ToRuntimeEventRenderResetScope(result.renderResetScope);
mutation.errorMessage = result.errorMessage;
mRuntimeEventDispatcher.PublishPayload(mutation, "RuntimeCoordinator");
PublishCoordinatorFollowUpEvents(action, result);
}
catch (...)
{
}
}
void RuntimeCoordinator::PublishCoordinatorFollowUpEvents(const std::string& action, const RuntimeCoordinatorResult& result) const
{
try
{
if (!result.accepted)
return;
if (result.runtimeStateBroadcastRequired)
{
RuntimeStateChangedEvent stateChanged;
stateChanged.reason = action;
stateChanged.renderVisible = result.renderResetScope != RuntimeCoordinatorRenderResetScope::None;
mRuntimeEventDispatcher.PublishPayload(stateChanged, "RuntimeCoordinator");
}
if (result.shaderBuildRequested)
{
RuntimeReloadRequestedEvent reloadRequested;
reloadRequested.preserveFeedbackState = mPreserveFeedbackOnNextShaderBuild;
reloadRequested.reason = action;
mRuntimeEventDispatcher.PublishPayload(reloadRequested, "RuntimeCoordinator");
ShaderBuildEvent shaderBuild;
shaderBuild.phase = RuntimeEventShaderBuildPhase::Requested;
shaderBuild.preserveFeedbackState = mPreserveFeedbackOnNextShaderBuild;
shaderBuild.succeeded = true;
shaderBuild.message = result.compileStatusMessage;
mRuntimeEventDispatcher.PublishPayload(shaderBuild, "RuntimeCoordinator");
}
if (result.compileStatusChanged)
{
CompileStatusChangedEvent compileStatus;
compileStatus.succeeded = result.compileStatusSucceeded;
compileStatus.message = result.compileStatusMessage;
mRuntimeEventDispatcher.PublishPayload(compileStatus, "RuntimeCoordinator");
}
}
catch (...)
{
}
}

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@@ -92,6 +92,8 @@ private:
RuntimeCoordinatorResult ApplyStoreMutation(bool succeeded, const std::string& errorMessage, bool reloadRequired, bool preserveFeedbackState);
RuntimeCoordinatorResult BuildQueuedReloadResult(bool preserveFeedbackState);
RuntimeCoordinatorResult BuildAcceptedNoReloadResult() const;
void PublishCoordinatorResult(const std::string& action, const RuntimeCoordinatorResult& result) const;
void PublishCoordinatorFollowUpEvents(const std::string& action, const RuntimeCoordinatorResult& result) const;
RuntimeStore& mRuntimeStore;
RuntimeEventDispatcher& mRuntimeEventDispatcher;

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@@ -13,6 +13,7 @@ struct RuntimeEventDispatchResult
std::size_t dispatchedEvents = 0;
std::size_t handlerInvocations = 0;
std::size_t handlerFailures = 0;
double dispatchDurationMilliseconds = 0.0;
};
class RuntimeEventDispatcher
@@ -56,6 +57,7 @@ public:
RuntimeEventDispatchResult DispatchPending(std::size_t maxEvents = 0)
{
const auto startedAt = std::chrono::steady_clock::now();
RuntimeEventDispatchResult result;
std::vector<RuntimeEvent> events = mQueue.Drain(maxEvents);
result.dispatchedEvents = events.size();
@@ -78,6 +80,8 @@ public:
}
}
result.dispatchDurationMilliseconds =
std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - startedAt).count();
return result;
}

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@@ -143,6 +143,7 @@ struct RuntimeStatePresentationChangedEvent
struct ShaderBuildEvent
{
RuntimeEventShaderBuildPhase phase = RuntimeEventShaderBuildPhase::Requested;
uint64_t generation = 0;
unsigned inputWidth = 0;
unsigned inputHeight = 0;
bool preserveFeedbackState = false;

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@@ -80,6 +80,26 @@ JsonValue RuntimeStatePresenter::BuildRuntimeStateValue(const RuntimeStore& runt
performance.set("flushedFrameCount", JsonValue(static_cast<double>(telemetrySnapshot.performance.flushedFrameCount)));
root.set("performance", performance);
JsonValue eventQueue = JsonValue::MakeObject();
eventQueue.set("name", JsonValue(telemetrySnapshot.runtimeEvents.queue.queueName));
eventQueue.set("depth", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.queue.depth)));
eventQueue.set("capacity", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.queue.capacity)));
eventQueue.set("droppedCount", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.queue.droppedCount)));
eventQueue.set("oldestEventAgeMs", JsonValue(telemetrySnapshot.runtimeEvents.queue.oldestEventAgeMilliseconds));
JsonValue eventDispatch = JsonValue::MakeObject();
eventDispatch.set("dispatchCallCount", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.dispatch.dispatchCallCount)));
eventDispatch.set("dispatchedEventCount", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.dispatch.dispatchedEventCount)));
eventDispatch.set("handlerInvocationCount", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.dispatch.handlerInvocationCount)));
eventDispatch.set("handlerFailureCount", JsonValue(static_cast<double>(telemetrySnapshot.runtimeEvents.dispatch.handlerFailureCount)));
eventDispatch.set("lastDispatchDurationMs", JsonValue(telemetrySnapshot.runtimeEvents.dispatch.lastDispatchDurationMilliseconds));
eventDispatch.set("maxDispatchDurationMs", JsonValue(telemetrySnapshot.runtimeEvents.dispatch.maxDispatchDurationMilliseconds));
JsonValue runtimeEvents = JsonValue::MakeObject();
runtimeEvents.set("queue", eventQueue);
runtimeEvents.set("dispatch", eventDispatch);
root.set("runtimeEvents", runtimeEvents);
JsonValue shaderLibrary = JsonValue::MakeArray();
for (const ShaderPackageStatus& status : model.packageStatuses)
{

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@@ -111,6 +111,64 @@ bool HealthTelemetry::TryRecordFramePacingStats(double completionIntervalMillise
return true;
}
void HealthTelemetry::RecordRuntimeEventQueueMetrics(const std::string& queueName, std::size_t depth, std::size_t capacity,
uint64_t droppedCount, double oldestEventAgeMilliseconds)
{
std::lock_guard<std::mutex> lock(mMutex);
mRuntimeEvents.queue.queueName = queueName;
mRuntimeEvents.queue.depth = depth;
mRuntimeEvents.queue.capacity = capacity;
mRuntimeEvents.queue.droppedCount = droppedCount;
mRuntimeEvents.queue.oldestEventAgeMilliseconds = std::max(oldestEventAgeMilliseconds, 0.0);
}
bool HealthTelemetry::TryRecordRuntimeEventQueueMetrics(const std::string& queueName, std::size_t depth, std::size_t capacity,
uint64_t droppedCount, double oldestEventAgeMilliseconds)
{
std::unique_lock<std::mutex> lock(mMutex, std::try_to_lock);
if (!lock.owns_lock())
return false;
mRuntimeEvents.queue.queueName = queueName;
mRuntimeEvents.queue.depth = depth;
mRuntimeEvents.queue.capacity = capacity;
mRuntimeEvents.queue.droppedCount = droppedCount;
mRuntimeEvents.queue.oldestEventAgeMilliseconds = std::max(oldestEventAgeMilliseconds, 0.0);
return true;
}
void HealthTelemetry::RecordRuntimeEventDispatchStats(std::size_t dispatchedEvents, std::size_t handlerInvocations,
std::size_t handlerFailures, double dispatchDurationMilliseconds)
{
std::lock_guard<std::mutex> lock(mMutex);
++mRuntimeEvents.dispatch.dispatchCallCount;
mRuntimeEvents.dispatch.dispatchedEventCount += static_cast<uint64_t>(dispatchedEvents);
mRuntimeEvents.dispatch.handlerInvocationCount += static_cast<uint64_t>(handlerInvocations);
mRuntimeEvents.dispatch.handlerFailureCount += static_cast<uint64_t>(handlerFailures);
mRuntimeEvents.dispatch.lastDispatchDurationMilliseconds = std::max(dispatchDurationMilliseconds, 0.0);
mRuntimeEvents.dispatch.maxDispatchDurationMilliseconds = std::max(
mRuntimeEvents.dispatch.maxDispatchDurationMilliseconds,
mRuntimeEvents.dispatch.lastDispatchDurationMilliseconds);
}
bool HealthTelemetry::TryRecordRuntimeEventDispatchStats(std::size_t dispatchedEvents, std::size_t handlerInvocations,
std::size_t handlerFailures, double dispatchDurationMilliseconds)
{
std::unique_lock<std::mutex> lock(mMutex, std::try_to_lock);
if (!lock.owns_lock())
return false;
++mRuntimeEvents.dispatch.dispatchCallCount;
mRuntimeEvents.dispatch.dispatchedEventCount += static_cast<uint64_t>(dispatchedEvents);
mRuntimeEvents.dispatch.handlerInvocationCount += static_cast<uint64_t>(handlerInvocations);
mRuntimeEvents.dispatch.handlerFailureCount += static_cast<uint64_t>(handlerFailures);
mRuntimeEvents.dispatch.lastDispatchDurationMilliseconds = std::max(dispatchDurationMilliseconds, 0.0);
mRuntimeEvents.dispatch.maxDispatchDurationMilliseconds = std::max(
mRuntimeEvents.dispatch.maxDispatchDurationMilliseconds,
mRuntimeEvents.dispatch.lastDispatchDurationMilliseconds);
return true;
}
HealthTelemetry::SignalStatusSnapshot HealthTelemetry::GetSignalStatusSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);
@@ -129,6 +187,12 @@ HealthTelemetry::PerformanceSnapshot HealthTelemetry::GetPerformanceSnapshot() c
return mPerformance;
}
HealthTelemetry::RuntimeEventMetricsSnapshot HealthTelemetry::GetRuntimeEventMetricsSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);
return mRuntimeEvents;
}
HealthTelemetry::Snapshot HealthTelemetry::GetSnapshot() const
{
std::lock_guard<std::mutex> lock(mMutex);
@@ -137,5 +201,6 @@ HealthTelemetry::Snapshot HealthTelemetry::GetSnapshot() const
snapshot.signal = mSignalStatus;
snapshot.videoIO = mVideoIOStatus;
snapshot.performance = mPerformance;
snapshot.runtimeEvents = mRuntimeEvents;
return snapshot;
}

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@@ -1,6 +1,7 @@
#pragma once
#include <mutex>
#include <cstddef>
#include <cstdint>
#include <string>
@@ -43,11 +44,37 @@ public:
uint64_t flushedFrameCount = 0;
};
struct RuntimeEventQueueSnapshot
{
std::string queueName = "runtime-events";
std::size_t depth = 0;
std::size_t capacity = 0;
uint64_t droppedCount = 0;
double oldestEventAgeMilliseconds = 0.0;
};
struct RuntimeEventDispatchSnapshot
{
uint64_t dispatchCallCount = 0;
uint64_t dispatchedEventCount = 0;
uint64_t handlerInvocationCount = 0;
uint64_t handlerFailureCount = 0;
double lastDispatchDurationMilliseconds = 0.0;
double maxDispatchDurationMilliseconds = 0.0;
};
struct RuntimeEventMetricsSnapshot
{
RuntimeEventQueueSnapshot queue;
RuntimeEventDispatchSnapshot dispatch;
};
struct Snapshot
{
SignalStatusSnapshot signal;
VideoIOStatusSnapshot videoIO;
PerformanceSnapshot performance;
RuntimeEventMetricsSnapshot runtimeEvents;
};
HealthTelemetry() = default;
@@ -70,9 +97,20 @@ public:
bool TryRecordFramePacingStats(double completionIntervalMilliseconds, double smoothedCompletionIntervalMilliseconds,
double maxCompletionIntervalMilliseconds, uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount);
void RecordRuntimeEventQueueMetrics(const std::string& queueName, std::size_t depth, std::size_t capacity,
uint64_t droppedCount, double oldestEventAgeMilliseconds);
bool TryRecordRuntimeEventQueueMetrics(const std::string& queueName, std::size_t depth, std::size_t capacity,
uint64_t droppedCount, double oldestEventAgeMilliseconds);
void RecordRuntimeEventDispatchStats(std::size_t dispatchedEvents, std::size_t handlerInvocations,
std::size_t handlerFailures, double dispatchDurationMilliseconds);
bool TryRecordRuntimeEventDispatchStats(std::size_t dispatchedEvents, std::size_t handlerInvocations,
std::size_t handlerFailures, double dispatchDurationMilliseconds);
SignalStatusSnapshot GetSignalStatusSnapshot() const;
VideoIOStatusSnapshot GetVideoIOStatusSnapshot() const;
PerformanceSnapshot GetPerformanceSnapshot() const;
RuntimeEventMetricsSnapshot GetRuntimeEventMetricsSnapshot() const;
Snapshot GetSnapshot() const;
private:
@@ -80,4 +118,5 @@ private:
SignalStatusSnapshot mSignalStatus;
VideoIOStatusSnapshot mVideoIOStatus;
PerformanceSnapshot mPerformance;
RuntimeEventMetricsSnapshot mRuntimeEvents;
};