dispatch event intergration
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This commit is contained in:
Aiden
2026-05-11 15:42:14 +10:00
parent ccfc0237fd
commit a9b08f7f27
16 changed files with 785 additions and 59 deletions

View File

@@ -1,11 +1,15 @@
#pragma once
#include "RuntimeCoordinator.h"
#include "RuntimeEventPayloads.h"
#include <cstddef>
#include <cstdint>
#include <string>
class RenderEngine;
struct RuntimeEvent;
struct RuntimeEventDispatchResult;
class RuntimeEventDispatcher;
class RuntimeServices;
class RuntimeStore;
@@ -31,6 +35,21 @@ public:
private:
void HandleRuntimeStateBroadcastRequested(const RuntimeEvent& event);
void HandleShaderBuildRequested(const RuntimeEvent& event);
void HandleShaderBuildPrepared(const RuntimeEvent& event);
void HandleShaderBuildFailed(const RuntimeEvent& event);
void HandleCompileStatusChanged(const RuntimeEvent& event);
void HandleRenderResetRequested(const RuntimeEvent& event);
bool ConsumeReadyShaderBuild(uint64_t expectedGeneration, bool publishPreparedEvent, bool publishFailureEvent);
void PublishShaderBuildLifecycleEvent(
RuntimeEventShaderBuildPhase phase,
uint64_t generation,
unsigned inputWidth,
unsigned inputHeight,
bool succeeded,
const std::string& message);
bool ShouldSuppressCoordinatorFollowUp(const RuntimeEvent& event, std::size_t& pendingSuppressions);
RuntimeEventDispatchResult DispatchRuntimeEvents(std::size_t maxEvents = 0);
RuntimeStore& mRuntimeStore;
RuntimeCoordinator& mRuntimeCoordinator;
@@ -39,4 +58,7 @@ private:
RenderEngine& mRenderEngine;
ShaderBuildQueue& mShaderBuildQueue;
VideoBackend& mVideoBackend;
std::size_t mPendingCoordinatorShaderBuildEvents = 0;
std::size_t mPendingCoordinatorCompileStatusEvents = 0;
std::size_t mPendingCoordinatorRenderResetEvents = 0;
};