dispatch event intergration
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@@ -50,7 +50,7 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
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[this]() { ProcessScreenshotRequest(); },
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[this]() { paintGL(false); });
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mVideoBackend = std::make_unique<VideoBackend>(*mRenderEngine, mRuntimeStore->GetHealthTelemetry());
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mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider);
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mShaderBuildQueue = std::make_unique<ShaderBuildQueue>(*mRuntimeSnapshotProvider, *mRuntimeEventDispatcher);
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mRuntimeServices = std::make_unique<RuntimeServices>(*mRuntimeEventDispatcher);
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mRuntimeUpdateController = std::make_unique<RuntimeUpdateController>(
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*mRuntimeStore,
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