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@@ -58,8 +58,8 @@ The following current code paths are the strongest evidence for the split propos
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- `RuntimeHost.h`
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- `RuntimeHost.cpp`
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- `OpenGLComposite` is both app orchestrator and render/runtime coordinator:
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- [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp:106)
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- [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp:283)
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- [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/composite/OpenGLComposite.cpp:106)
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- [OpenGLComposite.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/composite/OpenGLComposite.cpp:283)
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- `RuntimeServices` mixes service orchestration with polling and deferred state work:
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- [RuntimeServices.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/control/RuntimeServices.h:46)
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- [RuntimeServices.cpp](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/control/RuntimeServices.cpp:194)
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