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#include "OpenGLComposite.h"
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#include "RuntimeCoordinator.h"
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#include "RuntimeJson.h"
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#include "RuntimeServices.h"
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#include "RuntimeStore.h"
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#include "RuntimeUpdateController.h"
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std::string OpenGLComposite::GetRuntimeStateJson() const
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{
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return mRuntimeStore ? mRuntimeStore->BuildPersistentStateJson() : "{}";
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}
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unsigned short OpenGLComposite::GetControlServerPort() const
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{
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return mRuntimeStore ? mRuntimeStore->GetConfiguredControlServerPort() : 0;
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}
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unsigned short OpenGLComposite::GetOscPort() const
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{
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return mRuntimeStore ? mRuntimeStore->GetConfiguredOscPort() : 0;
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}
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std::string OpenGLComposite::GetOscBindAddress() const
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{
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return mRuntimeStore ? mRuntimeStore->GetConfiguredOscBindAddress() : "127.0.0.1";
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}
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std::string OpenGLComposite::GetControlUrl() const
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{
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return "http://127.0.0.1:" + std::to_string(GetControlServerPort()) + "/";
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}
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std::string OpenGLComposite::GetDocsUrl() const
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{
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return "http://127.0.0.1:" + std::to_string(GetControlServerPort()) + "/docs";
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}
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std::string OpenGLComposite::GetOscAddress() const
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{
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return "udp://" + GetOscBindAddress() + ":" + std::to_string(GetOscPort()) + " /VideoShaderToys/{Layer}/{Parameter}";
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}
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bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->AddLayer(shaderId), &error);
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}
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bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->RemoveLayer(layerId), &error);
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}
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bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->MoveLayer(layerId, direction), &error);
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}
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bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->MoveLayerToIndex(layerId, targetIndex), &error);
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}
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bool OpenGLComposite::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->SetLayerBypass(layerId, bypassed), &error);
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}
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bool OpenGLComposite::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->SetLayerShader(layerId, shaderId), &error);
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}
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bool OpenGLComposite::UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error)
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{
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JsonValue parsedValue;
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if (!ParseJson(valueJson, parsedValue, error))
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return false;
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->UpdateLayerParameter(layerId, parameterId, parsedValue), &error);
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}
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bool OpenGLComposite::UpdateLayerParameterByControlKeyJson(const std::string& layerKey, const std::string& parameterKey, const std::string& valueJson, std::string& error)
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{
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JsonValue parsedValue;
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if (!ParseJson(valueJson, parsedValue, error))
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return false;
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->UpdateLayerParameterByControlKey(layerKey, parameterKey, parsedValue), &error);
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}
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bool OpenGLComposite::ResetLayerParameters(const std::string& layerId, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->ResetLayerParameters(layerId), &error);
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}
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bool OpenGLComposite::SaveStackPreset(const std::string& presetName, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->SaveStackPreset(presetName), &error);
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}
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bool OpenGLComposite::LoadStackPreset(const std::string& presetName, std::string& error)
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{
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return mRuntimeCoordinator &&
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mRuntimeUpdateController &&
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mRuntimeUpdateController->ApplyRuntimeCoordinatorResult(mRuntimeCoordinator->LoadStackPreset(presetName), &error);
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}
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