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This commit is contained in:
Aiden
2026-05-11 19:31:06 +10:00
parent d332dceb5b
commit a530325fa1
18 changed files with 29 additions and 25 deletions

View File

@@ -61,18 +61,18 @@ set(APP_SOURCES
"${APP_DIR}/gl/renderer/GlScopedObjects.h"
"${APP_DIR}/gl/shader/GlShaderSources.cpp"
"${APP_DIR}/gl/shader/GlShaderSources.h"
"${APP_DIR}/gl/OpenGLComposite.cpp"
"${APP_DIR}/gl/OpenGLComposite.h"
"${APP_DIR}/gl/OpenGLCompositeRuntimeControls.cpp"
"${APP_DIR}/gl/RenderCommandQueue.cpp"
"${APP_DIR}/gl/RenderCommandQueue.h"
"${APP_DIR}/gl/composite/OpenGLComposite.cpp"
"${APP_DIR}/gl/composite/OpenGLComposite.h"
"${APP_DIR}/gl/composite/OpenGLCompositeRuntimeControls.cpp"
"${APP_DIR}/gl/threading/RenderCommandQueue.cpp"
"${APP_DIR}/gl/threading/RenderCommandQueue.h"
"${APP_DIR}/gl/RenderEngine.cpp"
"${APP_DIR}/gl/RenderEngine.h"
"${APP_DIR}/gl/RenderFrameState.h"
"${APP_DIR}/gl/RenderFrameStateResolver.cpp"
"${APP_DIR}/gl/RenderFrameStateResolver.h"
"${APP_DIR}/gl/RuntimeUpdateController.cpp"
"${APP_DIR}/gl/RuntimeUpdateController.h"
"${APP_DIR}/gl/frame/RenderFrameState.h"
"${APP_DIR}/gl/frame/RenderFrameStateResolver.cpp"
"${APP_DIR}/gl/frame/RenderFrameStateResolver.h"
"${APP_DIR}/gl/frame/RuntimeUpdateController.cpp"
"${APP_DIR}/gl/frame/RuntimeUpdateController.h"
"${APP_DIR}/gl/pipeline/OpenGLRenderPass.cpp"
"${APP_DIR}/gl/pipeline/OpenGLRenderPass.h"
"${APP_DIR}/gl/pipeline/OpenGLRenderPipeline.cpp"
@@ -173,9 +173,12 @@ target_include_directories(LoopThroughWithOpenGLCompositing PRIVATE
"${APP_DIR}"
"${APP_DIR}/control"
"${APP_DIR}/gl"
"${APP_DIR}/gl/composite"
"${APP_DIR}/gl/frame"
"${APP_DIR}/gl/pipeline"
"${APP_DIR}/gl/renderer"
"${APP_DIR}/gl/shader"
"${APP_DIR}/gl/threading"
"${APP_DIR}/platform"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/coordination"
@@ -394,13 +397,14 @@ endif()
add_test(NAME Std140BufferTests COMMAND Std140BufferTests)
add_executable(RenderCommandQueueTests
"${APP_DIR}/gl/RenderCommandQueue.cpp"
"${APP_DIR}/gl/threading/RenderCommandQueue.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RenderCommandQueueTests.cpp"
)
target_include_directories(RenderCommandQueueTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/gl"
"${APP_DIR}/gl/threading"
"${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
)