Alignment
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This commit is contained in:
Aiden
2026-05-12 20:38:26 +10:00
parent 0a1fe440d9
commit a39be6fb20
2 changed files with 9 additions and 8 deletions

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@@ -160,7 +160,7 @@ void RuntimeRenderScene::RenderFrame(uint64_t frameIndex, unsigned width, unsign
}
// Shader source contract:
// - gVideoInput is the raw/latest input texture for every layer in the stack.
// - gVideoInput is the decoded latest input texture for every layer in the stack.
// - gLayerInput starts as gVideoInput for the first layer, then becomes the previous layer output.
GLuint layerInputTexture = videoInputTexture;
std::size_t nextTargetIndex = 0;