Osc orchestration
This commit is contained in:
@@ -24,72 +24,6 @@
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namespace
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{
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constexpr auto kOscOverlayCommitDelay = std::chrono::milliseconds(150);
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constexpr double kOscSmoothingReferenceFps = 60.0;
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constexpr double kOscSmoothingMaxStepSeconds = 0.25;
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std::string SimplifyOscControlKey(const std::string& text)
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{
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std::string simplified;
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for (unsigned char ch : text)
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{
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if (std::isalnum(ch))
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simplified.push_back(static_cast<char>(std::tolower(ch)));
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}
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return simplified;
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}
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bool MatchesOscControlKey(const std::string& candidate, const std::string& key)
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{
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return candidate == key || SimplifyOscControlKey(candidate) == SimplifyOscControlKey(key);
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}
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double ClampOscAlpha(double value)
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{
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return (std::max)(0.0, (std::min)(1.0, value));
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}
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double ComputeTimeBasedOscAlpha(double smoothing, double deltaSeconds)
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{
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const double clampedSmoothing = ClampOscAlpha(smoothing);
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if (clampedSmoothing <= 0.0)
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return 0.0;
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if (clampedSmoothing >= 1.0)
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return 1.0;
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const double clampedDeltaSeconds = (std::max)(0.0, (std::min)(kOscSmoothingMaxStepSeconds, deltaSeconds));
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if (clampedDeltaSeconds <= 0.0)
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return 0.0;
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const double frameScale = clampedDeltaSeconds * kOscSmoothingReferenceFps;
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return ClampOscAlpha(1.0 - std::pow(1.0 - clampedSmoothing, frameScale));
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}
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JsonValue BuildOscCommitValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
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{
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switch (definition.type)
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{
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case ShaderParameterType::Boolean:
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return JsonValue(value.booleanValue);
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case ShaderParameterType::Enum:
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return JsonValue(value.enumValue);
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case ShaderParameterType::Text:
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return JsonValue(value.textValue);
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case ShaderParameterType::Trigger:
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case ShaderParameterType::Float:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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case ShaderParameterType::Vec2:
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case ShaderParameterType::Color:
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{
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JsonValue array = JsonValue::MakeArray();
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for (double number : value.numberValues)
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array.pushBack(JsonValue(number));
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return array;
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}
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}
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return JsonValue();
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}
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}
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OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
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@@ -376,7 +310,7 @@ void OpenGLComposite::renderEffect()
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ProcessRuntimePollResults();
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std::vector<RuntimeServices::AppliedOscUpdate> appliedOscUpdates;
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std::vector<RuntimeServices::CompletedOscCommit> completedOscCommits;
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if (mRuntimeHost && mRuntimeServices)
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if (mRuntimeServices)
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{
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std::string oscError;
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if (!mRuntimeServices->ApplyPendingOscUpdates(appliedOscUpdates, oscError) && !oscError.empty())
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@@ -384,190 +318,52 @@ void OpenGLComposite::renderEffect()
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mRuntimeServices->ConsumeCompletedOscCommits(completedOscCommits);
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}
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for (const RuntimeServices::CompletedOscCommit& completedCommit : completedOscCommits)
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{
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auto overlayIt = mOscOverlayStates.find(completedCommit.routeKey);
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if (overlayIt == mOscOverlayStates.end())
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continue;
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OscOverlayState& overlay = overlayIt->second;
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if (overlay.commitQueued &&
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overlay.pendingCommitGeneration == completedCommit.generation &&
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overlay.generation == completedCommit.generation)
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{
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mOscOverlayStates.erase(overlayIt);
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}
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}
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std::set<std::string> pendingOscRouteKeys;
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const auto oscNow = std::chrono::steady_clock::now();
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std::vector<RenderEngine::OscOverlayUpdate> overlayUpdates;
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overlayUpdates.reserve(appliedOscUpdates.size());
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for (const RuntimeServices::AppliedOscUpdate& update : appliedOscUpdates)
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{
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const std::string routeKey = update.routeKey;
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auto overlayIt = mOscOverlayStates.find(routeKey);
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if (overlayIt == mOscOverlayStates.end())
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{
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OscOverlayState overlay;
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overlay.layerKey = update.layerKey;
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overlay.parameterKey = update.parameterKey;
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overlay.targetValue = update.targetValue;
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overlay.lastUpdatedTime = oscNow;
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overlay.lastAppliedTime = oscNow;
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overlay.generation = 1;
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mOscOverlayStates[routeKey] = std::move(overlay);
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}
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else
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{
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overlayIt->second.targetValue = update.targetValue;
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overlayIt->second.lastUpdatedTime = oscNow;
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overlayIt->second.generation += 1;
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overlayIt->second.commitQueued = false;
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}
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pendingOscRouteKeys.insert(routeKey);
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overlayUpdates.push_back({ update.routeKey, update.layerKey, update.parameterKey, update.targetValue });
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}
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const auto applyOscOverlays = [&](std::vector<RuntimeRenderState>& states, bool allowCommit)
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std::vector<RenderEngine::OscOverlayCommitCompletion> overlayCommitCompletions;
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overlayCommitCompletions.reserve(completedOscCommits.size());
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for (const RuntimeServices::CompletedOscCommit& completedCommit : completedOscCommits)
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{
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if (states.empty() || mOscOverlayStates.empty())
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return;
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overlayCommitCompletions.push_back({ completedCommit.routeKey, completedCommit.generation });
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}
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const double smoothing = ClampOscAlpha(mRuntimeStore ? mRuntimeStore->GetConfiguredOscSmoothing() : 0.0);
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std::vector<std::string> overlayKeysToRemove;
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for (auto& item : mOscOverlayStates)
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{
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OscOverlayState& overlay = item.second;
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auto stateIt = std::find_if(states.begin(), states.end(),
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[&overlay](const RuntimeRenderState& state)
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{
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return MatchesOscControlKey(state.layerId, overlay.layerKey) ||
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MatchesOscControlKey(state.shaderId, overlay.layerKey) ||
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MatchesOscControlKey(state.shaderName, overlay.layerKey);
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});
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if (stateIt == states.end())
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continue;
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auto definitionIt = std::find_if(stateIt->parameterDefinitions.begin(), stateIt->parameterDefinitions.end(),
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[&overlay](const ShaderParameterDefinition& definition)
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{
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return MatchesOscControlKey(definition.id, overlay.parameterKey) ||
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MatchesOscControlKey(definition.label, overlay.parameterKey);
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});
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if (definitionIt == stateIt->parameterDefinitions.end())
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continue;
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if (definitionIt->type == ShaderParameterType::Trigger)
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{
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if (pendingOscRouteKeys.find(item.first) == pendingOscRouteKeys.end())
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continue;
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ShaderParameterValue& value = stateIt->parameterValues[definitionIt->id];
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const double previousCount = value.numberValues.empty() ? 0.0 : value.numberValues[0];
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const double triggerTime = stateIt->timeSeconds;
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value.numberValues = { previousCount + 1.0, triggerTime };
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overlayKeysToRemove.push_back(item.first);
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continue;
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}
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ShaderParameterValue targetValue;
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std::string normalizeError;
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if (!NormalizeAndValidateParameterValue(*definitionIt, overlay.targetValue, targetValue, normalizeError))
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continue;
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const bool smoothable =
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smoothing > 0.0 &&
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(definitionIt->type == ShaderParameterType::Float ||
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definitionIt->type == ShaderParameterType::Vec2 ||
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definitionIt->type == ShaderParameterType::Color);
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if (!smoothable)
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{
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overlay.currentValue = targetValue;
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overlay.hasCurrentValue = true;
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stateIt->parameterValues[definitionIt->id] = overlay.currentValue;
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if (allowCommit &&
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!overlay.commitQueued &&
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oscNow - overlay.lastUpdatedTime >= kOscOverlayCommitDelay &&
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mRuntimeServices)
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{
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std::string commitError;
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if (mRuntimeServices->QueueOscCommit(item.first, overlay.layerKey, overlay.parameterKey, overlay.targetValue, overlay.generation, commitError))
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{
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overlay.pendingCommitGeneration = overlay.generation;
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overlay.commitQueued = true;
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}
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}
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continue;
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}
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if (!overlay.hasCurrentValue)
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{
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overlay.currentValue = DefaultValueForDefinition(*definitionIt);
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auto currentIt = stateIt->parameterValues.find(definitionIt->id);
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if (currentIt != stateIt->parameterValues.end())
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overlay.currentValue = currentIt->second;
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overlay.hasCurrentValue = true;
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}
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if (overlay.currentValue.numberValues.size() != targetValue.numberValues.size())
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overlay.currentValue.numberValues = targetValue.numberValues;
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double smoothingAlpha = smoothing;
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if (overlay.lastAppliedTime != std::chrono::steady_clock::time_point())
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{
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const double deltaSeconds =
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std::chrono::duration_cast<std::chrono::duration<double>>(oscNow - overlay.lastAppliedTime).count();
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smoothingAlpha = ComputeTimeBasedOscAlpha(smoothing, deltaSeconds);
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}
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overlay.lastAppliedTime = oscNow;
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ShaderParameterValue nextValue = targetValue;
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bool converged = true;
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for (std::size_t index = 0; index < targetValue.numberValues.size(); ++index)
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{
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const double currentNumber = overlay.currentValue.numberValues[index];
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const double targetNumber = targetValue.numberValues[index];
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const double delta = targetNumber - currentNumber;
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double nextNumber = currentNumber + delta * smoothingAlpha;
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if (std::fabs(delta) <= 0.0005)
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nextNumber = targetNumber;
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else
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converged = false;
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nextValue.numberValues[index] = nextNumber;
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}
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if (converged)
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nextValue.numberValues = targetValue.numberValues;
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overlay.currentValue = nextValue;
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overlay.hasCurrentValue = true;
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stateIt->parameterValues[definitionIt->id] = overlay.currentValue;
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if (allowCommit &&
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converged &&
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!overlay.commitQueued &&
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oscNow - overlay.lastUpdatedTime >= kOscOverlayCommitDelay &&
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mRuntimeServices)
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{
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std::string commitError;
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JsonValue committedValue = BuildOscCommitValue(*definitionIt, overlay.currentValue);
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if (mRuntimeServices->QueueOscCommit(item.first, overlay.layerKey, overlay.parameterKey, committedValue, overlay.generation, commitError))
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{
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overlay.pendingCommitGeneration = overlay.generation;
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overlay.commitQueued = true;
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}
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}
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}
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for (const std::string& overlayKey : overlayKeysToRemove)
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mOscOverlayStates.erase(overlayKey);
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};
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if (mRenderEngine)
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mRenderEngine->UpdateOscOverlayState(overlayUpdates, overlayCommitCompletions);
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const bool hasInputSource = mVideoBackend->HasInputSource();
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std::vector<RuntimeRenderState> layerStates;
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std::vector<RenderEngine::OscOverlayCommitRequest> overlayCommitRequests;
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const double smoothing = mRuntimeStore ? mRuntimeStore->GetConfiguredOscSmoothing() : 0.0;
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mRenderEngine->ResolveRenderLayerStates(
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mUseCommittedLayerStates.load(),
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mVideoBackend->InputFrameWidth(),
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mVideoBackend->InputFrameHeight(),
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applyOscOverlays,
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smoothing,
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&overlayCommitRequests,
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layerStates);
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if (mRuntimeServices)
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{
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for (const RenderEngine::OscOverlayCommitRequest& commitRequest : overlayCommitRequests)
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{
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std::string commitError;
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if (!mRuntimeServices->QueueOscCommit(
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commitRequest.routeKey,
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commitRequest.layerKey,
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commitRequest.parameterKey,
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commitRequest.value,
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commitRequest.generation,
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commitError) &&
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!commitError.empty())
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{
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OutputDebugStringA(("OSC commit queue failed: " + commitError + "\n").c_str());
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}
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}
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}
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const unsigned historyCap = mRuntimeStore ? mRuntimeStore->GetConfiguredMaxTemporalHistoryFrames() : 0;
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mRenderEngine->RenderLayerStack(
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hasInputSource,
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@@ -706,7 +502,8 @@ bool OpenGLComposite::ApplyRuntimeCoordinatorResult(const RuntimeCoordinatorResu
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if (result.clearTransientOscState)
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{
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mOscOverlayStates.clear();
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if (mRenderEngine)
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mRenderEngine->ClearOscOverlayState();
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if (mRuntimeServices)
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mRuntimeServices->ClearOscState();
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}
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@@ -20,12 +20,9 @@
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#include <functional>
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#include <atomic>
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#include <filesystem>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include <deque>
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#include <chrono>
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class RenderEngine;
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class RuntimeServices;
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@@ -71,19 +68,6 @@ private:
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void resizeWindow(int width, int height);
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bool CheckOpenGLExtensions();
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void PublishVideoIOStatus(const std::string& statusMessage);
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struct OscOverlayState
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{
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std::string layerKey;
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std::string parameterKey;
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JsonValue targetValue;
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ShaderParameterValue currentValue;
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bool hasCurrentValue = false;
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std::chrono::steady_clock::time_point lastUpdatedTime;
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std::chrono::steady_clock::time_point lastAppliedTime;
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uint64_t generation = 0;
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uint64_t pendingCommitGeneration = 0;
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bool commitQueued = false;
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};
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HWND hGLWnd;
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HDC hGLDC;
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@@ -98,7 +82,6 @@ private:
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std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;
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std::unique_ptr<RuntimeServices> mRuntimeServices;
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std::unique_ptr<VideoBackend> mVideoBackend;
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std::map<std::string, OscOverlayState> mOscOverlayStates;
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std::atomic<bool> mUseCommittedLayerStates;
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std::atomic<bool> mScreenshotRequested;
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@@ -1,10 +1,84 @@
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#include "RenderEngine.h"
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#include "RuntimeParameterUtils.h"
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#include <gl/gl.h>
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <cstddef>
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namespace
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{
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constexpr auto kOscOverlayCommitDelay = std::chrono::milliseconds(150);
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constexpr double kOscSmoothingReferenceFps = 60.0;
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constexpr double kOscSmoothingMaxStepSeconds = 0.25;
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std::string SimplifyOscControlKey(const std::string& text)
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{
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std::string simplified;
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for (unsigned char ch : text)
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{
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if (std::isalnum(ch))
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simplified.push_back(static_cast<char>(std::tolower(ch)));
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}
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return simplified;
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}
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bool MatchesOscControlKey(const std::string& candidate, const std::string& key)
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{
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return candidate == key || SimplifyOscControlKey(candidate) == SimplifyOscControlKey(key);
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}
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double ClampOscAlpha(double value)
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{
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return (std::max)(0.0, (std::min)(1.0, value));
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}
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double ComputeTimeBasedOscAlpha(double smoothing, double deltaSeconds)
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{
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const double clampedSmoothing = ClampOscAlpha(smoothing);
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if (clampedSmoothing <= 0.0)
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return 0.0;
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if (clampedSmoothing >= 1.0)
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return 1.0;
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const double clampedDeltaSeconds = (std::max)(0.0, (std::min)(kOscSmoothingMaxStepSeconds, deltaSeconds));
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if (clampedDeltaSeconds <= 0.0)
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return 0.0;
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const double frameScale = clampedDeltaSeconds * kOscSmoothingReferenceFps;
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return ClampOscAlpha(1.0 - std::pow(1.0 - clampedSmoothing, frameScale));
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}
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JsonValue BuildOscCommitValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value)
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{
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switch (definition.type)
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{
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case ShaderParameterType::Boolean:
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return JsonValue(value.booleanValue);
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case ShaderParameterType::Enum:
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return JsonValue(value.enumValue);
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case ShaderParameterType::Text:
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return JsonValue(value.textValue);
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case ShaderParameterType::Trigger:
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case ShaderParameterType::Float:
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return JsonValue(value.numberValues.empty() ? 0.0 : value.numberValues.front());
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case ShaderParameterType::Vec2:
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case ShaderParameterType::Color:
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{
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JsonValue array = JsonValue::MakeArray();
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for (double number : value.numberValues)
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array.pushBack(JsonValue(number));
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return array;
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}
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}
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return JsonValue();
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}
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}
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RenderEngine::RenderEngine(
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RuntimeSnapshotProvider& runtimeSnapshotProvider,
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HealthTelemetry& healthTelemetry,
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@@ -106,6 +180,55 @@ void RenderEngine::ResetShaderFeedbackState()
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mShaderPrograms.ResetShaderFeedbackState();
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}
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void RenderEngine::ClearOscOverlayState()
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{
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mOscOverlayStates.clear();
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}
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void RenderEngine::UpdateOscOverlayState(
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const std::vector<OscOverlayUpdate>& updates,
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const std::vector<OscOverlayCommitCompletion>& completedCommits)
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{
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for (const OscOverlayCommitCompletion& completedCommit : completedCommits)
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{
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auto overlayIt = mOscOverlayStates.find(completedCommit.routeKey);
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if (overlayIt == mOscOverlayStates.end())
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continue;
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OscOverlayState& overlay = overlayIt->second;
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if (overlay.commitQueued &&
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overlay.pendingCommitGeneration == completedCommit.generation &&
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overlay.generation == completedCommit.generation)
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{
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mOscOverlayStates.erase(overlayIt);
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}
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}
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const auto now = std::chrono::steady_clock::now();
|
||||
for (const OscOverlayUpdate& update : updates)
|
||||
{
|
||||
auto overlayIt = mOscOverlayStates.find(update.routeKey);
|
||||
if (overlayIt == mOscOverlayStates.end())
|
||||
{
|
||||
OscOverlayState overlay;
|
||||
overlay.layerKey = update.layerKey;
|
||||
overlay.parameterKey = update.parameterKey;
|
||||
overlay.targetValue = update.targetValue;
|
||||
overlay.lastUpdatedTime = now;
|
||||
overlay.lastAppliedTime = now;
|
||||
overlay.generation = 1;
|
||||
mOscOverlayStates[update.routeKey] = std::move(overlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
overlayIt->second.targetValue = update.targetValue;
|
||||
overlayIt->second.lastUpdatedTime = now;
|
||||
overlayIt->second.generation += 1;
|
||||
overlayIt->second.commitQueued = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderEngine::ResizeView(int width, int height)
|
||||
{
|
||||
mRenderer.ResizeView(width, height);
|
||||
@@ -178,15 +301,15 @@ bool RenderEngine::ResolveRenderLayerStates(
|
||||
bool useCommittedLayerStates,
|
||||
unsigned renderWidth,
|
||||
unsigned renderHeight,
|
||||
OverlayApplier overlayApplier,
|
||||
double oscSmoothing,
|
||||
std::vector<OscOverlayCommitRequest>* commitRequests,
|
||||
std::vector<RuntimeRenderState>& layerStates)
|
||||
{
|
||||
layerStates.clear();
|
||||
if (useCommittedLayerStates)
|
||||
{
|
||||
layerStates = mShaderPrograms.CommittedLayerStates();
|
||||
if (overlayApplier)
|
||||
overlayApplier(layerStates, false);
|
||||
ApplyOscOverlays(layerStates, false, oscSmoothing, commitRequests);
|
||||
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
|
||||
return true;
|
||||
}
|
||||
@@ -207,14 +330,12 @@ bool RenderEngine::ResolveRenderLayerStates(
|
||||
renderSnapshot.versions.parameterStateVersion = mCachedParameterStateVersion;
|
||||
renderSnapshot.states = mCachedLayerRenderStates;
|
||||
|
||||
if (overlayApplier)
|
||||
overlayApplier(renderSnapshot.states, true);
|
||||
ApplyOscOverlays(renderSnapshot.states, true, oscSmoothing, commitRequests);
|
||||
if (mCachedParameterStateVersion != versions.parameterStateVersion &&
|
||||
mRuntimeSnapshotProvider.TryRefreshSnapshotParameters(renderSnapshot))
|
||||
{
|
||||
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
|
||||
if (overlayApplier)
|
||||
overlayApplier(renderSnapshot.states, true);
|
||||
ApplyOscOverlays(renderSnapshot.states, true, oscSmoothing, commitRequests);
|
||||
}
|
||||
|
||||
mCachedLayerRenderStates = renderSnapshot.states;
|
||||
@@ -231,19 +352,148 @@ bool RenderEngine::ResolveRenderLayerStates(
|
||||
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
|
||||
mCachedRenderStateWidth = renderSnapshot.outputWidth;
|
||||
mCachedRenderStateHeight = renderSnapshot.outputHeight;
|
||||
if (overlayApplier)
|
||||
overlayApplier(mCachedLayerRenderStates, true);
|
||||
ApplyOscOverlays(mCachedLayerRenderStates, true, oscSmoothing, commitRequests);
|
||||
layerStates = mCachedLayerRenderStates;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (overlayApplier)
|
||||
overlayApplier(mCachedLayerRenderStates, true);
|
||||
ApplyOscOverlays(mCachedLayerRenderStates, true, oscSmoothing, commitRequests);
|
||||
layerStates = mCachedLayerRenderStates;
|
||||
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
|
||||
return !layerStates.empty();
|
||||
}
|
||||
|
||||
void RenderEngine::ApplyOscOverlays(
|
||||
std::vector<RuntimeRenderState>& states,
|
||||
bool allowCommit,
|
||||
double smoothing,
|
||||
std::vector<OscOverlayCommitRequest>* commitRequests)
|
||||
{
|
||||
if (states.empty() || mOscOverlayStates.empty())
|
||||
return;
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const double clampedSmoothing = ClampOscAlpha(smoothing);
|
||||
std::vector<std::string> overlayKeysToRemove;
|
||||
|
||||
for (auto& item : mOscOverlayStates)
|
||||
{
|
||||
const std::string& routeKey = item.first;
|
||||
OscOverlayState& overlay = item.second;
|
||||
auto stateIt = std::find_if(states.begin(), states.end(),
|
||||
[&overlay](const RuntimeRenderState& state)
|
||||
{
|
||||
return MatchesOscControlKey(state.layerId, overlay.layerKey) ||
|
||||
MatchesOscControlKey(state.shaderId, overlay.layerKey) ||
|
||||
MatchesOscControlKey(state.shaderName, overlay.layerKey);
|
||||
});
|
||||
if (stateIt == states.end())
|
||||
continue;
|
||||
|
||||
auto definitionIt = std::find_if(stateIt->parameterDefinitions.begin(), stateIt->parameterDefinitions.end(),
|
||||
[&overlay](const ShaderParameterDefinition& definition)
|
||||
{
|
||||
return MatchesOscControlKey(definition.id, overlay.parameterKey) ||
|
||||
MatchesOscControlKey(definition.label, overlay.parameterKey);
|
||||
});
|
||||
if (definitionIt == stateIt->parameterDefinitions.end())
|
||||
continue;
|
||||
|
||||
ShaderParameterValue targetValue;
|
||||
std::string normalizeError;
|
||||
if (!NormalizeAndValidateParameterValue(*definitionIt, overlay.targetValue, targetValue, normalizeError))
|
||||
continue;
|
||||
|
||||
if (definitionIt->type == ShaderParameterType::Trigger)
|
||||
{
|
||||
ShaderParameterValue& value = stateIt->parameterValues[definitionIt->id];
|
||||
const double previousCount = value.numberValues.empty() ? 0.0 : value.numberValues[0];
|
||||
const double triggerTime = stateIt->timeSeconds;
|
||||
value.numberValues = { previousCount + 1.0, triggerTime };
|
||||
overlayKeysToRemove.push_back(routeKey);
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool smoothable =
|
||||
clampedSmoothing > 0.0 &&
|
||||
(definitionIt->type == ShaderParameterType::Float ||
|
||||
definitionIt->type == ShaderParameterType::Vec2 ||
|
||||
definitionIt->type == ShaderParameterType::Color);
|
||||
if (!smoothable)
|
||||
{
|
||||
overlay.currentValue = targetValue;
|
||||
overlay.hasCurrentValue = true;
|
||||
stateIt->parameterValues[definitionIt->id] = overlay.currentValue;
|
||||
if (allowCommit &&
|
||||
!overlay.commitQueued &&
|
||||
now - overlay.lastUpdatedTime >= kOscOverlayCommitDelay &&
|
||||
commitRequests)
|
||||
{
|
||||
commitRequests->push_back({ routeKey, overlay.layerKey, overlay.parameterKey, overlay.targetValue, overlay.generation });
|
||||
overlay.pendingCommitGeneration = overlay.generation;
|
||||
overlay.commitQueued = true;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!overlay.hasCurrentValue)
|
||||
{
|
||||
overlay.currentValue = DefaultValueForDefinition(*definitionIt);
|
||||
auto currentIt = stateIt->parameterValues.find(definitionIt->id);
|
||||
if (currentIt != stateIt->parameterValues.end())
|
||||
overlay.currentValue = currentIt->second;
|
||||
overlay.hasCurrentValue = true;
|
||||
}
|
||||
|
||||
if (overlay.currentValue.numberValues.size() != targetValue.numberValues.size())
|
||||
overlay.currentValue.numberValues = targetValue.numberValues;
|
||||
|
||||
double smoothingAlpha = clampedSmoothing;
|
||||
if (overlay.lastAppliedTime != std::chrono::steady_clock::time_point())
|
||||
{
|
||||
const double deltaSeconds =
|
||||
std::chrono::duration_cast<std::chrono::duration<double>>(now - overlay.lastAppliedTime).count();
|
||||
smoothingAlpha = ComputeTimeBasedOscAlpha(clampedSmoothing, deltaSeconds);
|
||||
}
|
||||
overlay.lastAppliedTime = now;
|
||||
|
||||
ShaderParameterValue nextValue = targetValue;
|
||||
bool converged = true;
|
||||
for (std::size_t index = 0; index < targetValue.numberValues.size(); ++index)
|
||||
{
|
||||
const double currentNumber = overlay.currentValue.numberValues[index];
|
||||
const double targetNumber = targetValue.numberValues[index];
|
||||
const double delta = targetNumber - currentNumber;
|
||||
double nextNumber = currentNumber + delta * smoothingAlpha;
|
||||
if (std::fabs(delta) <= 0.0005)
|
||||
nextNumber = targetNumber;
|
||||
else
|
||||
converged = false;
|
||||
nextValue.numberValues[index] = nextNumber;
|
||||
}
|
||||
|
||||
if (converged)
|
||||
nextValue.numberValues = targetValue.numberValues;
|
||||
|
||||
overlay.currentValue = nextValue;
|
||||
overlay.hasCurrentValue = true;
|
||||
stateIt->parameterValues[definitionIt->id] = overlay.currentValue;
|
||||
if (allowCommit &&
|
||||
converged &&
|
||||
!overlay.commitQueued &&
|
||||
now - overlay.lastUpdatedTime >= kOscOverlayCommitDelay &&
|
||||
commitRequests)
|
||||
{
|
||||
commitRequests->push_back({ routeKey, overlay.layerKey, overlay.parameterKey, BuildOscCommitValue(*definitionIt, overlay.currentValue), overlay.generation });
|
||||
overlay.pendingCommitGeneration = overlay.generation;
|
||||
overlay.commitQueued = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (const std::string& overlayKey : overlayKeysToRemove)
|
||||
mOscOverlayStates.erase(overlayKey);
|
||||
}
|
||||
|
||||
void RenderEngine::RenderLayerStack(
|
||||
bool hasInputSource,
|
||||
const std::vector<RuntimeRenderState>& layerStates,
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <cstdint>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -21,7 +22,29 @@ public:
|
||||
using RenderEffectCallback = std::function<void()>;
|
||||
using ScreenshotCallback = std::function<void()>;
|
||||
using PreviewPaintCallback = std::function<void()>;
|
||||
using OverlayApplier = std::function<void(std::vector<RuntimeRenderState>& states, bool allowCommit)>;
|
||||
|
||||
struct OscOverlayUpdate
|
||||
{
|
||||
std::string routeKey;
|
||||
std::string layerKey;
|
||||
std::string parameterKey;
|
||||
JsonValue targetValue;
|
||||
};
|
||||
|
||||
struct OscOverlayCommitCompletion
|
||||
{
|
||||
std::string routeKey;
|
||||
uint64_t generation = 0;
|
||||
};
|
||||
|
||||
struct OscOverlayCommitRequest
|
||||
{
|
||||
std::string routeKey;
|
||||
std::string layerKey;
|
||||
std::string parameterKey;
|
||||
JsonValue value;
|
||||
uint64_t generation = 0;
|
||||
};
|
||||
|
||||
RenderEngine(
|
||||
RuntimeSnapshotProvider& runtimeSnapshotProvider,
|
||||
@@ -57,6 +80,10 @@ public:
|
||||
const std::vector<RuntimeRenderState>& CommittedLayerStates() const;
|
||||
void ResetTemporalHistoryState();
|
||||
void ResetShaderFeedbackState();
|
||||
void ClearOscOverlayState();
|
||||
void UpdateOscOverlayState(
|
||||
const std::vector<OscOverlayUpdate>& updates,
|
||||
const std::vector<OscOverlayCommitCompletion>& completedCommits);
|
||||
void ResizeView(int width, int height);
|
||||
bool TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight);
|
||||
bool TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
|
||||
@@ -65,7 +92,8 @@ public:
|
||||
bool useCommittedLayerStates,
|
||||
unsigned renderWidth,
|
||||
unsigned renderHeight,
|
||||
OverlayApplier overlayApplier,
|
||||
double oscSmoothing,
|
||||
std::vector<OscOverlayCommitRequest>* commitRequests,
|
||||
std::vector<RuntimeRenderState>& layerStates);
|
||||
void RenderLayerStack(
|
||||
bool hasInputSource,
|
||||
@@ -87,10 +115,32 @@ private:
|
||||
CRITICAL_SECTION& mMutex;
|
||||
HDC mHdc;
|
||||
HGLRC mHglrc;
|
||||
|
||||
struct OscOverlayState
|
||||
{
|
||||
std::string layerKey;
|
||||
std::string parameterKey;
|
||||
JsonValue targetValue;
|
||||
ShaderParameterValue currentValue;
|
||||
bool hasCurrentValue = false;
|
||||
std::chrono::steady_clock::time_point lastUpdatedTime;
|
||||
std::chrono::steady_clock::time_point lastAppliedTime;
|
||||
uint64_t generation = 0;
|
||||
uint64_t pendingCommitGeneration = 0;
|
||||
bool commitQueued = false;
|
||||
};
|
||||
|
||||
void ApplyOscOverlays(
|
||||
std::vector<RuntimeRenderState>& states,
|
||||
bool allowCommit,
|
||||
double smoothing,
|
||||
std::vector<OscOverlayCommitRequest>* commitRequests);
|
||||
|
||||
std::vector<RuntimeRenderState> mCachedLayerRenderStates;
|
||||
uint64_t mCachedRenderStateVersion = 0;
|
||||
uint64_t mCachedParameterStateVersion = 0;
|
||||
unsigned mCachedRenderStateWidth = 0;
|
||||
unsigned mCachedRenderStateHeight = 0;
|
||||
std::chrono::steady_clock::time_point mLastPreviewPresentTime;
|
||||
std::map<std::string, OscOverlayState> mOscOverlayStates;
|
||||
};
|
||||
|
||||
@@ -121,11 +121,11 @@ Recommended direction:
|
||||
The current design works better now, but it still relies on hand-managed reconciliation between:
|
||||
|
||||
- persisted parameter state in `RuntimeHost`
|
||||
- transient OSC overlay state in `OpenGLComposite`
|
||||
- transient OSC overlay state in `RenderEngine`
|
||||
|
||||
Relevant code:
|
||||
|
||||
- [OpenGLComposite.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.h:66)
|
||||
- [RenderEngine.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.h:18)
|
||||
|
||||
Recommended direction:
|
||||
|
||||
|
||||
@@ -120,6 +120,7 @@ These are still compatibility seams, not a completed subsystem extraction. Most
|
||||
- service ingress and polling coordination now route through `ControlServices`
|
||||
- timing and status writes now route through `HealthTelemetry`
|
||||
- render-side frame advancement and render-performance reporting now flow through `RuntimeSnapshotProvider` and `HealthTelemetry` instead of directly through `RuntimeHost`
|
||||
- live OSC overlay state and smoothing/commit decisions now live under `RenderEngine` instead of `OpenGLComposite`
|
||||
- `OpenGLComposite` now owns a `RenderEngine` seam for renderer, pipeline, render-pass, and shader-program responsibilities
|
||||
- `OpenGLComposite` now owns a `VideoBackend` seam for device/session ownership and callback wiring
|
||||
- `OpenGLVideoIOBridge` now acts as an explicit compatibility adapter between `VideoBackend` and `RenderEngine`, instead of `OpenGLComposite` directly owning both sides
|
||||
|
||||
Reference in New Issue
Block a user