Osc orchestration
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@@ -121,11 +121,11 @@ Recommended direction:
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The current design works better now, but it still relies on hand-managed reconciliation between:
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- persisted parameter state in `RuntimeHost`
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- transient OSC overlay state in `OpenGLComposite`
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- transient OSC overlay state in `RenderEngine`
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Relevant code:
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- [OpenGLComposite.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.h:66)
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- [RenderEngine.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.h:18)
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Recommended direction:
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