Osc orchestration
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This commit is contained in:
Aiden
2026-05-10 23:59:48 +10:00
parent 120f899b0d
commit a24cdc0630
6 changed files with 351 additions and 270 deletions

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@@ -121,11 +121,11 @@ Recommended direction:
The current design works better now, but it still relies on hand-managed reconciliation between:
- persisted parameter state in `RuntimeHost`
- transient OSC overlay state in `OpenGLComposite`
- transient OSC overlay state in `RenderEngine`
Relevant code:
- [OpenGLComposite.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.h:66)
- [RenderEngine.h](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/RenderEngine.h:18)
Recommended direction: