Osc orchestration
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@@ -20,12 +20,9 @@
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#include <functional>
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#include <atomic>
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#include <filesystem>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include <deque>
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#include <chrono>
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class RenderEngine;
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class RuntimeServices;
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@@ -71,19 +68,6 @@ private:
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void resizeWindow(int width, int height);
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bool CheckOpenGLExtensions();
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void PublishVideoIOStatus(const std::string& statusMessage);
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struct OscOverlayState
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{
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std::string layerKey;
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std::string parameterKey;
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JsonValue targetValue;
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ShaderParameterValue currentValue;
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bool hasCurrentValue = false;
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std::chrono::steady_clock::time_point lastUpdatedTime;
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std::chrono::steady_clock::time_point lastAppliedTime;
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uint64_t generation = 0;
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uint64_t pendingCommitGeneration = 0;
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bool commitQueued = false;
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};
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HWND hGLWnd;
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HDC hGLDC;
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@@ -98,7 +82,6 @@ private:
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std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;
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std::unique_ptr<RuntimeServices> mRuntimeServices;
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std::unique_ptr<VideoBackend> mVideoBackend;
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std::map<std::string, OscOverlayState> mOscOverlayStates;
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std::atomic<bool> mUseCommittedLayerStates;
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std::atomic<bool> mScreenshotRequested;
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