description updates
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@@ -9,14 +9,18 @@
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"id": "horizontal",
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"source": "shader.slang",
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"entryPoint": "blurHorizontal",
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"inputs": ["layerInput"],
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"inputs": [
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"layerInput"
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],
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"output": "blurHorizontal"
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},
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{
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"id": "vertical",
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"source": "shader.slang",
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"entryPoint": "blurVertical",
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"inputs": ["blurHorizontal"],
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"inputs": [
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"blurHorizontal"
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],
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"output": "layerOutput"
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}
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],
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@@ -25,28 +29,31 @@
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"id": "radius",
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"label": "Radius",
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"type": "float",
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"default": 2.0,
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"min": 0.0,
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"max": 8.0,
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"step": 0.1
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"default": 2,
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"min": 0,
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"max": 8,
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"step": 0.1,
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"description": "Blur radius in pixels for each separable pass."
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},
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{
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"id": "strength",
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"label": "Strength",
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"type": "float",
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"default": 1.0,
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"min": 0.0,
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"max": 1.0,
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"step": 0.01
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"default": 1,
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"min": 0,
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"max": 1,
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"step": 0.01,
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"description": "Blends between the original and blurred result."
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},
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{
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"id": "samples",
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"label": "Samples",
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"type": "float",
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"default": 2.0,
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"min": 0.0,
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"max": 25.0,
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"step": 1.0
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"default": 2,
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"min": 0,
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"max": 25,
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"step": 1,
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"description": "Number of taps per direction; higher values cost more GPU time."
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}
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]
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}
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