Improvement
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@@ -0,0 +1,90 @@
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#pragma once
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#include "VideoIOTypes.h"
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#include <cstddef>
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#include <cstdint>
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#include <deque>
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#include <mutex>
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#include <vector>
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enum class OutputFrameSlotState
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{
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Free,
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Acquired,
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Ready,
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Consumed,
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Scheduled
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};
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struct SystemOutputFramePoolConfig
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{
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unsigned width = 0;
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unsigned height = 0;
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VideoIOPixelFormat pixelFormat = VideoIOPixelFormat::Bgra8;
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unsigned rowBytes = 0;
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std::size_t capacity = 0;
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};
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struct OutputFrameSlot
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{
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VideoIOOutputFrame frame;
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std::size_t index = 0;
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uint64_t generation = 0;
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};
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struct SystemOutputFramePoolMetrics
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{
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std::size_t capacity = 0;
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std::size_t freeCount = 0;
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std::size_t acquiredCount = 0;
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std::size_t readyCount = 0;
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std::size_t consumedCount = 0;
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std::size_t scheduledCount = 0;
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uint64_t acquireMissCount = 0;
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uint64_t readyUnderrunCount = 0;
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};
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class SystemOutputFramePool
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{
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public:
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SystemOutputFramePool() = default;
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explicit SystemOutputFramePool(const SystemOutputFramePoolConfig& config);
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void Configure(const SystemOutputFramePoolConfig& config);
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SystemOutputFramePoolConfig Config() const;
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bool AcquireFreeSlot(OutputFrameSlot& slot);
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bool PublishReadySlot(const OutputFrameSlot& slot);
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bool ConsumeReadySlot(OutputFrameSlot& slot);
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bool MarkScheduled(const OutputFrameSlot& slot);
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bool MarkScheduledByBuffer(void* bytes);
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bool ReleaseSlot(const OutputFrameSlot& slot);
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bool ReleaseScheduledSlot(const OutputFrameSlot& slot);
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bool ReleaseSlotByBuffer(void* bytes);
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void Clear();
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SystemOutputFramePoolMetrics GetMetrics() const;
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private:
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struct StoredSlot
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{
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std::vector<unsigned char> bytes;
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OutputFrameSlotState state = OutputFrameSlotState::Free;
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uint64_t generation = 1;
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};
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bool IsValidSlotLocked(const OutputFrameSlot& slot) const;
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bool TransitionSlotLocked(const OutputFrameSlot& slot, OutputFrameSlotState expectedState, OutputFrameSlotState nextState);
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void FillOutputSlotLocked(std::size_t index, OutputFrameSlot& slot);
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void RemoveReadyIndexLocked(std::size_t index);
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bool ReleaseSlotByIndexLocked(std::size_t index);
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std::size_t FrameByteCount() const;
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mutable std::mutex mMutex;
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SystemOutputFramePoolConfig mConfig;
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std::vector<StoredSlot> mSlots;
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std::deque<std::size_t> mReadySlots;
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uint64_t mAcquireMissCount = 0;
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uint64_t mReadyUnderrunCount = 0;
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};
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