Clean up video IO
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@@ -25,7 +25,7 @@ Primary source areas:
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- `src/render/thread`: render thread lifecycle, cadence loop, metrics, and runtime shader commit mailbox
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- `src/render/runtime`: render-thread-owned runtime shader scene, renderer, text texture upload cache, and shared-context shader prepare worker
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- `src/frames`: system-memory frame exchange
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- `src/video/core`: generic video IO edge contracts, formats, and output scheduling thread
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- `src/video/core`: generic video IO edge contracts, mode descriptions, formats, and output scheduling thread
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- `src/video/decklink`: current DeckLink input/output backend
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- `src/video/playout`: backend-adjacent playout policy, queues, frame pools, and scheduling helpers
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- `src/video/legacy`: older backend pipeline pieces kept separate from the current app path
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@@ -133,7 +133,7 @@ When a runtime shader build completes, the app publishes a render-layer artifact
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## Video And Preview
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Video input and output are optional edges. DeckLink is the current concrete backend.
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Video input and output are optional edges. DeckLink is the current concrete backend. Configured video modes are represented in `src/video/core` and translated to DeckLink display modes only inside `src/video/decklink`.
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The input edge writes CPU frames into `InputFrameMailbox`. The current DeckLink backend captures BGRA8 directly where possible, or raw UYVY8 for render-thread GPU decode. The input edge does not call GL, render, preview, screenshot, shader, or output scheduling code.
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