Draw video if everything bypassed
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@@ -159,6 +159,8 @@ void RenderThread::ThreadMain()
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if (!readback.RenderAndQueue(frameIndex, [this, &renderer, &runtimeRenderScene, videoInputTexture](uint64_t index) {
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if (runtimeRenderScene.HasLayers())
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runtimeRenderScene.RenderFrame(index, mConfig.width, mConfig.height, videoInputTexture);
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else if (videoInputTexture != 0)
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renderer.RenderTexture(videoInputTexture);
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else
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renderer.RenderFrame(index);
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}))
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