added new layer input pass
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@@ -35,6 +35,7 @@ public:
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RuntimeTextureBindingPlan BuildLayerRuntimeBindingPlan(
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const PassProgram& passProgram,
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GLuint layerInputTexture,
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GLuint originalLayerInputTexture,
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const RuntimeRenderState& state,
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GLuint feedbackTexture,
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const std::vector<GLuint>& sourceHistoryTextures,
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