added new layer input pass
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This commit is contained in:
Aiden
2026-05-10 21:00:34 +10:00
parent 7777cfc194
commit 944773c248
9 changed files with 84 additions and 41 deletions

View File

@@ -117,7 +117,11 @@ void ShaderTextureBindings::AssignLayerSamplerUniforms(GLuint program, const Run
{
const GLuint shaderTextureBase = ResolveShaderTextureBase(state, historyCap);
const GLint videoInputLocation = glGetUniformLocation(program, "gVideoInput");
const GLint layerInputLocation = FindSamplerUniformLocation(program, "gLayerInput");
if (layerInputLocation >= 0)
glUniform1i(layerInputLocation, static_cast<GLint>(kLayerInputTextureUnit));
const GLint videoInputLocation = FindSamplerUniformLocation(program, "gVideoInput");
if (videoInputLocation >= 0)
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
@@ -136,7 +140,7 @@ void ShaderTextureBindings::AssignLayerSamplerUniforms(GLuint program, const Run
if (state.feedback.enabled)
{
const GLint feedbackSamplerLocation = glGetUniformLocation(program, "gFeedbackState");
const GLint feedbackSamplerLocation = FindSamplerUniformLocation(program, "gFeedbackState");
if (feedbackSamplerLocation >= 0)
glUniform1i(feedbackSamplerLocation, static_cast<GLint>(ResolveFeedbackTextureUnit(state, historyCap)));
}
@@ -160,12 +164,14 @@ void ShaderTextureBindings::AssignLayerSamplerUniforms(GLuint program, const Run
ShaderTextureBindings::RuntimeTextureBindingPlan ShaderTextureBindings::BuildLayerRuntimeBindingPlan(
const PassProgram& passProgram,
GLuint layerInputTexture,
GLuint originalLayerInputTexture,
const RuntimeRenderState& state,
GLuint feedbackTexture,
const std::vector<GLuint>& sourceHistoryTextures,
const std::vector<GLuint>& temporalHistoryTextures) const
{
RuntimeTextureBindingPlan plan;
plan.bindings.push_back({ "originalLayerInput", "gLayerInput", originalLayerInputTexture, kLayerInputTextureUnit });
plan.bindings.push_back({ "layerInput", "gVideoInput", layerInputTexture, kDecodedVideoTextureUnit });
for (std::size_t index = 0; index < sourceHistoryTextures.size(); ++index)