added new layer input pass
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@@ -28,6 +28,7 @@ struct RenderPassDescriptor
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std::string passId;
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std::string layerId;
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std::string shaderId;
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GLuint layerInputTexture = 0;
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GLuint sourceTexture = 0;
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GLuint sourceFramebuffer = 0;
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GLuint destinationTexture = 0;
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